Platform comparison

Warhammer 40000 Space Marine 2: which platform plays it best?

What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 30graphics cards measured on PC
  • 14,98 €cheapest key, on PC
  • 1video comparisons

Quick verdict

On console, Space Marine 2 runs better on Series X than on PS5 once you push performance mode.

Best graphics experience PC 4K with DLSS 2 and free settings; 156-176 FPS on an RTX 4090 at Ultra
Best console experience Xbox Series X higher frame rate than PS5 in performance mode
Best for the money Xbox Series S upscaled 1440p at a locked, stable 30fps

Series X takes the frame rate

With the same mode and the same resolution — 1080p upscaled from a common 1080p — Series X posts a higher frame rate than PS5. Both struggle to hold 60fps in demanding moments, but the measured gap points the same way throughout.

Quality mode barely pays off

It raises resolution, shadows, reflections, textures and cloth and water physics, yet the analysis itself warns those changes are not very noticeable. In exchange you lock to 30fps, though all three consoles hold it with good stability.

PC, no ray tracing but plenty of headroom

The game uses no ray tracing on any platform, so PC wins on raw power and upscaling. Testing was done at 3840x2160 with DLSS 2. On the Ultra preset we measured 30 GPUs: an RTX 4090 delivers 156-176 FPS and an RX 7900 XTX 125-139.

Neither PS5 nor Series X holds 60fps through the demanding stretches of performance mode.

Based on 30 GPUs measured and all console display modes Updated 4 Sep 2024

Price on each platform

The best live offer for each version, every price with its format.

Space Marine 2 on PS5, Xbox Series S/X and PC: graphics comparison

  • PS5 and Xbox Series X get two display modes; Series S is left with one.
  • Quality mode runs at 2160p upscaled from a common 1440p at 30fps on PS5 and Series X; performance runs at 1080p upscaled from a common 1080p at 60fps.
  • Series S stays at 1440p upscaled from a common 1080p at 30fps.
  • Quality mode raises resolution, shadows, reflections, textures and cloth and water physics, though those changes are not very noticeable.
  • Series S cuts below the performance mode of PS5 and Series X, mainly in vegetation and ambient occlusion.
  • In quality mode, Series S, Series X and PS5 all hold a locked 30fps with good stability.
  • In performance mode, Series X runs ahead of PS5, though both struggle to hold 60fps in demanding moments.
  • The game uses no ray tracing of any kind, and the PC version only has DLSS 2; DLSS 3 is confirmed for later.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox
Graphics modes Free settingsTwo: quality and performanceTwo on Series X: quality and performance · one on Series S
Resolution in quality mode 3840x2160 with DLSS 2 in testing2160p upscaled from a common 1440p2160p upscaled from a common 1440p on Series X · 1440p upscaled from a common 1080p on Series S
Resolution in performance mode Unlocked1080p upscaled from a common 1080p1080p upscaled from a common 1080p on Series X
FPS in quality mode Locked and stable 30Locked and stable 30 on Series X and Series S
FPS in performance mode 60, with drops in demanding moments60 on Series X, higher than PS5 in the same mode, with drops in demanding moments
What quality mode raises Resolution, shadows, reflections, textures, cloth physics and waterResolution, shadows, reflections, textures, cloth physics and water
Ray tracing NoNoNo
Upscaling DLSS 2
Frame generation Not at the time of the analysis · DLSS 3 confirmed for later
Series S cutbacks Below the performance mode of PS5 and Series X, mainly in vegetation and ambient occlusion

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

PC performance

FPS measured at 1080p on Ultra quality, across 30 graphics cards. These are measurements on this game, not estimates.

The 6 fastest cards measured on Warhammer 40000 Space Marine 2
Graphics cardFPS at 1080pRelative performance
ASUS GEFORCE RTX 4090 24 GB 156–176
GEFORCE RTX 4080 16 GB SUPER 127–142
GEFORCE RTX 4080 16 GB 125–141
Radeon RX 7900 XTX 24 GB 125–139
GEFORCE RTX 4070 Ti SUPER 16 GB 113–127
ASUS Radeon RX 7900 XT 20 GB 112–124

Warhammer 40000 Space Marine 2 system requirements & FPS metrics →

Frequently asked questions about Warhammer 40000 Space Marine 2

Which platform does Space Marine 2 look best on?

PC. The game uses no ray tracing on any version, so the advantage is resolution and upscaling: testing ran at 3840x2160 with DLSS 2 and max settings. On console, PS5 and Series X tie in quality mode.

Does it run better on PS5 or Xbox Series X?

In quality mode they are level: 2160p upscaled from a common 1440p at a locked 30fps. In performance mode Series X holds a higher frame rate than PS5, though both drop frames in demanding moments.

Which mode should I choose on console?

It depends on how much a drop bothers you. Quality gives a locked, very stable 30fps; performance targets 60fps but does not always hold it. And note that the visual gains of quality mode are not that noticeable according to the analysis.

How does Xbox Series S do?

One mode only, at 1440p upscaled from a common 1080p and a locked 30fps with good stability. Its cutbacks sit below even the performance mode of PS5 and Series X, mainly in vegetation and ambient occlusion.

Does it have ray tracing?

No, on any platform. The game uses no ray tracing of any kind, so the differences between versions come down to resolution, frame rate and conventional settings.

What graphics card do I need on PC?

We measured 30 cards on the Ultra preset. An RTX 4090 runs at 156-176 FPS, an RTX 4080 SUPER at 127-142 and an RX 7900 XT at 112-124. The version analysed only had DLSS 2; DLSS 3 was confirmed for later.