
Sackboy looks best on PC thanks to ray tracing, but it is a PS4 game ported everywhere.
It is the only version with ray tracing, covering shadows, reflections and ambient occlusion, though the shadows only affect certain elements. It also adds DLSS 2.4, frame generation and 120 FPS. The analyst warns that the ray tracing is tremendously demanding and not that decisive to look at.
It runs at 3200x1800 and 60fps, adds effects of its own such as grass and leaves reacting to the character039;s steps, and keeps the fastest loading times of the three versions, PC included.
The game started life on PS4 and it shows: apart from resolution and those effects, everything else is identical. PS4 runs at 900p and PS4 Pro at 1080p, both at 60fps.
⚠ The blur the game applies costs it sharpness on every version, and it shows most on PS5.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | PS4 |
|---|---|---|---|
| Resolution | 3840x2160 in testing, with free settings | 3200x1800 | 900p on PS4 · 1080p on PS4 Pro |
| FPS | — | 60 | 60 on PS4 and PS4 Pro |
| Ray tracing | Yes | No | No |
| What ray tracing covers | Shadows, reflections and ambient occlusion · shadows only on certain elements | — | — |
| Upscaling | DLSS 2.4 | — | — |
| Frame generation | DLSS FG | — | — |
| 120 FPS | Yes | — | — |
| 4K | Yes | — | — |
| HDR | No | — | — |
| Ultrawide | Yes | — | — |
| Multi-monitor | No | — | — |
| Adjustable field of view | No | — | — |
| Cloud saves | Yes, on Steam and Epic Games | — | — |
| Effects added on PS5 | — | Grass and leaves that react to the character's steps | — |
| Loading times | Behind PS5 | The best of the three | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Very high quality, across 28 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 4090 24 GB | 375–424 | |
| Radeon RX 6900 XT LC 16 GB | 249–283 | |
| Radeon RX 6900 XT 16 GB | 228–260 | |
| GEFORCE RTX 3080 Ti 12 GB | 226–260 | |
| Radeon RX 6800 XT 16 GB | 219–250 | |
| GEFORCE RTX 3080 10 GB | 210–242 |
PC, because it is the only one with ray tracing: shadows, reflections and ambient occlusion. Testing was done at 3840x2160 with max settings. That said, the analyst finds the ray tracing extremely expensive for what it shows on screen.
Almost purely resolution: 900p on PS4, 1080p on PS4 Pro and 1800p on PS5, all three at 60fps. PS5 also adds grass and leaves that react to the character's steps.
Yes, after the patches. They added enhanced ray tracing and 120fps, and NX Gamer's review goes over whether they fixed the DX12 shader compilation stutter it shipped with. On the Very high preset we measured 28 GPUs: an RTX 4090 delivers 375-424 FPS and an RTX 3080 210-242.
Loading times: PS5 still loads faster. And per PCGamingWiki the PC version has no HDR and no adjustable field of view, though it does support ultrawide, DLSS 2.4 and frame generation.
A little. It applies a blur effect that costs it sharpness, and the analysis points out that it is most noticeable on PS5.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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