PC · System requirements & FPS

Atlas Fallen: PC system requirements & FPS

Does Atlas Fallen run on your PC, and at how many FPS? Pick your card: the answer is measured, not estimated.

  • 29graphics cards measured
  • 25processors
  • 1,89 €cheapest of 35 deals

Will Atlas Fallen run on your PC?

Pick your graphics card and you get the verdict and the FPS measured on this game. We remember your card for the next game you check.

1080p1440p4K
LowMediumHighMax Vulkan
8 GB16 GB32 GB

Atlas Fallen official PC requirements

What the studio publishes. The tags update with the card you picked above.

Minimum

  • OSWindows 10 64-bit
  • ProcessorIntel Core i5-6600K/AMD Ryzen 3 1200
  • Memory8 GB RAM
  • Graphics4 GB VRAM, GTX 1050 Ti/RX 470
  • DirectXVersion 12
  • Storage35 GB available space
  • Additional Notes30 FPS in 1920x1080 with the "Low" preset (Vulkan API)

Recommended

  • OSWindows 10 64-bit
  • ProcessorIntel Core i7-9800X/AMD Ryzen 5 3600
  • Memory16 GB RAM
  • Graphics8 GB VRAM, GTX 1070 Ti/RX 5700
  • DirectXVersion 12
  • Storage35 GB available space
  • Additional Notes60 FPS in 1920x1080 with the "Very High" preset (Vulkan API)

A pair like "RX 6700 XT / RTX 2080" means either of the two: the bar is set by the lower one.

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Atlas Fallen FPS by graphics card

Real benchmarks at Max Vulkan quality, no upscaling. Your card is highlighted in the table.

60 FPS RTX 4090 24 GB 345–395 RTX 4080 16 GB 315–345 RX 7900 XT 20 GB 244–272 RTX 4070 Ti 12 GB 237–259 RX 6950 XT 16 GB 222–242 RX 6900 XT 16 GB 206–224 RTX 4070 12 GB 199–218 RX 6800 XT 16 GB 198–215 RTX 3080 Ti 12 GB 192–207 RTX 3080 12 GB 186–201 RTX 3080 10 GB 179–193 RX 6800 16 GB 177–193
Graphics card1080p1440p 4KBest at 60 FPSPrice from
RTX 4090 24 GB 345–395 299–346 151–171 4K on Max Vulkan
RTX 4080 16 GB 315–345 222–246 112–126 4K on Max Vulkan
RX 7900 XT 20 GB 244–272 161–179 87–97 4K on Max Vulkan 868 €approx.
RTX 4070 Ti 12 GB 237–259 158–173 84–96 4K on Max Vulkan
RX 6950 XT 16 GB 222–242 147–160 79–90 4K on Max Vulkan
RX 6900 XT 16 GB 206–224 135–147 71–81 4K on Max Vulkan 887–1.778 €approx.
RTX 4070 12 GB 199–218 131–144 64–74 4K on Max Vulkan
RX 6800 XT 16 GB 198–215 130–141 67–76 4K on Max Vulkan 895–1.118 €approx.
RTX 3080 Ti 12 GB 192–207 135–146 68–79 4K on Max Vulkan 1.619–2.746 €approx.
RTX 3080 12 GB 186–201 131–142 65–76 4K on Max Vulkan
RTX 3080 10 GB 179–193 124–134 61–70 4K on Max Vulkan 1.243–1.579 €approx.
RX 6800 16 GB 177–193 115–125 58–66 4K on Max Vulkan
RTX 4060 Ti 8 GB 141–156 94–104 50–56 1440p on Max Vulkan
RTX 3070 Ti 8 GB 133–148 89–102 50–58 1440p on Max Vulkan 889–1.336 €approx.
RTX 2080 Ti 11 GB 132–147 92–102 49–56 1440p on Max Vulkan
RTX 3070 8 GB 127–140 84–97 46–55 1440p on Max Vulkan 556–1.234 €approx.
RX 6750 XT 12 GB 122–132 81–92 46–51 1440p on Max Vulkan
RTX 4060 8 GB 116–128 76–84 42–47 1440p on Max Vulkan 553 €approx.
RTX 3060 Ti 8 GB 110–122 73–84 40–47 1440p on Max Vulkan 427–957 €approx.
RX 6700 XT 12 GB 113–122 74–84 42–47 1440p on Max Vulkan 958 €approx.
RTX 2080 SUPER 8 GB 99–113 71–82 38–44 1440p on Max Vulkan 1.096 €approx.
RTX 2080 8 GB 96–109 68–77 36–42 1440p on Max Vulkan
RTX 2070 SUPER 8 GB 90–103 63–72 33–39 1440p on Max Vulkan
RX 6650 XT 8 GB 91–99 61–66 29–37 1440p on Max Vulkan
RTX 3060 12 GB 90–98 63–70 34–38 1440p on Max Vulkan 433–732 €approx.
RX 6600 XT 8 GB 87–94 58–63 28–35 1440p on Max Vulkan 625–785 €approx.
RTX 2070 8 GB 80–91 55–63 29–34 1080p on Max Vulkan
RTX 2060 SUPER 8 GB 77–87 54–62 28–32 1080p on Max Vulkan 379 €approx.
RX 6600 8 GB 77–84 49–54 24–29 1080p on Max Vulkan 447 €approx.

← Swipe the table for the other columns →

Green 60+ · Amber 30–60 · Red below 30. All at Max Vulkan quality and with no upscaling.

Of the 29 cards tested, 29 clear 60 FPS at 1080p, 26 hold 60 at 1440p and only 12 keep them at 4K. What really decides whether you need a new card is the resolution you play at, not the game.

What do you gain by lowering quality in Atlas Fallen?

From Max Vulkan: to High +42% · to Medium +70% · to Low +117%

⚠️ Approximate: nobody has measured the preset ladder on Atlas Fallen, so these are the median gains across the 20 games where it has been measured. The FPS in the tables above are measured on this game; only this step-down is borrowed.

One step yes, two no: coming down from Max Vulkan, not every card gains the same, and that spread is what widens the range in the calculator above. If your card sits ten or fifteen FPS short of 60, the first step gets you there; if you are thirty short, not even lowering everything gets you comfortable.

Does your processor hold Atlas Fallen back?

What "holding you back" means

In a game the graphics card draws the frames and the processor prepares them. If the processor cannot prepare as many as the card could draw, your FPS stop at whatever the processor delivers no matter how good the card is: that is a bottleneck.

This table measures it by isolating the variable: every processor with the same card, an RTX 5090, so the limit you see is its own and not the card's. That figure is its ceiling: however good the card you pair it with, it goes no higher.

The second column turns that ceiling into the only thing you have to decide: how far up the range it is worth going. It is the fastest card — of those measured on this same game — that your processor still feeds. Go above it and the FPS stop rising: the processor sets them.

In practice: if the card you are thinking of buying sits below the one in your row, the money is well spent on the card. If it sits above, start with the processor.

⚠️ This holds at 1080p, which is how they were measured. At 1440p and 4K the card works harder, FPS drop and the processor stops calling the shots: the higher the resolution, the less this table matters.

ProcessorCeiling at 1080pHow far up the range it pays off
AMD Ryzen 5 7600X 4.7 GHz 208–215 up to a RX 6900 XT 16 GB
Intel Core i9 11900K 3.5 GHz 191–208 up to a RX 6800 XT 16 GB
AMD Ryzen 7 7700X 4.5 GHz 189–202 up to a RTX 3080 Ti 12 GB
Intel Core i5 11600K 3.9 GHz 186–201 up to a RTX 3080 Ti 12 GB
AMD Ryzen 5 5600X 3.7 GHz 186–194 up to a RTX 3080 12 GB
Intel Core i5 12600K 3.7 GHz 184–198 up to a RTX 3080 12 GB
AMD Ryzen 9 7950X 4.5 GHz 183–196 up to a RTX 3080 12 GB
Intel Core i5 13400 3.3 GHz 177–190 up to a RTX 3080 10 GB
Intel Core i7 13700K 3.4 GHz 175–192 up to a RTX 3080 10 GB
Intel Core i9 10900K 3.7 GHz 174–189 up to a RTX 3080 10 GB
AMD Ryzen 9 5900X 3.7 GHz 173–186 up to a RTX 3080 10 GB
Intel Core i7 10700K 3.8 GHz 171–185 up to a RX 6800 16 GB
AMD Ryzen 7 5700X 3.4 GHz 170–182 up to a RTX 4060 Ti 8 GB
Intel Core i9 12900K 3.2 GHz 165–178 up to a RTX 4060 Ti 8 GB
Intel Core i5 10600K 4.1 GHz 164–177 up to a RTX 4060 Ti 8 GB
Intel Core i3 13100 3.4 GHz 161–173 up to a RTX 4060 Ti 8 GB
Intel Core i5 12400 2.4 GHz 160–172 up to a RTX 4060 Ti 8 GB
Intel Core i3 12100 3.3 GHz 155–167 up to a RTX 4060 Ti 8 GB
Intel Core i9 13900K 4.3 GHz 140–154 up to a RTX 4060 Ti 8 GB
AMD Ryzen 5 3600X 3.8 GHz 133–144 up to a RTX 3070 Ti 8 GB
AMD Ryzen 7 3700X 3.6 GHz 131–143 up to a RTX 3070 Ti 8 GB
AMD Ryzen 9 3900X 3.8 GHz 130–142 up to a RTX 3070 Ti 8 GB
Intel Core i3 10100 3.6 GHz 127–140 up to a RTX 2080 Ti 11 GB
AMD Ryzen 3 3300 3.8 GHz 120–132 up to a RX 6750 XT 12 GB
AMD Ryzen 3 3100 3.6 GHz 112–122 up to a RTX 4060 8 GB

← Swipe the table →

Of the 25 processors tested, 0 keep up with a RTX 4090 24 GB, which is the fastest card we have tested on this game. The rest are not "bad": it is that past a certain card they stop giving you more. So what matters is not a yes or a no, but where your ceiling sits — and unless you are coming from an eight-year-old quad core, on this game that ceiling is well above the card most people have installed.

Atlas Fallen: VRAM and CPU cores

How much VRAM it asks for

Measured peak of 6,5 GB at 1080p. With 8 GB you have room; with 6 GB you are tight.

How many cores it uses

Measured from 1 to 12 cores. The jump is between 4 and 6; past 8 it barely changes.

With a 6,5 GB peak, Atlas Fallen fits comfortably on any 8 GB card and runs tight on 6 GB ones. And it uses up to 12 cores: a modern processor with that many is as well served as a sixteen-core one.

Check another game with the same card

The newest releases with measured FPS. Your card stays selected.

Upscaling in Atlas Fallen: DLSS, FSR and XeSS

They render the game at a lower resolution and rebuild the image. It is the single biggest gain there is, and the only one that does not force you to lower graphics quality.

DLSSNVIDIA RTX only+25 to +35%

In Quality mode. The best-looking of the three. At 4K the gain is bigger; at 1080p, smaller and with more loss of sharpness.

FSRAny card, NVIDIA and Intel included+20 to +30%

The universal option. A step behind DLSS in image quality, mostly on moving foliage, but it works on cards where DLSS does not exist.

XeSSBest on Intel Arc+20 to +30%

Performs best on Arc, where it uses dedicated units. It works on NVIDIA and AMD, but FSR is usually the better pick there.

The tables above are all without upscaling, so these gains add on top of them.

Upscaling is the only lever that gives you FPS without touching visual quality, and that is why it is the first one to try: before turning shadows down, switch DLSS or FSR to Quality mode. The rule is simple: the higher the resolution, the more it gives and the less you notice it. At 4K it can save your session; at 1080p it gains little and the image loses sharpness.

Tips for your card's brand in Atlas Fallen

NVIDIA
  • Resizable BAR on in the BIOS. On boards from 2020 onwards it ships disabled more often than it should.
  • Low latency mode to "Ultra" in the NVIDIA panel: it gives no FPS, but it removes the feeling of lag.
  • Don't force antialiasing from the control panel. The in-game one is cheaper, and forcing it costs 10-15% without you noticing.
AMD
  • Smart Access Memory on if your board and processor support it. It is free and worth several FPS.
  • Radeon Anti-Lag yes; Radeon Boost no, if the game has slow motion or wide vistas: it lowers resolution in motion and it shows.
  • Radeon Chill off while you measure: it caps your FPS and looks like a problem with the game.
Intel Arc
  • The driver is the number one factor. Arc has gained performance through drivers like no other card: one six months old can cost you 20%.
  • Resizable BAR is mandatory, not optional: without it an Arc performs far below what it should.
All cards
  • Close the overlays (Steam, Discord, GeForce Experience): they are the most common cause of micro-stutter.
  • On a laptop, plugged in and in performance mode. On battery you can lose half your FPS.
  • Borderless window if fullscreen stutters on Windows 11.

Almost everything above is free and done once: Resizable BAR and Smart Access Memory ship disabled on many boards and are free FPS. If you own an Arc, updating the driver is literally the best investment you can make without spending a cent.

Which card to buy for Atlas Fallen

Only cards measured on this game that average 60 FPS at 1080p, cheapest first. A card that cannot move Atlas Fallen has no place on this list.

RTX 2060 SUPER 77–87 FPS

1080p Max Vulkan, measured.

379 € approx.
RTX 3060 Ti 110–122 FPS

1080p Max Vulkan, measured.

427–957 € approx.
RTX 3060 90–98 FPS

1080p Max Vulkan, measured.

433–732 € approx.

Stuttering in Atlas Fallen: how to fix it

1 · Shader compilation

Stutter in the first few minutes after updating the game or the drivers is normal. It sorts itself out.

2 · Turn off overlays

Steam, Discord and GeForce Experience overlays cause micro-stutter.

3 · The SSD is not optional

The studio lists it as required. On a mechanical drive, stutter while areas load is not fixed by any setting.

Atlas Fallen requirements FAQ

What are the minimum requirements for Atlas Fallen?

With a 4 GB VRAM, GTX 1050 Ti/RX 470 and 8 GB of RAM you are in. Minimum specs are exactly that: the setup where the game starts and is playable, usually at 1080p with quality turned down — not the one that gives you a comfortable experience. The full table is above.

And the recommended requirements for Atlas Fallen? How do they differ?

The recommended specs ask for a 8 GB VRAM, GTX 1070 Ti/RX 5700. The minimum guarantees the game works; the recommended one, that it looks and moves the way the studio designed it, around 60 FPS at 1080p on high quality. If you land between the two, the game runs: you will have to turn a setting down.

What card do I need to play Atlas Fallen at 60 FPS?

At 1080p on the highest quality, the most modest one that reaches 60 of all we have tested is a RX 6600 8 GB. To hold that at 1440p you need to step up to a RX 6600 XT 8 GB. And at 4K, a RX 6800 16 GB. Drop one quality step and any of those figures eases off.

How many FPS does Atlas Fallen get with a RTX 4070 12 GB?

199–218 FPS at 1080p on the highest quality. At 1440p, 131–144. At 4K, 64–74. That is a real measurement with that same card, not a calculation. For any other, use the calculator at the top.

What if my card is not in the table?

The calculator places it between the two nearest measured cards and gives you the range it falls into on Atlas Fallen. You will not see an invented exact number: you will see between which values it sits and whether it is enough. If your card falls outside everything tested, we say so rather than making a figure up.

How many FPS are enough?

It depends on the game, and Atlas Fallen is no exception. 30 is the playable floor in a slow-paced game, and you can feel it is tight. 60 is the sensible target: the image responds and does not tire you out. Past 120 it only pays off with a monitor faster than 60 Hz. And steadiness matters more than the average: a constant 50 FPS plays better than swinging between 40 and 90.

How much RAM and video memory does Atlas Fallen need?

The game asks for 8 GB of RAM. On video memory, the peak measured at 1080p is 6,5 GB: with an 8 GB card you have room, with a 6 GB one you are tight, especially if you push textures. Being short on RAM does not lower your average FPS so much as it causes stutter while areas load.

Will the processor hold me back in Atlas Fallen?

Of the 25 tested, 0 keep up with the fastest card we have measured. In this game the processor is rarely the brake from a recent generation onwards. Pick yours in the calculator and we tell you, with your specific card, whether it caps you and by how much.

How many FPS do I gain by lowering quality in Atlas Fallen?

Dropping to High gives +42%, Dropping to Medium gives +70%, Dropping to Low gives +117%. As a rule, the first step is the one that pays off most: it gets you close to 60 with barely any visible change. If you are thirty FPS short, not even lowering everything gets you comfortable — the problem is somewhere else.

Do DLSS and FSR raise FPS in Atlas Fallen?

Between 20% and 35% more, depending on mode and resolution, without touching graphics quality: it is the first lever to try, before turning shadows down. The higher the resolution, the more it gives and the less you notice it; at 1080p it gains little and the image loses some sharpness.

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