
Among consoles, Star Wars Squadrons looks best on Xbox One X; PS4 Pro sits one step behind.
One X uses a dynamic resolution up to 3840x2160 and commonly lands near 3456x1944, above the 2688x1512 PS4 Pro usually hits. Both reconstruct the image with checkerboard, so the advantage is in internal resolution.
PS4 sits at or near 1080p, and it is the only one rendering without checkerboard. One S is the weakest: it moves between 1920x1080 and 1280x720, commonly around 1728x972.
On PlayStation the game supports PSVR, and the NX Gamer review treats that as the mode it was built for. It is the one card the Xbox version cannot play.
⚠ We have no measurements of our own for the PC version, so this comparison sticks to what was measured on console.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | Xbox | PS4 |
|---|---|---|
| Maximum resolution | Dynamic 3840x2160 on One X · dynamic 1920x1080 on One S | Dynamic 3200x1800 on PS4 Pro · dynamic 1920x1080 on PS4 |
| Common resolution | Around 3456x1944 on One X · around 1728x972 on One S | Around 2688x1512 on PS4 Pro · at or near 1080p on PS4 |
| Lowest resolution measured | Around 2773x1560 on One X · 1280x720 on One S | Around 2208x1242 on PS4 Pro · around 1365x768 on PS4 |
| Image reconstruction | Checkerboard on One S and One X | Checkerboard on PS4 Pro · base PS4 renders without it |
| Supersampling at 1080p | — | PS4 Pro downsamples from its internal resolution when outputting at 1080p with forced supersampling disabled |
| Virtual reality | — | PSVR, and the mode the game is designed around |
| Version tested | 1.0.9.5645 | 1.01 |
| 4K resolution | Yes | — |
| HDR | Yes | — |
| Cross-play | Yes | — |
| Cloud saves | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Xbox One X. It uses a dynamic resolution up to 3840x2160 and usually lands near 3456x1944, while PS4 Pro sits around 2688x1512.
PS4 Pro reaches a dynamic 3200x1800 and reconstructs the image with checkerboard; PS4 stays between 1920x1080 and around 1365x768 but renders without it. PS4 Pro also downsamples from its internal resolution when outputting at 1080p with forced supersampling disabled.
It is the weakest of the four measured: a dynamic resolution between 1920x1080 and 1280x720, commonly around 1728x972, with checkerboard reconstruction.
On PlayStation you can, through PSVR, and the technical review treats that as the mode the game was designed for. The Xbox version has no equivalent.
Yes. The Xbox catalogue lists cross-platform multiplayer and co-op, along with 4K, HDR and cloud saves.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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