
Among consoles, Wo Long is a hair ahead on PS5, and on all three the sensible pick is the 60fps mode.
PS5 and Series X offer the same thing: a resolution mode and an FPS mode, both at 1440p with temporal reconstruction. The gap is in the average resolution of the FPS mode, where PS5 sits around 1332p and Series X around 1296p. Loading times are slightly faster on PS5 too.
Series S gets a single mode, at 1080p and 60fps, and cuts lighting, shadows, textures, draw distance and part of the post-processing. In exchange, asking less of the hardware, it holds the steadiest frame rate of the three, which counts in an action game like this.
The analysis itself recommends FPS mode on PS5 and Series X. The resolution mode does not add enough pixels to pay for the stability it costs.
⚠ Every figure here comes from the demo analysis, with the game still in development: the final release may behave differently.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PS5 | Xbox |
|---|---|---|
| Graphics modes | Two: resolution and FPS | Two on Series X · a single mode on Series S |
| Resolution in resolution mode | 1440p | 1440p on Series X · Series S stays at 1080p |
| Resolution in FPS mode | Dynamic 1440p, commonly 1332p | Dynamic 1440p on Series X, commonly 1296p |
| Frame rate target | 60 | 60 on Series X and Series S |
| Image reconstruction | Yes | Yes |
| Frame rate stability | FPS mode is the recommended pick | FPS mode recommended on Series X · Series S is considerably steadier than the other two |
| Lighting, shadows and textures | Above Series S | Above Series S on Series X · cut back on Series S |
| Draw distance and post-processing | Above Series S | Above Series S on Series X · cut back on Series S |
| Loading times | Slightly faster | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PS5, narrowly. Both get a resolution mode and an FPS mode at 1440p with temporal reconstruction, but in FPS mode the common resolution is 1332p on PS5 against 1296p on Series X. Loading is slightly faster on PS5 as well.
FPS mode on PS5 and Series X, as the analysis recommends. Both consoles target 60fps in either mode, and the resolution mode does not make up for the stability it costs.
It has a single mode, at 1080p and 60fps, and cuts lighting, shadows, textures, draw distance and some post-processing effects. Because it asks less of the machine, its frame rate is considerably steadier than PS5's or Series X's.
No. The analysis was made on the demo, with development still ongoing, and the author warns the final quality may differ. It is the only measured data published for this game.
There is no published technical analysis with resolutions or frame rates for those versions, so they are not part of this comparison. We would rather leave them out than estimate figures.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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