
On paper the best version of Jedi Survivor is the PC one, but the one that behaves is PS5 in performance mode.
It is the only version with configurable ray tracing, DLSS 3.1 and frame generation, plus FSR 2.2, ultrawide, HDR and 120fps. It also loads faster than any console. The problem is not what it offers, it is what it delivers.
The launch analysis refused to publish PC graphs because it considered the game broken there: drops below 50fps on an RTX 4080 using FSR. If you go PC, expect to patch and to spend time in the settings menu.
Both get a quality and a performance mode with ray-traced reflections and global illumination. Series X holds a slightly higher average resolution, but PS5 is steadier in the 60fps mode. Since patch 7 both raise the performance ceiling to 1706x960 and reconstruct 2560x1440 with FSR 2, at the cost of dropping ray tracing in that mode.
One mode at 1080p and 30fps, no ray tracing and no performance option. It cuts shadows, texturing, geometry, vegetation, reflections and post-processing, and the loudest cut is a much simpler global illumination that changes how several areas read.
⚠ The game shipped badly optimised and changed patch by patch: the performance mode figures here are patch 7, not launch.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Two: quality and performance | Two on Series X · a single mode on Series S |
| Resolution in quality mode | Up to 3840x2160 | Dynamic 1728x972 to 2346x1320, reconstructed to 3840x2160 with FSR 2 | 1728x972 to 2560x1440 on Series X, reconstructed to 3840x2160 · Series S 1312x738 to 1600x900, reconstructed to 1920x1080 |
| Resolution in performance mode | — | Up to 1706x960, reconstructed to 2560x1440 with FSR 2 since patch 7 | Up to 1706x960, reconstructed to 2560x1440 with FSR 2 since patch 7 · Series S has no such mode |
| Frame rate target | Unlocked | 30 in quality · 60 in performance | Same on Series X · 30 on Series S |
| Ray tracing | Yes | Reflections, plus ambient occlusion or global illumination depending on the analysis · disabled in performance since patch 7 | Same on Series X · none on Series S |
| Upscaling | FSR 2.2, DLSS 3.1 | FSR 2 | FSR 2 |
| Frame generation | DLSS FG | — | — |
| HDR | Yes | — | Yes |
| 120 FPS | Yes | — | — |
| Ultrawide | Yes | — | — |
| Adjustable field of view | Yes | Yes | Yes |
| Spatial audio | — | — | Dolby Atmos |
| Optimised for the current generation | — | — | Yes |
| Cloud saves | Yes, through the EA App cloud | — | — |
| Global illumination | — | Full | Full on Series X · far simpler on Series S |
| Vegetation and draw distance | — | Both improve in quality mode | Both improve in quality mode on Series X · cut back on Series S |
| Loading times | The fastest | Second fastest | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, on features: ray tracing, DLSS 3.1 with frame generation, FSR 2.2, ultrawide and HDR. That said, the launch analysis considered the PC version broken, with drops below 50fps even on an RTX 4080 with FSR.
They are nearly identical. Series X holds a slightly higher average resolution in both modes, but PS5 is steadier in the 60fps mode, though its drops when loading an area are sharper. Since patch 7 both reach 1706x960 reconstructed to 2560x1440 in performance.
It removed ray tracing from performance mode on PS5 and Series X, raised the dynamic resolution ceiling to 1706x960 and the FSR 2 reconstruction to 2560x1440, and added foliage and a better LOD transition. The UI in that mode dropped to 2560x1440.
It is the most cut-down version. A single mode at 1080p and 30fps reconstructed from 1600x900 with FSR 2, with no ray tracing and no 60fps option. Shadows, texturing, geometry, vegetation, reflections and post-processing all drop, and its global illumination is far simpler.
No. On PS5 and Series X it covers reflections and global illumination and there is no option to disable it. The only thing that switches it off is patch 7 itself, and only inside performance mode.
On PC, followed by PS5. It is one of the few PC advantages the analysis signs off on without caveats.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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