
Sniper Elite 5 looks best on PC, and among consoles Xbox Series X wins on resolution.
PC is the only version with 4K, ultrawide, up to 120 FPS, an adjustable field of view and FSR 1.0 upscaling. It is also the heaviest install at 85.86 GB. No platform gets ray tracing.
PS5 and Series X share the same target: a dynamic resolution up to 2160p at 60 FPS. In practice Series X sits around 2088p and PS5 around 2016p, and in several measured scenes Series X renders higher, though they match in others. PS5 keeps one trick of its own: silhouette tessellation that does not appear on Xbox.
PS4 stops at 1080p and 30 FPS, PS4 Pro at 1440p and 30, Xbox One at 900p and 30, and Xbox One X reaches 2160p but also at 30. If you want 60 FPS, last gen is not an option.
⚠ Cutscenes are letterboxed on console, so effective resolution drops there on every version.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | None: dynamic resolution at 60 FPS | None: dynamic resolution at 60 FPS | None |
| Maximum resolution | 4K | Dynamic 2160p | Dynamic 2160p on Series X · dynamic 1080p on Series S · 2160p on One X · 900p on One | 1440p on PS4 Pro · 1080p on PS4 |
| Common resolution | — | Around 2016p | Around 2088p on Series X · around 972p on Series S | — |
| Lowest resolution measured | — | 2304x1296 | 2304x1296 on Series X · 1536x864 on Series S | — |
| FPS | Unlocked | 60 | 60 on Series X and Series S · 30 on One and One X | 30 on PS4 and PS4 Pro |
| Resolution advantage | — | Below Series X in several measured scenes | Series X pulls ahead of PS5 in some scenes and matches it in others | — |
| Silhouette tessellation | — | Yes | No | — |
| Cutscenes | — | Letterboxed, which lowers the effective resolution | Letterboxed, which lowers the effective resolution | — |
| Install size | 85.86 GB | 68.96 GB | 80.60 GB on Series X and Series S · 39.60 GB on One and One X | 45.17 GB |
| Ray tracing | No | — | — | — |
| Upscaling | FSR 1.0 | — | — | — |
| HDR | Limited | — | Yes | — |
| VRR | — | — | Yes | — |
| 120 FPS | Yes | — | — | — |
| Ultrawide | Yes | — | — | — |
| Adjustable field of view | Yes | — | — | — |
| Keyboard and mouse on console | — | — | Yes | — |
| Cloud saves | Yes | — | Yes | — |
| Optimised for the current generation | — | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, the only one with 4K, ultrawide, an adjustable field of view and up to 120 FPS. Among consoles, the best image is Xbox Series X.
Both use a dynamic resolution up to 2160p at 60 FPS, but Series X sits around 2088p and PS5 around 2016p, and in several measured scenes Series X renders higher. In exchange, PS5 uses silhouette tessellation that does not appear on Xbox.
On PS5, Series X and Series S, yes. On PS4, PS4 Pro, Xbox One and Xbox One X it stays at 30 FPS, even when One X reaches 2160p.
With a dynamic resolution between 2560x1440 and 1536x864, commonly around 972p, at 60 FPS. Reaching 1440p is very rare.
No. PCGamingWiki lists it as unsupported on PC, and none of the console comparisons mention ray tracing.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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