Key facts
- Cheapest right now
- € Standard · Global · Gamivo
- Live offers
- 33 offers · 12 stores
- Our pick
- Standard · Steam Key · Europe · Eneba — €
Want to see more from Gocdkeys on Google?
You need to be signed in to your Google account.
Bulkhead's 100-player shooter opens on Steam on 10 September, and it does so as an early access release rather than a finished game. That single word changes what you should expect for your money, so before anything else: the live comparison of what it costs across verified stores sits on the Wardogs price page, updated through the day.
When does Wardogs come out, and on what?
10 September, on Steam, on Windows PC only. There is no console version announced and no other storefront: every offer you will see, official or from a reseller, is a Steam code. Development is by BULKHEAD, the British studio, with Team17 publishing, and the game runs on Unreal Engine 5.
Pre-orders have been open ahead of the date, and they carried access to the closed beta weekends that ran through August and the first days of September. Those have now finished; what arrives on the 10th is the early access build proper.
What kind of shooter is this, exactly?
Not a battle royale and not an extraction shooter — the studio has been explicit about rejecting both. Up to 100 players are split into three rival teams who fight over a control zone that moves around a very large map, and the team holding the zone scores. You fight on foot and in vehicles, you build fortifications, you run logistics for your side, and you speak to whoever is physically near you through proximity voice chat.
The economy is the part that makes it read differently from its neighbours. You earn cash for combat, for support work, for transport and for playing the objective, and that cash buys your loadouts and your vehicles. There are no fixed classes: your role is whatever you could afford this life. It is closer to Arma's mod scene in spirit than to a mainstream military shooter, which is the audience it is openly aiming at.
What does the launch build include?
| Element | At early access launch |
|---|---|
| Maps | Three, each with three variations |
| Players per match | Up to 100, in three teams |
| Combat | Infantry and vehicles, plus fortifications and logistics |
| Voice | Proximity chat, across all three teams |
| Matchmaking | Server browser, not forced matchmaking |
| Platform | Windows PC, Steam |
That is a deliberately narrow list, and it is worth reading it as such. An early access launch is the start of the content, not the whole of it — the studio's stated plan is to keep building with player feedback rather than to ship a finished package on day one.
Is the price going to rise later?
Yes, and that is the stated plan rather than a rumour. BULKHEAD is pricing early access below what the finished version will cost, on purpose, to reward players who come in early; the price climbs as content lands. Studio head Joe Brammer has described the approach as unusual but deliberate.
It inverts the pattern most releases follow. A normal launch starts at its highest price and gets discounted over the following months, so waiting pays. Here, waiting costs. Whether an individual store undercuts the official price on any given day is a separate matter, and that is what the Wardogs price comparison is there to answer.
Are there microtransactions or a battle pass?
No. The studio has committed to early access with no battle pass and no microtransactions, with cosmetics earned by playing rather than bought. Combined with the server browser, it is an unusually old-fashioned shape for a live multiplayer shooter, and it means the purchase price is the whole cost of playing rather than the entry fee to a store.
How long will early access last?
The studio's own estimate is roughly one to two years before a 1.0 release. Planned additions include more maps, further weapon categories and new vehicle classes, along with deeper progression systems. Nothing on that list is guaranteed by a date, which is the ordinary risk of buying into early access: you are backing a plan, not a schedule.
Should you buy it now or wait?
The honest answer depends on what you want from it. If large-scale team combat with a real economy is the thing you have been missing, buying early is cheaper than buying late and the content only grows from here. If you want a finished, well-populated shooter with a long content list, the case for waiting is real — and the cost of waiting, in this particular case, is a higher price rather than a lower one.
Either way, check the format and the region before you pay: every offer here is a Steam code, but some are tied to Europe and some activate anywhere. You can buy Wardogs key from the comparison, where the lowest verified price already has any active coupon applied.