
Pick your graphics card and you get the verdict and the FPS measured on this game. We remember your card for the next game you check.
What the studio publishes. The tags update with the card you picked above.
A pair like "RX 6700 XT / RTX 2080" means either of the two: the bar is set by the lower one.
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Real benchmarks at Max Ray Tracing quality, no upscaling. Ray tracing was on: it is the only preset benchmarked for this game, so with it off expect clearly higher frame rates. Your card is highlighted in the table.
| Graphics card | 1080p | 1440p | 4K | Best at 60 FPS | Price from |
|---|---|---|---|---|---|
| RTX 5090 + MFG-DLSS 32 GB | 928–1004 | 852–903 | 665–711 | 4K on Max Ray Tracing | — |
| RTX 5090 + MFG 32 GB | 849–918 | 742–774 | 544–564 | 4K on Max Ray Tracing | — |
| RTX 5080 + MFG-DLSS 16 GB | 606–659 | 553–588 | 474–503 | 4K on Max Ray Tracing | — |
| RTX 5080 + MFG 16 GB | 595–640 | 545–576 | 407–435 | 4K on Max Ray Tracing | — |
| RTX 5070 Ti + MFG-DLSS 16 GB | 532–578 | 485–516 | 416–441 | 4K on Max Ray Tracing | — |
| RTX 5070 + MFG-DLSS 12 GB | 431–468 | 393–418 | 337–357 | 4K on Max Ray Tracing | — |
| RTX 5070 + MFG 12 GB | 423–454 | 387–409 | 289–309 | 4K on Max Ray Tracing | — |
| RTX 5060 Ti + MFG-DLSS 16 GB | 327–356 | 299–318 | 256–271 | 4K on Max Ray Tracing | — |
| RTX 5060 Ti + MFG 16 GB | 321–345 | 294–311 | 220–235 | 4K on Max Ray Tracing | — |
| RTX 5090 32 GB | 226–240 | 175–196 | 147–162 | 4K on Max Ray Tracing | 5.200–8.548 €approx. |
| RTX 5080 16 GB | 180–198 | 157–176 | 120–133 | 4K on Max Ray Tracing | 1.530–4.549 €approx. |
| RTX 5070 Ti 16 GB | 158–174 | 138–154 | 105–117 | 4K on Max Ray Tracing | 1.106–1.978 €approx. |
| RTX 5070 12 GB | 128–141 | 112–125 | 85–95 | 4K on Max Ray Tracing | 820–1.466 €approx. |
| RTX 5060 Ti 16 GB | 97–107 | 85–95 | 65–72 | 4K on Max Ray Tracing | 473–1.140 €approx. |
← Swipe the table for the other columns →
Green 60+ · Amber 30–60 · Red below 30. All at Max Ray Tracing quality and with no upscaling.
Of the 14 cards tested, 14 clear 60 FPS at 1080p, 14 hold 60 at 1440p and only 14 keep them at 4K. What really decides whether you need a new card is the resolution you play at, not the game.
From Max Ray Tracing: to High +42% · to Medium +70% · to Low +117%
⚠️ Approximate: nobody has measured the preset ladder on NBA 2K27, so these are the median gains across the 20 games where it has been measured. The FPS in the tables above are measured on this game; only this step-down is borrowed.
One step yes, two no: coming down from Max Ray Tracing, not every card gains the same, and that spread is what widens the range in the calculator above. If your card sits ten or fifteen FPS short of 60, the first step gets you there; if you are thirty short, not even lowering everything gets you comfortable.
The newest releases with measured FPS. Your card stays selected.
They render the game at a lower resolution and rebuild the image. It is the single biggest gain there is, and the only one that does not force you to lower graphics quality.
In Quality mode. The best-looking of the three. At 4K the gain is bigger; at 1080p, smaller and with more loss of sharpness.
The universal option. A step behind DLSS in image quality, mostly on moving foliage, but it works on cards where DLSS does not exist.
Performs best on Arc, where it uses dedicated units. It works on NVIDIA and AMD, but FSR is usually the better pick there.
The tables above are all without upscaling, so these gains add on top of them.
Upscaling is the only lever that gives you FPS without touching visual quality, and that is why it is the first one to try: before turning shadows down, switch DLSS or FSR to Quality mode. The rule is simple: the higher the resolution, the more it gives and the less you notice it. At 4K it can save your session; at 1080p it gains little and the image loses sharpness.
Almost everything above is free and done once: Resizable BAR and Smart Access Memory ship disabled on many boards and are free FPS. If you own an Arc, updating the driver is literally the best investment you can make without spending a cent.
Only cards measured on this game that average 60 FPS at 1080p, cheapest first. A card that cannot move NBA 2K27 has no place on this list.
1080p Max Ray Tracing, measured.
1080p Max Ray Tracing, measured.
1080p Max Ray Tracing, measured.
Stutter in the first few minutes after updating the game or the drivers is normal. It sorts itself out.
Steam, Discord and GeForce Experience overlays cause micro-stutter.
The studio lists it as required. On a mechanical drive, stutter while areas load is not fixed by any setting.
With a NVIDIA® GeForce® GTX 1060 5 GB or AMD Radeon™ RX 5500 XT 4 GB or Intel® Arc™ A580 and 8 GB of RAM you are in. Minimum specs are exactly that: the setup where the game starts and is playable, usually at 1080p with quality turned down — not the one that gives you a comfortable experience. The full table is above.
The recommended specs ask for a NVIDIA® GeForce® RTX 2070 8 GB or AMD Radeon™ RX 5700 8 GB or Intel® Arc™ A770. The minimum guarantees the game works; the recommended one, that it looks and moves the way the studio designed it, around 60 FPS at 1080p on high quality. If you land between the two, the game runs: you will have to turn a setting down.
At 1080p on the highest quality, the most modest one that reaches 60 of all we have tested is a RTX 5060 Ti 16 GB. To hold that at 1440p you need to step up to a RTX 5060 Ti 16 GB. And at 4K, a RTX 5060 Ti 16 GB. Drop one quality step and any of those figures eases off.
327–356 FPS at 1080p on the highest quality. At 1440p, 299–318. At 4K, 256–271. That is a real measurement with that same card, not a calculation. For any other, use the calculator at the top.
The calculator places it between the two nearest measured cards and gives you the range it falls into on NBA 2K27. You will not see an invented exact number: you will see between which values it sits and whether it is enough. If your card falls outside everything tested, we say so rather than making a figure up.
It depends on the game, and NBA 2K27 is no exception. 30 is the playable floor in a slow-paced game, and you can feel it is tight. 60 is the sensible target: the image responds and does not tire you out. Past 120 it only pays off with a monitor faster than 60 Hz. And steadiness matters more than the average: a constant 50 FPS plays better than swinging between 40 and 90.
The game asks for 8 GB of RAM. Being short on RAM does not lower your average FPS so much as it causes stutter while areas load.
Yes — the studio lists it as required, not as a recommendation. On a mechanical drive, stutter while areas load is not fixed by lowering graphics settings: the bottleneck is the drive, and no preset touches it.
Dropping to High gives +42%, Dropping to Medium gives +70%, Dropping to Low gives +117%. As a rule, the first step is the one that pays off most: it gets you close to 60 with barely any visible change. If you are thirty FPS short, not even lowering everything gets you comfortable — the problem is somewhere else.
Between 20% and 35% more, depending on mode and resolution, without touching graphics quality: it is the first lever to try, before turning shadows down. The higher the resolution, the more it gives and the less you notice it; at 1080p it gains little and the image loses some sharpness.
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