PC · System requirements & FPS

Mortal Shell II: PC system requirements & FPS

Does Mortal Shell II run on your PC, and at how many FPS? Pick your card: the answer is measured, not estimated.

  • 24graphics cards measured
  • 23processors
  • 14,98 €cheapest of 24 deals

Will Mortal Shell II run on your PC?

Pick your graphics card and you get the verdict and the FPS measured on this game. We remember your card for the next game you check.

1080p1440p4K
LowMediumHighUltra
8 GB16 GB32 GB

Mortal Shell II official PC requirements

What the studio publishes. The tags update with the card you picked above.

Minimum

  • OSWindows 10 / 11
  • ProcessorIntel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or better
  • Memory16 GB RAM
  • GraphicsNVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB
  • DirectXVersion 12
  • Storage30 GB available space
  • Additional NotesSSD required

Recommended

    A pair like "RX 6700 XT / RTX 2080" means either of the two: the bar is set by the lower one.

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    Mortal Shell II FPS by graphics card

    Real benchmarks at Ultra quality, no upscaling. Your card is highlighted in the table.

    60 FPS RX 6700 XT 12 GB 60–71 RTX 2080 Ti 11 GB 60–70 GTX 1080 Ti 11 GB 49–60 RX 6600 XT 8 GB 45–53 RTX 2080 8 GB 45–53 RX 5700 XT 8 GB 42–48 RX Vega 64 8 GB 41–46 RX 6600 8 GB 39–46 RX 5700 8 GB 37–43 RTX 2070 8 GB 37–43 RX Vega 56 8 GB 36–40 RX 5600 XT 6 GB 34–39
    Graphics card1080p1440p Best at 60 FPSPrice from
    RX 6700 XT 12 GB 60–71 41–47 1080p on Ultra 958 €approx.
    RTX 2080 Ti 11 GB 60–70 37–44 1080p on Ultra
    GTX 1080 Ti 11 GB 49–60 26–32 1080p one step down
    RX 6600 XT 8 GB 45–53 31–35 1080p one step down 625–785 €approx.
    RTX 2080 8 GB 45–53 28–33 1080p one step down
    RX 5700 XT 8 GB 42–48 26–31 1080p one step down
    RX Vega 64 8 GB 41–46 26–30 1080p one step down
    RX 6600 8 GB 39–46 27–31 1080p one step down 447 €approx.
    RX 5700 8 GB 37–43 23–28 1080p one step down
    RTX 2070 8 GB 37–43 23–27 1080p one step down
    RX Vega 56 8 GB 36–40 23–26 1080p one step down
    RX 5600 XT 6 GB 34–39 21–25 1080p one step down
    GTX 1660 Ti 6 GB 31–37 19–23 1080p one step down 377–482 €approx.
    GTX 1660 SUPER 6 GB 30–36 18–22 1080p one step down 260–550 €approx.
    GTX 1080 8 GB 28–33 17–21 1080p one step down
    GTX 1660 6 GB 27–32 16–20 below 60 240–447 €approx.
    GTX 1070 Ti 8 GB 26–31 16–20 below 60
    GTX 1070 8 GB 23–27 14–17 below 60
    RX 5500 XT 8 GB 21–24 13–16 below 60
    GTX 1060 6 GB 17–20 10–13 below 60
    RX 590 8 GB 13–18 10–15 below 60
    RX 580 8 GB 12–16 9–14 below 60
    RX 570 8 GB 10–14 8–12 below 60
    RX 470 8 GB 10–13 7–11 below 60

    ← Swipe the table for the other columns →

    Green 60+ · Amber 30–60 · Red below 30. All at Ultra quality and with no upscaling. This game was measured at 1080p and 1440p only.

    Of the 24 cards tested, 2 clear 60 FPS at 1080p, 0 hold 60 at 1440p. What really decides whether you need a new card is the resolution you play at, not the game.

    What do you gain by lowering quality in Mortal Shell II?

    From Ultra: to High +42% · to Medium +70% · to Low +117%

    ⚠️ Approximate: nobody has measured the preset ladder on Mortal Shell II, so these are the median gains across the 20 games where it has been measured. The FPS in the tables above are measured on this game; only this step-down is borrowed.

    One step yes, two no: coming down from Ultra, not every card gains the same, and that spread is what widens the range in the calculator above. If your card sits ten or fifteen FPS short of 60, the first step gets you there; if you are thirty short, not even lowering everything gets you comfortable.

    Does your processor hold Mortal Shell II back?

    What "holding you back" means

    In a game the graphics card draws the frames and the processor prepares them. If the processor cannot prepare as many as the card could draw, your FPS stop at whatever the processor delivers no matter how good the card is: that is a bottleneck.

    This table measures it by isolating the variable: every processor with the same card, an RTX 5090, so the limit you see is its own and not the card's. That figure is its ceiling: however good the card you pair it with, it goes no higher.

    The second column turns that ceiling into the only thing you have to decide: how far up the range it is worth going. It is the fastest card — of those measured on this same game — that your processor still feeds. Go above it and the FPS stop rising: the processor sets them.

    In practice: if the card you are thinking of buying sits below the one in your row, the money is well spent on the card. If it sits above, start with the processor.

    ⚠️ This holds at 1080p, which is how they were measured. At 1440p and 4K the card works harder, FPS drop and the processor stops calling the shots: the higher the resolution, the less this table matters.

    ProcessorCeiling at 1080pHow far up the range it pays off
    AMD Ryzen 9 3900X 3.8 GHz 140–152 Any
    AMD Ryzen 7 3700X 3.6 GHz 136–150 Any
    Intel Core i9 9900K 3.6 GHz 129–145 Any
    AMD Ryzen 5 3600X 3.8 GHz 127–145 Any
    Intel Core i7 9700K 3.6 GHz 124–136 Any
    Intel Core i7 7700K 4.2 GHz 117–131 Any
    Intel Core i7 8700K 3.7 GHz 116–133 Any
    AMD Ryzen 3 3300 3.8 GHz 114–131 Any
    Intel Core i5 8600K 3.6 GHz 106–126 Any
    Intel Core i5 7600K 3.8 GHz 92–103 Any
    Intel Core i7 4770K 3.5 GHz 87–98 Any
    Intel Core i7-5960X 3.0 GHz 83–93 Any
    Intel Core i3 8100 3.6 GHz 82–91 Any
    Intel Core i5 4670K 3.4 GHz 75–85 Any
    AMD Ryzen 7 2700X 3.7 GHz 70–83 Any
    AMD Ryzen 7 1800X 3.6 GHz 64–75 Any
    AMD Ryzen 5 2600X 3.6 GHz 64–75 Any
    Intel Core i3 7100 3.9 GHz 62–73 Any
    AMD Ryzen 5 1600X 3.6 GHz 59–69 Any
    AMD Ryzen 5 1400 3.2 GHz 50–60 up to a GTX 1080 Ti 11 GB
    Intel Core i3 4330 3.5 GHz 49–59 up to a GTX 1080 Ti 11 GB
    AMD Ryzen 3 1300X 3.4 GHz 46–57 up to a GTX 1080 Ti 11 GB
    AMD Ryzen 3 1200 3.1 GHz 42–52 up to a RX 6600 XT 8 GB

    ← Swipe the table →

    Of the 23 processors tested, 19 keep up with a RX 6700 XT 12 GB, which is the fastest card we have tested on this game. The rest are not "bad": it is that past a certain card they stop giving you more. So what matters is not a yes or a no, but where your ceiling sits — and unless you are coming from an eight-year-old quad core, on this game that ceiling is well above the card most people have installed.

    Mortal Shell II: VRAM and CPU cores

    How much VRAM it asks for

    Measured peak of 6,9 GB at 1080p. With 8 GB you have room; with 6 GB you are tight.

    How many cores it uses

    Measured from 1 to 8 cores. The jump is between 4 and 6; past 8 it barely changes.

    With a 6,9 GB peak, Mortal Shell II fits comfortably on any 8 GB card and runs tight on 6 GB ones. And it uses up to 8 cores: a modern processor with that many is as well served as a sixteen-core one.

    Check another game with the same card

    The newest releases with measured FPS. Your card stays selected.

    Upscaling in Mortal Shell II: DLSS, FSR and XeSS

    They render the game at a lower resolution and rebuild the image. It is the single biggest gain there is, and the only one that does not force you to lower graphics quality.

    DLSSNVIDIA RTX only+25 to +35%

    In Quality mode. The best-looking of the three. At 4K the gain is bigger; at 1080p, smaller and with more loss of sharpness.

    FSRAny card, NVIDIA and Intel included+20 to +30%

    The universal option. A step behind DLSS in image quality, mostly on moving foliage, but it works on cards where DLSS does not exist.

    XeSSBest on Intel Arc+20 to +30%

    Performs best on Arc, where it uses dedicated units. It works on NVIDIA and AMD, but FSR is usually the better pick there.

    The tables above are all without upscaling, so these gains add on top of them.

    Upscaling is the only lever that gives you FPS without touching visual quality, and that is why it is the first one to try: before turning shadows down, switch DLSS or FSR to Quality mode. The rule is simple: the higher the resolution, the more it gives and the less you notice it. At 4K it can save your session; at 1080p it gains little and the image loses sharpness.

    Tips for your card's brand in Mortal Shell II

    NVIDIA
    • Resizable BAR on in the BIOS. On boards from 2020 onwards it ships disabled more often than it should.
    • Low latency mode to "Ultra" in the NVIDIA panel: it gives no FPS, but it removes the feeling of lag.
    • Don't force antialiasing from the control panel. The in-game one is cheaper, and forcing it costs 10-15% without you noticing.
    AMD
    • Smart Access Memory on if your board and processor support it. It is free and worth several FPS.
    • Radeon Anti-Lag yes; Radeon Boost no, if the game has slow motion or wide vistas: it lowers resolution in motion and it shows.
    • Radeon Chill off while you measure: it caps your FPS and looks like a problem with the game.
    Intel Arc
    • The driver is the number one factor. Arc has gained performance through drivers like no other card: one six months old can cost you 20%.
    • Resizable BAR is mandatory, not optional: without it an Arc performs far below what it should.
    All cards
    • Close the overlays (Steam, Discord, GeForce Experience): they are the most common cause of micro-stutter.
    • On a laptop, plugged in and in performance mode. On battery you can lose half your FPS.
    • Borderless window if fullscreen stutters on Windows 11.

    Almost everything above is free and done once: Resizable BAR and Smart Access Memory ship disabled on many boards and are free FPS. If you own an Arc, updating the driver is literally the best investment you can make without spending a cent.

    Which card to buy for Mortal Shell II

    Only cards measured on this game that average 60 FPS at 1080p, cheapest first. A card that cannot move Mortal Shell II has no place on this list.

    RX 6700 XT 60–71 FPS

    1080p Ultra, measured.

    958 € approx.

    Stuttering in Mortal Shell II: how to fix it

    1 · Shader compilation

    Stutter in the first few minutes after updating the game or the drivers is normal. It sorts itself out.

    2 · Turn off overlays

    Steam, Discord and GeForce Experience overlays cause micro-stutter.

    3 · The SSD is not optional

    The studio lists it as required. On a mechanical drive, stutter while areas load is not fixed by any setting.

    Mortal Shell II requirements FAQ

    What are the minimum requirements for Mortal Shell II?

    With a NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB and 16 GB of RAM you are in. Minimum specs are exactly that: the setup where the game starts and is playable, usually at 1080p with quality turned down — not the one that gives you a comfortable experience. The full table is above.

    And the recommended requirements for Mortal Shell II? How do they differ?

    The minimum guarantees the game works; the recommended one, that it looks and moves the way the studio designed it, around 60 FPS at 1080p on high quality. If you land between the two, the game runs: you will have to turn a setting down.

    What card do I need to play Mortal Shell II at 60 FPS?

    At 1080p on the highest quality, the most modest one that reaches 60 of all we have tested is a RTX 2080 Ti 11 GB. Drop one quality step and any of those figures eases off.

    How many FPS does Mortal Shell II get with a GTX 1660 Ti 6 GB?

    31–37 FPS at 1080p on the highest quality. At 1440p, 19–23. That is a real measurement with that same card, not a calculation. For any other, use the calculator at the top.

    What if my card is not in the table?

    The calculator places it between the two nearest measured cards and gives you the range it falls into on Mortal Shell II. You will not see an invented exact number: you will see between which values it sits and whether it is enough. If your card falls outside everything tested, we say so rather than making a figure up.

    How many FPS are enough?

    It depends on the game, and Mortal Shell II is no exception. 30 is the playable floor in a slow-paced game, and you can feel it is tight. 60 is the sensible target: the image responds and does not tire you out. Past 120 it only pays off with a monitor faster than 60 Hz. And steadiness matters more than the average: a constant 50 FPS plays better than swinging between 40 and 90.

    How much RAM and video memory does Mortal Shell II need?

    The game asks for 16 GB of RAM. On video memory, the peak measured at 1080p is 6,9 GB: with an 8 GB card you have room, with a 6 GB one you are tight, especially if you push textures. Being short on RAM does not lower your average FPS so much as it causes stutter while areas load.

    Do I need an SSD for Mortal Shell II?

    Yes — the studio lists it as required, not as a recommendation. On a mechanical drive, stutter while areas load is not fixed by lowering graphics settings: the bottleneck is the drive, and no preset touches it.

    Will the processor hold me back in Mortal Shell II?

    Of the 23 tested, 19 keep up with the fastest card we have measured. In this game the processor is rarely the brake from a recent generation onwards. Pick yours in the calculator and we tell you, with your specific card, whether it caps you and by how much.

    How many FPS do I gain by lowering quality in Mortal Shell II?

    Dropping to High gives +42%, Dropping to Medium gives +70%, Dropping to Low gives +117%. As a rule, the first step is the one that pays off most: it gets you close to 60 with barely any visible change. If you are thirty FPS short, not even lowering everything gets you comfortable — the problem is somewhere else.

    Do DLSS and FSR raise FPS in Mortal Shell II?

    Between 20% and 35% more, depending on mode and resolution, without touching graphics quality: it is the first lever to try, before turning shadows down. The higher the resolution, the more it gives and the less you notice it; at 1080p it gains little and the image loses some sharpness.

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