Platform comparison

WUCHANG Fallen Feathers: which platform plays it best?

What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 23,47 €cheapest key, on PC
  • 2video comparisons

Quick verdict

The best version of Wuchang: Fallen Feathers is the PC one, but this game's problem is performance, not the image.

Best graphics experience PC texturing and lighting above even PS5 Pro
Best console experience PS5 Pro 15-20 more fps in quality, up to ~80, no visual change
Cheapest key PC 23.47 € at Driffle vs 24.98 € on Xbox and 34.99 € on PS5
Highest frame rate mode on console Performance ~95 fps on PS5 and Series X, at the cost of shadows and detail

Why PC wins

PC settings sit above every console version, and the texturing and lighting differences show at a glance even against PS5 Pro. The catch is serious: not even an RTX 5090 holds a stable 60 FPS at 2160p, frame generation does not work properly, and there are crashes and freezes between areas whatever the settings. We have no FPS measurements of our own for this game.

PS5, PS5 Pro and Series X

On console, PS5 and Series X are identical: three modes at dynamic 1800p upscaled, with ~60 FPS in quality, ~90 in balanced and ~95 in performance. Native resolutions are very low, 900p typical in quality and 720p to 600p in performance, with upscaling the analyst calls aggressive. PS5 Pro adds no notable visual difference: just 15-20 more FPS in quality mode, up to ~80.

Series S and prices

Series S is the extreme case. It renders between 300p and 360p, the lowest the analyst has seen on that console, and outputs 900p at ~45 FPS. Its performance mode reaches 1260p upscaled and ~95 FPS by cutting lighting hard, along with shadows, texturing and draw distance. On price, the cheapest key is on PC at 23.47 €, then Xbox at 24.98 € and PS5 at 34.99 €.

The analysis itself concludes that you have to wait a while before this game can be enjoyed as it deserves.

Updated 25 Jul 2025

Price on each platform

The best live offer for each version, every price with its format.

Wuchang: Fallen Feathers on PS5, PS5 Pro and Xbox Series: final graphics comparison

  • All four consoles have three display modes, and every one of them lets you turn vertical sync on or off.
  • PS5 and Series X are identical: dynamic 1800p upscaled at ~60 FPS in quality, ~90 in balanced and ~95 in performance.
  • Native resolutions are very low: 900p typical in quality mode and between 720p and 600p in performance.
  • The upscaling and frame generation techniques the game uses are aggressive for starting points that low.
  • PS5 Pro stands out only for 15-20 more FPS in quality mode, up to ~80, with no notable visual differences.
  • Series S renders between 300p and 360p, the lowest he has seen on that console, and outputs 900p at ~45 FPS.
  • In performance mode Series S climbs to 1260p upscaled and ~95 FPS thanks to a heavy cut in lighting, on top of shadows, texturing and draw distance.

Wuchang: Fallen Feathers on PC versus PS5, PS5 Pro and Xbox Series X

  • The comparison uses PC version 1.13, released that same day.
  • PC settings are higher than any console version, and the texturing and lighting differences are visible at a glance even against PS5 Pro.
  • The game's problem is not its visuals, it is its performance.
  • Not even an RTX 5090 holds a stable 60 FPS at 2160p, despite using more traditional lighting than Black Myth: Wukong, which runs full ray tracing.
  • Frame generation, both standard and multi-frame, does not work properly.
  • There are crashes and freezes between areas regardless of settings or how powerful the machine is.
  • His conclusion: this is a game you have to wait on before it can be enjoyed as it deserves.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox
Graphics modes Free settingsThree: quality, balanced and performanceThree on Series X and on Series S
Vertical sync YesCan be turned on or offCan be turned on or off
Resolution in quality mode Dynamic 1800p upscaled (900p typical)1800p upscaled on Series X (900p typical) · 900p on Series S (300p typical)
FPS in quality mode ~60 · ~80 on PS5 Pro~60 on Series X · ~45 on Series S
Resolution in balanced mode Dynamic 1800p upscaled (900p-720p typical)1800p upscaled on Series X (900p-720p) · 900p on Series S (360p typical)
FPS in balanced mode ~90~90 on Series X · ~45 on Series S
Resolution in performance mode Dynamic 1800p upscaled (720p-600p typical) · 1062p-600p on PS5 Pro1800p upscaled on Series X (720p-600p) · 1260p on Series S (dynamic 504p-360p)
FPS in performance mode ~95~95 on Series X and on Series S
What performance mode cuts Shadows, some textures and draw distanceThe same, plus lighting on Series S
Settings level Above every console version, with texturing and lighting differences you can see at a glancePS5 Pro shows no notable visual differences over PS5
PC performance Not even an RTX 5090 holds a stable 60 FPS at 2160p
Known issues Crashes and freezes between areas on any machine and any settings
Ray tracing PartialNo
Upscaling DLSS 4, FSR 3.1, TSR
Frame generation DLSS FG, DLSS MFG and FSR FG, but they do not work properly
HDR YesYes
4K YesYes
60 FPS YesYes
120 FPS YesNo
VRR Yes
Ultrawide Yes
Adjustable field of view Yes
Optimised for the current generation Yes
Cloud saves YesYes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about WUCHANG Fallen Feathers

Which platform does Wuchang: Fallen Feathers look best on?

PC. Its settings run above every console version, and the texturing and lighting differences show at a glance even against PS5 Pro. Among consoles, PS5, PS5 Pro and Series X deliver the same image.

Does it run well on PC?

No. That is the game's weak point according to the analysis: not even an RTX 5090 holds a stable 60 FPS at 2160p, and that is with more traditional lighting than Black Myth: Wukong. There are also crashes and freezes between areas on any machine and any settings.

What resolution and frame rate does it hit on PS5 and Xbox Series X?

Both deliver the same: dynamic 1800p upscaled in all three modes, with ~60 FPS in quality, ~90 in balanced and ~95 in performance. What changes is the native resolution, 900p typical in quality and 720p to 600p in performance.

What does PS5 Pro add?

Frames, not image quality. The analysis finds no notable visual differences against PS5: the only gain is 15-20 more FPS in quality mode, which climbs to around 80.

How does it run on Xbox Series S?

It is the extreme case. It renders between 300p and 360p, the lowest the analyst has seen on that console, and outputs 900p at ~45 FPS in quality and balanced. Performance mode reaches 1260p upscaled and ~95 FPS by cutting lighting heavily.

What changes between the graphics modes?

Performance mode lowers shadows, some textures and draw distance on every platform, plus lighting on Series S. In exchange, PS5 and Series X go from ~60 to ~95 FPS. Every console lets you turn vertical sync on or off.

Does it have ray tracing?

On PC only through unofficial means, according to PCGamingWiki. The Xbox catalogue declares no ray tracing for this game, and the analysis stresses that it uses more traditional lighting than comparable titles.

Does frame generation work?

Poorly. The game supports DLSS FG, DLSS MFG and FSR FG, but the analysis says they do not work properly and that the implementation still needs work.

Which upscalers does the PC version support?

DLSS 4, FSR 3.1 and TSR, according to PCGamingWiki, along with HDR, 4K, 120 FPS, ultrawide and an adjustable field of view.

Which one is cheapest?

The cheapest key is on PC at 23.47 €, close to the Xbox key at 24.98 €. The PS5 key goes up to 34.99 €. Account offers (16.49 € on PC, 17.71 € on PS5, 17.79 € on Xbox) come out cheaper because they are not a purchase in your name.