
Cyberpunk 2077: which platform plays it best?
What changes between PC, PS5, Xbox, PS4: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The best version of Cyberpunk 2077 is on PC, and on console PS5 Pro leads.
Why PC wins
PC is the only platform that runs path tracing, and that is the real gap: PS5 Pro cannot do it. PC also applies ray-traced reflections to every surface, while PS5 Pro restricts them to vehicles, some glass and water.
On console
On console PS5 Pro sets the bar. Its ray tracing Pro mode improves global illumination, shadows and reflections over the PS5 mode, performance mode averages 75-80 FPS and peaks at 90 with VRR, and the classic ray tracing mode targets 60. With PSSR, image quality at 1440p is level with DLSS.
Xbox and PS4
Performance mode holds 60 FPS, but patch 2.3 failed to unlock its frame rate, so quality and ray tracing stay at 30 FPS. Series S has no ray tracing mode at all. PS4 Pro is another story: dynamic 1188p at 30 FPS, frozen on patch 1.6.
⚠ It costs you: on the Ray Tracing preset only three of the six fastest cards we measured average more than 60 FPS, and you want an RTX 4090 (101-110 FPS) or an RTX 4080 (77-87) to be comfortable.
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Cyberpunk 2077 on PS5 Pro versus PC: the ray tracing gap
- The new ray tracing Pro mode on PS5 Pro adds ray-traced shadows, global illumination and some reflections.
- Ray-traced shadows and reflections land very close to the highest PC settings.
- Global illumination still favours PC, and with path tracing the gap widens further.
- For the performance test he used an RTX 5060 Ti with settings close to the PS5 Pro, except ray-traced reflections, which PC applies to every surface.
- On that footing PS5 Pro runs slightly ahead of the card with frame generation off. The RTX 5060 Ti, however, can run path tracing and PS5 cannot.
- At 1440p, PSSR and DLSS are pretty much level on image quality.
Cyberpunk 2077 on PS5 versus PS5 Pro: what the Pro patch changes
- The PS5 Pro patch brings PSSR and an improved ray tracing mode.
- PSSR clearly beats FSR 2.1 on image quality, above all in performance mode.
- Ray tracing Pro improves global illumination, reflections and shadows over the PS5 ray tracing mode.
- Shadows gain render distance and precision; global illumination improves in open areas, mostly through ambient occlusion.
- Ray-traced reflections only cover vehicles, some translucent glass and water. Metal surfaces and puddles stay on SSR.
- The classic ray tracing mode now targets 60 FPS on PS5 Pro, and performance mode reaches 90 FPS with VRR, averaging 75-80.
Cyberpunk 2077 on ROG Xbox Ally X, Switch 2 and Steam Deck
- ROG Xbox Ally X runs the game at higher settings and hits 80 FPS with FSR on medium-high.
- FSR does not hold up like DLSS at low resolutions such as 1080p, so Switch 2 ends up looking better even from a lower native resolution.
- Between Steam Deck and ROG Xbox Ally X the gap is close to generational.
- He suggests turning frame generation on above 40 FPS and never below 35: if the game cannot reach 35-40 FPS natively, drop settings instead.
- Load times are three times faster on ROG Xbox Ally X than on Switch 2, and slightly better than Steam Deck.
Cyberpunk 2077 with VRR: PS5, PS5 Pro, Xbox Series and Switch 2
- Patch 2.3 adds VRR support on PS5, PS5 Pro and Xbox Series S/X.
- The big winner is PS5 Pro: an 80 FPS average with VRR in performance mode.
- In ray tracing mode the frame rate is locked to 40 FPS. PS5 Pro holds it with no trouble; PS5 stumbles here and there.
- Xbox Series S/X does not unlock the frame rate properly because of a bug, so it stays at 30 FPS in quality and ray tracing modes and 60 FPS in performance mode.
- The Xbox performance test will be run again once the fix lands.
- Nintendo Switch 2 saw no meaningful performance gains from this patch.
Cyberpunk 2077 on Switch 2 against PS4 Pro, Xbox Series S and PS5
- PS4 Pro runs at dynamic 1188p (commonly 1080-972p) and 30 FPS.
- Xbox Series S upscales with FSR to 1440p at 30 FPS in quality mode, and to 1080p at 60 FPS in performance mode.
- PS5 upscales with FSR to 2160p: 30 FPS in ray tracing from 1800-1440p, and 60 FPS in performance from 1620-1080p.
- Switch 2 upscales with DLSS to 1080p at 30 FPS in quality and 1080p at around 40 FPS in performance while docked; handheld, performance mode drops to 720p.
- Despite rendering at a lower resolution, Switch 2 matches PS4 Pro and Xbox Series S on image quality thanks to DLSS.
- Xbox Series S gives up ambient occlusion quality in performance mode, while Switch 2 keeps it and also shows better textures.
- Load times on Switch 2 are twice as fast as on PS4 Pro, but twice as slow as on PS5 and Xbox Series S.
Cyberpunk 2077 after patch 2.0 on PS5, Xbox Series and PC
- Every console version has two modes: ray tracing and performance on PS5 and Series X, quality and performance on Series S, which has no ray tracing.
- Xbox Series S: dynamic 1440p (commonly 1260p) at 30 FPS in resolution mode, and dynamic 1080p (972p) at 60 FPS in performance.
- Xbox Series X: 1440p at 30 FPS in ray tracing and dynamic 1800p (1620p) at 60 FPS in performance.
- PS5: 1440p at 30 FPS in ray tracing and dynamic 1800p (1512p) at 60 FPS in performance, slightly below the Series X average.
- Performance mode holds 60 FPS fairly steadily, with the odd drop, on all three platforms.
- The ray tracing mode on PS5 and Series X only adds ray-traced shadows: no reflections and no global illumination.
- On PC the video uses RT Overdrive, which swaps ray tracing for path tracing and is only recommended on RTX 40 series cards with DLSS 3.5.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | Performance, ray tracing and ray tracing Pro on PS5 Pro | Quality and performance on Series S · ray tracing and performance on Series X | — |
| Frame rate in performance mode | — | 75-80 average on PS5 Pro, up to 90 with VRR | 60, fairly stable with the odd drop · patch 2.3 fails to unlock the frame rate | — |
| Frame rate in ray tracing mode | — | 60 on PS5 Pro · locked to 40 at 120 Hz with VRR | 30 on Series X · Series S has no ray tracing mode | — |
| Render resolution | — | 2160p with FSR: from 1800-1440p in ray tracing and 1620-1080p in performance | Series S: 1440p on quality and 1080p on performance, with FSR · Series X: 1440p in ray tracing and dynamic 1800p in performance | PS4 Pro: dynamic 1188p, commonly 1080-972p |
| Ray tracing | Yes | Yes: shadows, global illumination and some reflections | Yes on Series X: shadows only · Series S has none | — |
| Ray-traced reflections | Yes, on every surface | Vehicles, some glass and water only | No | — |
| Path tracing | Yes | No | — | — |
| Upscaling | DLSS 4, FSR 2.1/3/3.1/4, XeSS 1.3 and 2.0 | PSSR on PS5 Pro · FSR 2.1 on PS5 | FSR on Series S | — |
| Frame generation | DLSS FG, DLSS MFG, FSR FG and XeSS FG | — | — | — |
| VRR | — | Yes, since patch 2.3 | Yes since patch 2.3, but a bug keeps the frame rate locked | — |
| Version status | — | — | — | Frozen on patch 1.6: 30 FPS and a frame rate less consistent than Switch 2's |
| 60 FPS | Yes | Yes | Yes | No |
| 120 FPS | Yes | — | No | — |
| 4K | Yes | — | Yes | — |
| HDR | Partial | — | Yes | — |
| Spatial audio | — | — | Dolby Atmos | — |
| Ultrawide | Partial | — | — | — |
| Adjustable field of view | Yes | — | — | — |
| Optimised for the current generation | — | — | Yes | — |
| Cloud saves | Steam, GOG Galaxy and Epic | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC performance
FPS measured at 1080p on Ray Tracing quality, across 31 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 101–110 | |
| MSI GEFORCE RTX 4080 16 GB | 77–87 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 61–69 | |
| AORUS Radeon RX 7900 XTX 24 GB | 53–61 | |
| GEFORCE RTX 4070 12 GB | 51–58 | |
| GEFORCE RTX 3080 Ti 12 GB | 51–57 |
Frequently asked questions about Cyberpunk 2077
Which platform does Cyberpunk 2077 look best on?
PC. It is the only one that runs path tracing, and the distance to PS5 Pro there is obvious. It also applies ray-traced reflections to every surface, while PS5 Pro limits them to vehicles, some translucent glass and water.
What does PS5 Pro add over PS5?
Two things: PSSR instead of FSR 2.1, which lifts image quality noticeably in performance mode, and a ray tracing Pro mode with better global illumination, longer shadow render distance and extra reflections.
How many frames does it hit on PS5 Pro?
Performance mode averages 75-80 FPS and peaks at 90 with VRR. The classic ray tracing mode targets 60 FPS, and locks to 40 if you enable it at 120 Hz with VRR. Those are figures from the video analysis, not our own measurement.
Is PSSR as good as DLSS here?
At 1440p they are pretty much level on image quality. On PC you also get DLSS 4, FSR up to version 4 and XeSS 2.0, with frame generation from all three.
What graphics card do I need on PC?
It depends how much ray tracing you want. On the Ray Tracing preset, of the cards we measured the RTX 4090 runs at 101-110 FPS, the RTX 4080 at 77-87 and the RTX 4070 Ti at 61-69. An RTX 4070 sits at 51-58 and an RTX 3080 Ti at 51-57. We have measured 31 cards on this game.
Does PS5 support VRR?
Yes, since patch 2.3. With VRR the performance mode average goes up and the ray tracing mode can be pinned to 40 FPS at 120 Hz.
How many frames does it hit on Xbox Series?
Performance mode holds 60 FPS fairly steadily, with the odd drop, on both Series S and Series X. Quality and ray tracing modes run at 30. Patch 2.3 added VRR on Xbox too, but a bug keeps the frame rate from unlocking properly, so those are the figures for now.
Can I play it on a handheld?
Yes. On ROG Xbox Ally X it reaches 80 FPS with FSR on medium-high settings, and loads three times faster than Switch 2. Between Steam Deck and Ally X the gap is close to generational. The advice from the analysis: only turn frame generation on above 40 FPS.
What does the Xbox catalogue declare?
4K, HDR, ray tracing, 60 FPS, Dolby Atmos and current-generation optimisation. It does not declare 120 FPS or VRR.
What about the PS4 version?
The cheapest key is on PS4 Pro. Above it sits Switch 2. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Which one is cheapest?
The cheapest key is on Xbox. Above it sit PC and PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.