An SGS Imjin War Steam Key — also known as a CD Key or digital code — is the official activation code you redeem on Steam and keep in your library permanently. From €14.49 (no fees) at Steam · 4 verified stores, 4 offers in stock · Updated 07h 50min ago.
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The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598 (end of second invasion). The Japanese must capture possibly the whole of the peninsula from their Busan foothold in the South. The Korean player must repel the invasion with the help of China…
The Grand Campaign scenario lasts up to 105 turns, each representing one week between May 1592 and April 1594. There are smaller scenarios covering parts of the 1592-1593 campaign, as well as a scenario on the second invasion of 1598.

One player represents the Samurai armies of Japan’s master Hideyoshi, the other has the Koreans, with Joseon Koreans and Ming Chinese forces. Both sides, depending on events and card play may possibly control the land units of the Manchu Jurchen tribes (green).

The Japanese have very numerous land forces at the start of the game, but their navy, although numerous, is weak and poorly led and their goal is to conquer all of Korea in order to reach – and conquer – China.
The Korean player must first hold desperately against the initial invasion and superior enemy troops, waiting for Chinese reinforcements, counting on local rebellion, and most of all his powerful navy to alter the course of events.
Keeping forces in supply and seizing the main towns will prove the decisive factor in winning this war.

The map represents the Korean peninsula, with its 7 most important historical provinces at the time. There are off-map boxes covering nearby areas in Manchuria, China and Japan, as well as many sea zones (and areas used for naval trade).

Both sides will handle thousands of land troops, hundred of warships (including the famous Turtle ships), irregular forces and various rebels and raiders.
The game has hundred of cards and events for weather, income, loyalty of populations, diplomacy, combat and sieges. Special detailed rounds of combat cover the specificities of that war, both at sea (gunfire broadsides, boarding) and on land (harassment by horse archers or guerrillas, firepower of arquebus and cannon, samurai ability in close combat, etc…).
Unit scale: regiments or equivalent, ships by squadrons of 1-6 units. Time scale: 1 turn = 1 week. Map scale: 1 region = 40 km².

The Japanese win the game if they conquer the whole of Korea and capture the Chinese provinces of Liaoning and Zhili. Their opponent wins if he expels the Japanese from the peninsula. In case of absence of decisive victory, accumulated victory points will determine the victor.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields
Average Duration: 18h+
Favored Side: None
Most Difficult Side to Play: Koreans

SGS Imjin War for PC starts at €14.49 (no fees) at Steam, a Steam key.
Only 4 offers across 4 stores carry it, and thin supply means the price barely moves.
That puts it 27% under its average of €19.98 since 2026, so today is a better entry point than most days of its life.
That €14.49 (no fees) key is at its usual price: no bargain, no spike.
Worked out from 460 daily records of the Steam Key for SGS Imjin War across 3 stores. See the full price history.
The price does not include each store's payment fees. The percentage is measured on the store price, without coupons, because that is how we record the history. The analysis only counts Key offers. Shared accounts, Steam Gift and physical editions stay out, because they are not the same product and their prices move differently.
By format: Steam Key from €14.49 (no fees) and Steam Gift from €13.60 (€15.29 with fees).
All 4 offers are Global, so the code redeems on any account no matter where it was created.
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