
The most solid version of Where Winds Meet is the PC one, and on console the benchmark is PS5 Pro.
On PC performance is good on high and ultra settings, and an RTX 50 clears 200 FPS using Multi Frame Gen. It also brings HDR, ultrawide, 120 FPS and upscaling through FSR 3.1, DLSS 4 and XeSS 2. We have no measurements of our own for this game yet, so we quote no per-card figures.
On console the gap is set by PS5 Pro: it is the only one with two display modes, the only one that lets you turn on ray tracing for some reflections, and the one rendering at a higher resolution. PS5 gets a single mode.
Here is the twist on the usual order: ray tracing lives on PS5 Pro and not on PC, where it cannot be enabled for now. A Natural mode has been announced for PC to raise fidelity, but it is not out yet.
⚠ Neither console manages to hold a stable 60 FPS.
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 |
|---|---|---|
| Graphics modes | Free settings | One · two on PS5 Pro |
| Ray tracing | Not for now | PS5 Pro only, and for some reflections |
| Render resolution | — | Below PS5 Pro |
| Stable 60 FPS | Yes | No |
| PC performance | Good on high and ultra; past 200 FPS with an RTX 50 and Multi Frame Gen | — |
| Natural mode | Announced, not out yet | — |
| HDR | Yes | — |
| 120 FPS | Yes | — |
| Upscaling | FSR 3.1, DLSS 4, XeSS 2 | — |
| Frame generation | DLSS Frame Generation, FSR Frame Generation | — |
| Ultrawide | Yes | — |
| Adjustable field of view | No | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC for smoothness and options: free settings, HDR, ultrawide, 120 FPS and upscaling through FSR 3.1, DLSS 4 and XeSS 2. On ray tracing, though, PS5 Pro wins, as the only version where you can turn it on.
Just one. PS5 Pro is the one with two.
Not steadily. The analysis is blunt: neither PS5 nor PS5 Pro holds a stable 60 FPS.
Only on PS5 Pro, and limited to some reflections. On PC it cannot be enabled for now, and PCGamingWiki does not confirm it for the PC version either.
Three things: a second display mode, ray tracing on some reflections, and a higher render resolution.
We have no measurements of our own for this game, so we will not give a per-card figure. What the analysis says is that performance is quite good on high and ultra settings, and that an RTX 50 clears 200 FPS using Multi Frame Gen.
A mode announced for the PC version that will raise graphical fidelity. It is not available yet.
Yes on PC, along with widescreen resolutions, HDR and 120 FPS. The field of view is not adjustable.
Right now we have no live offers for this game, on PC or on PS5, so we cannot quote a price. As soon as one comes in it will show on each platform's page.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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