
The most complete version of Onimusha: Way of the Sword is the PC one, and on home consoles PS5 leads.
PC is the only one that does not lock you into a fixed mode: ray tracing, HDR, ultrawide, 120 FPS and upscaling with DLSS 4.5 and FSR 3.1, plus frame generation from both. We have no measurements of our own for this game yet, so we quote no graphics card figures here.
PS5 gives you two modes, quality and performance, and both let you unlock the frame rate, even if the game stays close to its target. Performance mode touches several settings, but what you actually see is the drop in internal render resolution.
Switch 2 has a single mode and its trick is turning Vsync off: 45 FPS on average, best enjoyed in handheld. The price is terrain geometry and resolution. On similar settings, a Steam Deck runs slightly ahead.
⚠ For Xbox we have the official catalogue flags (4K, HDR, VRR, ray tracing, 60 FPS, Dolby Atmos and DTS:X), but no video analysis.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | Switch 2 |
|---|---|---|---|---|
| Graphics modes | Free settings | Two: quality and performance | — | One |
| Unlockable frame rate | — | Yes, in both modes | — | Yes, by turning Vsync off |
| FPS with Vsync off | — | — | — | 45 on average |
| What performance mode cuts | — | Several settings, above all internal render resolution | — | — |
| What handheld mode cuts | — | — | — | Terrain geometry and resolution |
| Maximum resolution | Unlocked (4K) | — | 4K | — |
| Ray tracing | Yes | — | Yes | — |
| HDR | Yes | — | Yes | — |
| VRR | — | — | Yes | — |
| 60 FPS | Yes | — | Yes | — |
| 120 FPS | Yes | — | — | — |
| Upscaling | DLSS 4.5, FSR 3.1 | — | — | — |
| Frame generation | DLSS FG, FSR FG | — | — | — |
| Ultrawide | Yes | — | — | — |
| Adjustable field of view | No | — | — | — |
| Spatial audio | — | — | Dolby Atmos and DTS:X | — |
| Optimised for the current generation | — | — | Yes | — |
| Cloud saves | Yes | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, the only one with free resolution and quality. Ray tracing, HDR and 4K are declared on both PC and Xbox, and PC adds ultrawide, 120 FPS and upscaling with DLSS 4.5 and FSR 3.1.
Two: quality and performance. Both let you unlock the frame rate, though the game stays close to its target. Performance cuts several settings and, above all, the internal render resolution.
It has a single display mode. You can turn Vsync off to settle at an average of 45 FPS, which pays off most in handheld. The cuts are in terrain geometry and resolution.
On the Steam Deck's default recommended configuration (low settings and FSR in performance mode), the Deck runs slightly ahead of Switch 2. The catch is its resolution, which the analysis calls a little low even for its own screen.
Yes on PC, and the official Xbox catalogue declares it too. Nothing is published for PS5 or Switch 2.
We do not know yet: we have no measurements of our own for this game, and we are not going to guess. What is confirmed is DLSS 4.5 and FSR 3.1 with frame generation, plus 120 FPS and ultrawide.
No. PCGamingWiki marks it as unsupported, though widescreen and ultrawide resolutions are fine.
We have no video analysis of Xbox, only what the official catalogue declares: 4K, HDR, VRR, ray tracing, 60 FPS, Dolby Atmos and DTS:X, plus current-generation optimisation.
The cheapest key is on PC. Above it sit Xbox, PS5 and Switch 2. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Nothing has been announced. What you see is what there is: PS5 with two modes, Switch 2 with one plus a Vsync toggle, and a PC version with the settings open.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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