
The best version of Cyberpunk 2077 is on PC, and on console PS5 Pro leads.
PC is the only platform that runs path tracing, and that is the real gap: PS5 Pro cannot do it. PC also applies ray-traced reflections to every surface, while PS5 Pro restricts them to vehicles, some glass and water.
On console PS5 Pro sets the bar. Its ray tracing Pro mode improves global illumination, shadows and reflections over the PS5 mode, performance mode averages 75-80 FPS and peaks at 90 with VRR, and the classic ray tracing mode targets 60. With PSSR, image quality at 1440p is level with DLSS.
The Xbox build declares 4K, HDR, ray tracing, Dolby Atmos and 60 FPS in the official catalogue, and its key is the cheapest of the four platforms: 14.20 € against 22.20 € on PC. Performance mode holds 60 FPS, but patch 2.3 failed to unlock its frame rate, so quality and ray tracing stay at 30 FPS. Series S has no ray tracing mode at all. PS4 Pro is another story: dynamic 1188p at 30 FPS, frozen on patch 1.6.
⚠ It costs you: on the Ray Tracing preset only three of the six fastest cards we measured average more than 60 FPS, and you want an RTX 4090 (101-110 FPS) or an RTX 4080 (77-87) to be comfortable.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | Performance, ray tracing and ray tracing Pro on PS5 Pro | Quality and performance on Series S · ray tracing and performance on Series X | — |
| Frame rate in performance mode | — | 75-80 average on PS5 Pro, up to 90 with VRR | 60, fairly stable with the odd drop · patch 2.3 fails to unlock the frame rate | — |
| Frame rate in ray tracing mode | — | 60 on PS5 Pro · locked to 40 at 120 Hz with VRR | 30 on Series X · Series S has no ray tracing mode | — |
| Render resolution | — | 2160p with FSR: from 1800-1440p in ray tracing and 1620-1080p in performance | Series S: 1440p on quality and 1080p on performance, with FSR · Series X: 1440p in ray tracing and dynamic 1800p in performance | PS4 Pro: dynamic 1188p, commonly 1080-972p |
| Ray tracing | Yes | Yes: shadows, global illumination and some reflections | Yes on Series X: shadows only · Series S has none | — |
| Ray-traced reflections | Yes, on every surface | Vehicles, some glass and water only | No | — |
| Path tracing | Yes | No | — | — |
| Upscaling | DLSS 4, FSR 2.1/3/3.1/4, XeSS 1.3 and 2.0 | PSSR on PS5 Pro · FSR 2.1 on PS5 | FSR on Series S | — |
| Frame generation | DLSS FG, DLSS MFG, FSR FG and XeSS FG | — | — | — |
| VRR | — | Yes, since patch 2.3 | Yes since patch 2.3, but a bug keeps the frame rate locked | — |
| Version status | — | — | — | Frozen on patch 1.6: 30 FPS and a frame rate less consistent than Switch 2's |
| 60 FPS | Yes | Yes | Yes | No |
| 120 FPS | Yes | — | No | — |
| 4K | Yes | — | Yes | — |
| HDR | Partial | — | Yes | — |
| Spatial audio | — | — | Dolby Atmos | — |
| Ultrawide | Partial | — | — | — |
| Adjustable field of view | Yes | — | — | — |
| Optimised for the current generation | — | — | Yes | — |
| Cloud saves | Steam, GOG Galaxy and Epic | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Ray Tracing quality, across 31 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 101–110 | |
| MSI GEFORCE RTX 4080 16 GB | 77–87 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 61–69 | |
| AORUS Radeon RX 7900 XTX 24 GB | 53–61 | |
| GEFORCE RTX 4070 12 GB | 51–58 | |
| GEFORCE RTX 3080 Ti 12 GB | 51–57 |
PC. It is the only one that runs path tracing, and the distance to PS5 Pro there is obvious. It also applies ray-traced reflections to every surface, while PS5 Pro limits them to vehicles, some translucent glass and water.
Two things: PSSR instead of FSR 2.1, which lifts image quality noticeably in performance mode, and a ray tracing Pro mode with better global illumination, longer shadow render distance and extra reflections.
Performance mode averages 75-80 FPS and peaks at 90 with VRR. The classic ray tracing mode targets 60 FPS, and locks to 40 if you enable it at 120 Hz with VRR. Those are figures from the video analysis, not our own measurement.
At 1440p they are pretty much level on image quality. On PC you also get DLSS 4, FSR up to version 4 and XeSS 2.0, with frame generation from all three.
It depends how much ray tracing you want. On the Ray Tracing preset, of the cards we measured the RTX 4090 runs at 101-110 FPS, the RTX 4080 at 77-87 and the RTX 4070 Ti at 61-69. An RTX 4070 sits at 51-58 and an RTX 3080 Ti at 51-57. We have measured 31 cards on this game.
Yes, since patch 2.3. With VRR the performance mode average goes up and the ray tracing mode can be pinned to 40 FPS at 120 Hz.
Performance mode holds 60 FPS fairly steadily, with the odd drop, on both Series S and Series X. Quality and ray tracing modes run at 30. Patch 2.3 added VRR on Xbox too, but a bug keeps the frame rate from unlocking properly, so those are the figures for now.
Yes. On ROG Xbox Ally X it reaches 80 FPS with FSR on medium-high settings, and loads three times faster than Switch 2. Between Steam Deck and Ally X the gap is close to generational. The advice from the analysis: only turn frame generation on above 40 FPS.
4K, HDR, ray tracing, 60 FPS, Dolby Atmos and current-generation optimisation. It does not declare 120 FPS or VRR.
PS4 Pro runs at dynamic 1188p (commonly 1080-972p) and 30 FPS, with a frame rate less consistent than Switch 2's. It is also frozen: it stopped getting updates after patch 1.6. In our comparison it only shows one account offer, at 8.38 €.
The cheapest key is on Xbox, at 14.20 €. On PC the key is 22.20 € and on PS5 it climbs to 49.99 €. Watch the account offers, much cheaper (5.40 € on Xbox, 5.99 € on PC) because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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