
Street Fighter 6: which platform plays it best?
What changes between PC, PS5, Xbox, PS4, Switch 2: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
Street Fighter 6 looks best on PS5, and PC is the most flexible version.
Why PS5 wins
PS5 is the only measured console reaching dynamic 2160p at 60 FPS, and it also raises the settings: more NPCs on screen, better lighting, shadows, textures and post-processing. Everything else sits a step below.
The other consoles
Xbox Series S stops at 1080p and 60 FPS. PS4 Pro runs 1440p at 60. Switch 2 renders at 540p and upscales with DLSS to 1080p docked and 720p handheld, yet its image lands very close to Series S, sometimes above it. All four hold 60 FPS. The base PS4 only shows up in the demo comparison, at 1080p and 60 FPS, and there World Tour mode fell short on it and on PS4 Pro alike.
On PC
On PC you pick the resolution and the settings, and 4K is supported, but the feature list is thin: no HDR, no ray tracing, no upscaling. 120 FPS only works with caveats. What PC wins here is freedom and price, not effects.
⚠ Series S still carries a bug that drops its texture resolution below every other version.
Price on each platform
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Street Fighter 6 on Switch 2, PS4 Pro, Xbox Series S and PS5: graphics comparison
- PS5 runs at dynamic 2160p and 60 FPS. It shows more NPCs, better lighting, better shadows, better textures and more post-processing than any other version.
- PS4 Pro settles at 1440p and 60 FPS, Xbox Series S at 1080p and 60 FPS.
- Switch 2 renders at 540p and upscales with DLSS: 1080p docked, 720p handheld, 60 FPS either way.
- Despite that low native resolution, DLSS lands very close to Series S image quality, and in places above it.
- Series S still has a bug that drops texture resolution below every other version.
- On graphics settings, Switch 2 sits closer to PS4 Pro and Series S than to PS5.
- Switch 2 holds a stable 60 FPS.
Street Fighter 6 on PS4, PS4 Pro and PS5: the demo compared
- It was made with the demo, so the final version may not match what it shows.
- PS4 runs at 1080p and 60 FPS, PS4 Pro at 1440p and 60, and PS5 at 2160p and 60.
- PS5 improves several settings: textures, shadows, ambient occlusion, reflections, motion blur, physics-driven assets and antialiasing.
- PS4 has worse antialiasing and worse ambient occlusion than PS4 Pro.
- World Tour mode runs unevenly and looks fairly plain: exploring the city, PS4 and PS4 Pro do not reach 60 FPS.
- He hoped World Tour performance would still improve for the final release.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 | Switch 2 |
|---|---|---|---|---|---|
| Resolution | Unlocked (4K supported) | Dynamic 2160p | 1080p on Series S | 1440p on PS4 Pro · 1080p on PS4 (demo) | 1080p docked and 720p handheld, DLSS-upscaled from 540p |
| Frame rate | Unlocked | 60 | 60 on Series S | 60 on PS4 Pro · 60 on PS4 (demo) | A stable 60 |
| Graphics settings tier | — | The highest: more NPCs, better lighting, shadows, textures and post-processing | In line with PS4 Pro and Switch 2 | In line with Series S and Switch 2 | In line with PS4 Pro and Series S |
| Antialiasing and ambient occlusion | — | Above PS4 and PS4 Pro (demo) | — | Worse on PS4 than on PS4 Pro (demo) | — |
| World Tour mode performance | — | — | — | PS4 and PS4 Pro drop below 60 FPS exploring the city (demo) | — |
| Upscaling | No | — | — | — | DLSS |
| Texture quality | — | — | Lower than the rest because of a Series S bug | — | — |
| Ray tracing | No | — | — | — | — |
| HDR | No | — | — | — | — |
| 4K | Yes | — | — | — | — |
| 120 FPS | Partial | — | — | — | — |
| Ultrawide | Partial | — | — | — | — |
| Adjustable field of view | Partial | — | — | — | — |
| Anisotropic filtering | Yes | — | — | — | — |
| Cloud saves | Yes | — | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Frequently asked questions about Street Fighter 6
Which platform does Street Fighter 6 look best on?
PS5. It is the only measured version hitting dynamic 2160p at 60 FPS, and the one that pushes the settings: more NPCs, better lighting, shadows, textures and post-processing. On PC you choose resolution and settings, but the game has no ray tracing, no HDR and no upscaling.
What frame rate does it hit on console?
60 FPS on all four versions compared: PS5, PS4 Pro, Xbox Series S and Switch 2. On Switch 2 those 60 FPS are stable. These figures come from the video analysis, not from our own testing.
How does the Switch 2 version hold up?
Better than its resolution suggests. It renders at 540p and upscales with DLSS to 1080p docked and 720p handheld, landing very close to Xbox Series S and sometimes above it. Its graphics settings sit in line with PS4 Pro and Series S.
What is wrong with the Xbox Series S version?
It runs at 1080p and 60 FPS, but a bug leaves its textures at a lower resolution than every other version. This analysis publishes no figures for Xbox Series X.
Does it have ray tracing?
No. PCGamingWiki does not list it for the PC version, and no other platform has published data. There is no HDR and no DLSS/FSR-style upscaling on PC either.
Can I play at 120 FPS on PC?
Only with caveats. PCGamingWiki marks it as limited, the same as ultrawide support and field of view, which need unofficial tweaks. 4K is supported out of the box.
Do the PS4 figures apply to a base PS4?
The figures from the final-version analysis come from a PS4 Pro: 1440p and 60 FPS. The base PS4 only has demo data, where it ran at 1080p and 60 FPS with worse antialiasing and worse ambient occlusion than PS4 Pro. In World Tour mode neither of them reached 60 FPS exploring the city.
Which version is cheapest?
The cheapest key is on PC. Above it sit Xbox and Switch 2. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Are there cloud saves?
On PC yes, through Steam Cloud. No data has been published for the other platforms.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.