
Street Fighter 6 looks best on PS5, and PC is the most flexible version.
PS5 is the only measured console reaching dynamic 2160p at 60 FPS, and it also raises the settings: more NPCs on screen, better lighting, shadows, textures and post-processing. Everything else sits a step below.
Xbox Series S stops at 1080p and 60 FPS. PS4 Pro runs 1440p at 60. Switch 2 renders at 540p and upscales with DLSS to 1080p docked and 720p handheld, yet its image lands very close to Series S, sometimes above it. All four hold 60 FPS. The base PS4 only shows up in the demo comparison, at 1080p and 60 FPS, and there World Tour mode fell short on it and on PS4 Pro alike.
On PC you pick the resolution and the settings, and 4K is supported, but the feature list is thin: no HDR, no ray tracing, no upscaling. 120 FPS only works with caveats. What PC wins here is freedom and price, not effects.
⚠ Series S still carries a bug that drops its texture resolution below every other version.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 | Switch 2 |
|---|---|---|---|---|---|
| Resolution | Unlocked (4K supported) | Dynamic 2160p | 1080p on Series S | 1440p on PS4 Pro · 1080p on PS4 (demo) | 1080p docked and 720p handheld, DLSS-upscaled from 540p |
| Frame rate | Unlocked | 60 | 60 on Series S | 60 on PS4 Pro · 60 on PS4 (demo) | A stable 60 |
| Graphics settings tier | — | The highest: more NPCs, better lighting, shadows, textures and post-processing | In line with PS4 Pro and Switch 2 | In line with Series S and Switch 2 | In line with PS4 Pro and Series S |
| Antialiasing and ambient occlusion | — | Above PS4 and PS4 Pro (demo) | — | Worse on PS4 than on PS4 Pro (demo) | — |
| World Tour mode performance | — | — | — | PS4 and PS4 Pro drop below 60 FPS exploring the city (demo) | — |
| Upscaling | No | — | — | — | DLSS |
| Texture quality | — | — | Lower than the rest because of a Series S bug | — | — |
| Ray tracing | No | — | — | — | — |
| HDR | No | — | — | — | — |
| 4K | Yes | — | — | — | — |
| 120 FPS | Partial | — | — | — | — |
| Ultrawide | Partial | — | — | — | — |
| Adjustable field of view | Partial | — | — | — | — |
| Anisotropic filtering | Yes | — | — | — | — |
| Cloud saves | Yes | — | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PS5. It is the only measured version hitting dynamic 2160p at 60 FPS, and the one that pushes the settings: more NPCs, better lighting, shadows, textures and post-processing. On PC you choose resolution and settings, but the game has no ray tracing, no HDR and no upscaling.
60 FPS on all four versions compared: PS5, PS4 Pro, Xbox Series S and Switch 2. On Switch 2 those 60 FPS are stable. These figures come from the video analysis, not from our own testing.
Better than its resolution suggests. It renders at 540p and upscales with DLSS to 1080p docked and 720p handheld, landing very close to Xbox Series S and sometimes above it. Its graphics settings sit in line with PS4 Pro and Series S.
It runs at 1080p and 60 FPS, but a bug leaves its textures at a lower resolution than every other version. This analysis publishes no figures for Xbox Series X.
No. PCGamingWiki does not list it for the PC version, and no other platform has published data. There is no HDR and no DLSS/FSR-style upscaling on PC either.
Only with caveats. PCGamingWiki marks it as limited, the same as ultrawide support and field of view, which need unofficial tweaks. 4K is supported out of the box.
The figures from the final-version analysis come from a PS4 Pro: 1440p and 60 FPS. The base PS4 only has demo data, where it ran at 1080p and 60 FPS with worse antialiasing and worse ambient occlusion than PS4 Pro. In World Tour mode neither of them reached 60 FPS exploring the city.
The cheapest key is on PC at 10.28 € on Kinguin, followed by Xbox at 13.67 € on Gaming Dragons. On Switch 2 the physical edition is 32.90 €. Watch out for account offers: they look cheaper because they are not a purchase in your name.
On PC yes, through Steam Cloud. No data has been published for the other platforms.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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