Platform comparison

Subnautica: which platform plays it best?

What changes between PC, PS5, Xbox, PS4, Switch: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 5platforms compared
  • 6,05 €cheapest key, on Xbox
  • 1video comparisons

Quick verdict

The best version of Subnautica is on PC; on console, PS5, and Switch only if you want it portable.

Best graphics experience PC free settings, 4K, 120 FPS, ultrawide and multi-monitor
Best console experience PS5 better shadows and, in quality mode, antialiasing and reflections
Cheapest key Xbox then PC at 7.49 €; on PS4 it climbs to 29.99 €
Best on the go Switch 900p and down to 20 FPS by biome, but it loads faster than PS4

Why PC wins

PC is the only version with free settings, and the spec sheet credits it with 4K, 120 FPS, ultrawide, multi-monitor and an adjustable field of view. What it does not have is HDR, ray tracing or anisotropic filtering. We have no measured graphics cards for this game, so we publish no PC frame rates.

On console: PS5 and PS4

On console PS5 leads, and not on resolution: both of its modes work at 1080p, same as PS4. The gap is quality mode, which improves ambient occlusion, antialiasing and reflections and turns Vsync on to lock 30 FPS, plus shadows above PS4. FPS mode drops Vsync and tearing appears, so you have to choose. The PS5 version is also a native update rather than backward compatibility.

Switch, the bottom step

Switch is the bottom step: 900p, no shadows and no ambient occlusion, clear cuts to textures, water and draw distance, and an erratic frame rate that falls to 20 FPS depending on the biome. In exchange it loads faster than PS4 and it is the only one you can carry.

For Xbox we only have the official catalogue flags: there is no video analysis, so we give neither resolution nor frame rate.

Updated 17 May 2021

Price on each platform

The best live offer for each version, every price with its format.

Subnautica on PS5, PS4 and Switch: graphics and frame rate compared

  • The PS5 version is a native current-gen update, not backward compatibility.
  • PS4 runs at 1080p and Switch at 900p. PS5 has two display modes, but both work at 1080p.
  • PS5 quality mode improves ambient occlusion, antialiasing and reflections, and turns Vsync on to lock 30 FPS.
  • PS5 FPS mode turns Vsync off, which is why tearing shows up.
  • On Switch the frame rate can fall to 20 FPS depending on the biome: erratic performance.
  • Switch loses shadows and ambient occlusion entirely; PS5 improves shadows over PS4.
  • Draw distance and textures do not change between PS4 and PS5; on Switch both are clearly cut back, and so is water quality.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox PS4 Switch
Resolution Unlocked, 4K supported1080p in both modes1080p900p
Graphics modes Free settingsTwo: quality and FPS
Frame rate Unlocked, 60 and 120 FPS supportedLocked 30 in quality modeDrops to 20 FPS depending on the biome
Tearing Yes, in FPS mode: it turns Vsync off
Ambient occlusion Improved in quality modeNo
Shadows Above PS4Below PS5No
Water, textures and draw distance Same as PS4Same as PS5Below both, with clear cuts to draw distance
Loading times Better than PS4, but slow for what is usualSlower than SwitchFaster than PS4
Native current-gen version Yes, not backward compatibility
HDR No
Ray tracing No
120 FPS Yes
Ultrawide Yes
Anisotropic filtering No
Optimised for the current generation Yes
Xbox One X Enhanced Yes
Cloud saves YesYes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Subnautica

Which platform does Subnautica look best on?

PC, the only one with free settings, 4K, 120 FPS and ultrawide. Among consoles, PS5: it renders at the same resolution as PS4 but improves ambient occlusion, antialiasing, reflections and shadows.

What resolution does each console run at?

PS5 runs at 1080p in both display modes, PS4 at 1080p and Switch at 900p. These are figures from the video analysis, not a measurement of ours. Nothing is published for the Xbox version.

Which PS5 mode should I pick?

Quality mode improves ambient occlusion, antialiasing and reflections, and turns Vsync on to lock 30 FPS. FPS mode raises fluidity but drops Vsync, and tearing comes with it.

Does it run well on Switch?

It runs, but with heavy cuts. It sits at 900p with no shadows and no ambient occlusion, fewer textures, worse water and far less draw distance. The frame rate is erratic and can fall to 20 FPS depending on the biome.

Is the PS5 version a real upgrade?

Yes. The analysis confirms it is a native current-gen version, not the PS4 game running through backward compatibility.

What is the difference between PS4 and PS5?

Resolution is the same, 1080p. PS5 improves shadows and, in quality mode, ambient occlusion, antialiasing and reflections. Water, textures and draw distance do not change, and loading times are better on PS5.

What about the Xbox version?

There is no video analysis. All that is published are the official catalogue flags: optimised for the current generation, Xbox One X Enhanced and cloud saves. That is why its column is nearly empty.

Does it have HDR or ray tracing?

Not on PC: PCGamingWiki lists neither, nor anisotropic filtering. It does support 4K, 120 FPS, ultrawide, multi-monitor and an adjustable field of view.

Which one is cheapest?

The cheapest key is on Xbox at 6.05 €, then PC at 7.49 €. On PS4 the key climbs to 29.99 €. Watch out for account offers, cheaper because they are not a purchase in your name: on PC the account sits at 1.99 €.