
Stellar Blade: which platform plays it best?
What changes between PC, PS5: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The best version of Stellar Blade is the PC one, and on console there is only one option: PS5.
Why PC wins
PC improves shadows and environment texture resolution over the PS5 Pro Max mode, and the optimisation is among the best the analyst has seen in a long time. Our own numbers back it: an RTX 5090 hits 212-249 FPS at 1080p on Very high, across the 31 cards we measured on this game. It is also one of the best users of multi frame generation: with it, an RTX 5060 Ti clears 150 FPS maxed out.
The three PS5 modes
PS5 gives you three modes, and the settings barely move between them: only anisotropic filtering and the LOD of some distant textures. Performance runs 1440p at a constant 60 FPS, balanced renders at 1440p and outputs 4K through TAAU, and resolution reaches 2160p by dropping to 30 FPS. In a game this fast, 30 FPS is not a trade worth making.
Prices and formats
On price, the PC key sits below the PS5 one, and the PS5 disc goes above both. Account offers are cheaper, but they are not a purchase in your name.
⚠ On PS5 chromatic aberration cannot be turned off, and the analyst finds it overdone.
Price on each platform
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Stellar Blade on PC versus PS5 Pro: graphics comparison
- The comparison uses the PS5 Pro Max mode as its reference.
- PC improves some settings over PS5 Pro, mainly shadows and the resolution of environment textures.
- He calls the PC optimisation one of the best he has seen in a long time.
- It is one of the games that make the best use of multi frame generation on the RTX 50 series.
- With that on, an RTX 5060 Ti clears 150 FPS with settings maxed out.
Stellar Blade on PS5: the three display modes compared
- The figures come from the PS5 demo, which already shipped with all three display modes.
- Performance mode runs at 1440p and a constant 60 FPS.
- Balanced renders at 1440p and outputs 4K through TAAU; it takes the odd drop but normally holds 60 FPS.
- Resolution mode reaches 2160p in exchange for capping the frame rate at 30 FPS.
- Settings barely change between modes: only anisotropic filtering and the LOD of some distant textures. Shadows, draw distance, ambient occlusion and post-processing stay put.
- He misses an option to turn off chromatic aberration, which he finds overdone.
- His pick is performance or balanced: in a game this fast 30 FPS is not an option, and the resolution gain does not pay for it.
Stellar Blade on ROG Xbox Ally X, Steam Deck and PS5: graphics comparison
- The ROG Xbox Ally X runs on medium settings and the Steam Deck on its recommended configuration, equivalent to low.
- The Ally X lands halfway between PS5 and Steam Deck, and this time it does sit slightly below PS5 on medium settings.
- To get close to the PS5 image you have to drop resolution and push the settings to high.
- He advises against frame generation below 40 natively rendered FPS.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 |
|---|---|---|
| Graphics modes | Free settings | Three: performance, balanced and resolution |
| Performance mode | — | 1440p at a constant 60 FPS |
| Balanced mode | — | 1440p upscaled to 4K with TAAU, normally 60 FPS |
| Resolution mode | — | 2160p with the frame rate capped at 30 FPS |
| Setting differences between modes | — | Anisotropic filtering and the LOD of some distant textures, nothing else |
| Shadows and environment textures | Above PS5 Pro in its Max mode | — |
| Chromatic aberration | — | Cannot be turned off |
| FPS measured by us | 212-249 on an RTX 5090 at 1080p, Very high quality | — |
| Ray tracing | No | — |
| HDR | Yes | — |
| Upscaling | DLSS 4 and FSR 3.1 | — |
| Frame generation | DLSS MFG and FSR FG | — |
| 4K | Yes | — |
| 120 FPS | Yes | — |
| Ultrawide | Yes | — |
| Multi-monitor | No | — |
| Adjustable field of view | Partial | — |
| Cloud saves | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC performance
FPS measured at 1080p on Very high quality, across 31 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 5090 32 GB | 212–249 | |
| ASUS GEFORCE RTX 4090 24 GB | 212–249 | |
| ASUS GEFORCE RTX 5080 16 GB | 212–249 | |
| ASUS GEFORCE RTX 5070 Ti 16 GB | 212–242 | |
| GEFORCE RTX 4080 16 GB SUPER | 200–245 | |
| GEFORCE RTX 4080 16 GB | 198–243 |
Frequently asked questions about Stellar Blade
Which platform does Stellar Blade look best on?
PC. It improves shadows and environment texture resolution over the PS5 Pro Max mode, and it lets you set everything yourself. On console, PS5 is the only version.
How many graphics modes does it have on PS5?
Three: performance, balanced and resolution. Performance runs 1440p at a constant 60 FPS, balanced renders at 1440p and outputs 4K through TAAU, and resolution reaches 2160p with the frame rate capped at 30 FPS.
Which PS5 mode should I pick?
Performance or balanced. The analysis rules out resolution mode: in a game this fast, 30 FPS is not an option and the resolution gain is not that large.
Do the settings change much between modes?
Barely. Only anisotropic filtering and the LOD of some distant textures move. Shadow resolution, draw distance, ambient occlusion and post-processing stay the same across all three modes.
What graphics card do I need on PC?
We measured 31 cards on this game at 1080p on Very high. The RTX 5090 sits between 212 and 249 FPS, with the RTX 4090 and RTX 5080 matching it. On the requirements page you can pick yours and see the exact figure.
Is frame generation worth using?
Here, yes. The analysis singles it out as one of the best users of multi frame generation on the RTX 50 series: with it, an RTX 5060 Ti clears 150 FPS with settings maxed out.
Does it have ray tracing?
No. PCGamingWiki records no ray tracing on the PC version, and no figure is published for PS5. HDR is there on PC.
Which upscalers does the PC version support?
DLSS 4 and FSR 3.1, with frame generation through DLSS MFG and FSR FG. On PS5, balanced mode uses TAAU to output 4K from 1440p.
Can it run on a handheld PC?
Yes. The ROG Xbox Ally X plays it on medium settings, slightly below PS5, and the Steam Deck needs its recommended configuration, equivalent to low. To get close to the PS5 image, drop the resolution and push settings to high.
Which one is cheapest?
The cheapest key is on PC. Above it sits PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.