Platform comparison

SILENT HILL f: which platform plays it best?

What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 31graphics cards measured on PC
  • 24,19 €cheapest key, on PC
  • 2video comparisons

Quick verdict

The best version of Silent Hill f is the PC one, though out of the box it sits below console in some settings.

Best graphics experience PC hardware ray tracing, once forced from the Engine.ini file
Best console experience PS5 Pro 1080p-720p average, above the 720p-360p floor on PS5
Cheapest key PC 24.19 € on PC, against 35 € on Xbox and 69.99 € on PS5
The 60 FPS mode on PS5 Performance a stable 60 fps at the cost of resolution, shadows and AO

An unusual PC case

This one is unusual. The analysis states that the PC maximum preset is below the console versions in some areas. PC only pulls ahead once you edit Unreal Engine 5's Engine.ini to force hardware ray tracing: that changes ambient occlusion and shading, and reflections gain resolution in puddles and metals. It costs 20 to 30 FPS.

What it costs to run

And frames are not this game's strong suit. We measured 31 cards on the Max preset: only 17 clear 60 FPS at 1080p, six hold them at 1440p and one at 4K. An RTX 3060 sits at 30-33 FPS at 1080p, while an RTX 5090 gives 125-136 at 1080p and 61-67 at 4K. With numbers like those, forcing hardware ray tracing is not for every machine.

Console and price

On console, PS5 has two modes and PS5 Pro only one. Performance mode trades resolution, shadows, ambient occlusion and post-processing for 60 FPS, and it delivers: both consoles are stable, with cutscenes locked at 30. The price is render resolution, 1080p-720p on average on PS5 Pro and 720p-360p to 1440p on PS5, all upscaled to 2160p. For Xbox we only have the official catalogue: HDR, Dolby Atmos, cloud saves and Xbox Play Anywhere. The cheapest key is on PC at 24.19 €, against 35 € on Xbox and 69.99 € on PS5.

PS5 Pro carries PSSR noise in some shadows and in ambient occlusion, and there is no option to turn it off.

Based on 31 GPUs measured and all console display modes Updated 1 Oct 2025

Price on each platform

The best live offer for each version, every price with its format.

Silent Hill f on PC with hardware ray tracing versus PS5 Pro

  • The PC version ships with a maximum preset that in some areas sits below the console versions.
  • Editing Unreal Engine 5's Engine.ini file turns on hardware ray tracing, with a considerable visual jump.
  • The clearest changes are in ambient occlusion and shading.
  • On PS5 Pro, vegetation barely interacts with global illumination and in some cases casts no shadow at all.
  • Reflections gain resolution, which shows most in puddles and metallic materials.
  • The performance cost is around 20-30 FPS, so he does not recommend it on low-end cards.

Silent Hill f on PS5 and PS5 Pro: final graphics comparison

  • PS5 has two display modes and PS5 Pro only one.
  • The PS5 performance mode gives up resolution, shadows, ambient occlusion and post-processing to reach 60 FPS.
  • Both consoles hold a stable frame rate, though some sequences alternate cutscenes locked at 30 FPS with gameplay.
  • That stability is paid for with a very low render resolution: PS5 Pro averages 1080p-720p and PS5 swings between 720p-360p at the worst of performance mode and 1440p at its best.
  • PS5 Pro carries the same PSSR noise in certain shadows and ambient occlusion seen in Silent Hill 2 and Metal Gear Solid Delta.
  • He would have liked an option to turn PSSR off on PS5 Pro.
  • Visually he rates it a solid game, with smart use of Unreal Engine 5 and an excellent atmosphere.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox
Graphics modes Free settingsTwo on PS5 · one on PS5 Pro
Render resolution Up to 1440p, down to 720p-360p at its worst in performance mode · 1080p-720p on average on PS5 Pro
Output resolution Upscaled to 2160p
FPS in performance mode 60
Frame rate stability Stable on PS5 and PS5 Pro, with cutscenes locked at 30 FPS
What performance mode cuts Resolution, shadows, ambient occlusion and post-processing
Default quality Below the console versions in some areas
Ray tracing Partial
Hardware ray tracing Only by forcing it through the Engine.ini file, at a cost of 20-30 FPS
Upscaling FSR 3.1, TSR, DLSS 3.7PSSR on PS5 Pro
Frame generation DLSS FG, FSR FG
Known issues PSSR noise in some shadows and in ambient occlusion on PS5 Pro
HDR PartialYes
4K Yes
120 FPS Yes
Ultrawide Yes
Adjustable field of view Partial
Spatial audio Dolby Atmos
Xbox Play Anywhere Yes
Optimised for the current generation Yes
Cloud saves YesYes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

PC performance

FPS measured at 1080p on Max quality, across 31 graphics cards. These are measurements on this game, not estimates.

The 6 fastest cards measured on SILENT HILL f
Graphics cardFPS at 1080pRelative performance
ASUS GEFORCE RTX 5090 32 GB 125–136
ASUS GEFORCE RTX 4090 24 GB 91–102
ASUS GEFORCE RTX 5080 16 GB 83–92
Radeon RX 7900 XTX 24 GB 82–91
GEFORCE RTX 4080 16 GB 79–87
GEFORCE RTX 4080 16 GB SUPER 79–87

SILENT HILL f system requirements & FPS metrics →

Frequently asked questions about SILENT HILL f

Which platform does Silent Hill f look best on?

PC, with a caveat. Out of the box its maximum preset sits below console in some areas; the jump comes from forcing hardware ray tracing through the Engine.ini file, which improves ambient occlusion, shading and reflections. On console, the best image is PS5 Pro.

Is the PC version badly optimised?

It asks a lot for what it shows. Of the 31 cards we measured on the Max preset, only 17 clear 60 FPS at 1080p, six hold them at 1440p and one at 4K. And hardware ray tracing, which you have to enable by hand, costs another 20-30 FPS.

What graphics card do I need on PC?

For 60 FPS at 1080p on the Max preset you need recent high-end hardware: an RTX 4070 Ti gives 62-69 FPS and an RTX 5070 gives 61-67. An RTX 3060 sits at 30-33 FPS and an RTX 4060 Ti 16 GB at 42-46. The RTX 5090 is the only card holding 60 at 4K, with 61-67.

How many graphics modes does the PS5 version have?

Two on PS5 and only one on PS5 Pro. The PS5 performance mode gives up resolution, shadows, ambient occlusion and post-processing to reach 60 FPS.

What resolution does it run at on console?

Lower than it looks. PS5 Pro renders at 1080p-720p on average, and PS5 swings between 720p-360p at the worst of performance mode and 1440p at its best. Everything is upscaled to 2160p, and the analysis specifically criticises starting from 720p to get there.

Does it run smoothly on console?

Yes. PS5 and PS5 Pro both hold a stable frame rate. What does grate, according to the analysis, are the sequences that alternate cutscenes locked at 30 FPS with gameplay at 60.

What does PS5 Pro add?

It raises average render resolution to 1080p-720p and uses PSSR, but it carries that technique's noise in certain shadows and in ambient occlusion, as happened in Silent Hill 2 and Metal Gear Solid Delta. The analysis would have liked a switch to turn it off.

Does it have ray tracing?

PCGamingWiki marks it as partial on PC: the game has no hardware ray tracing in its menus, and you have to force it by editing Engine.ini. There is none on console: on PS5 Pro vegetation barely interacts with global illumination and in some cases casts no shadow.

What about the Xbox version?

There is no video analysis of that build, so we have no resolution or frame rate figures. What the official catalogue does declare is HDR, Dolby Atmos, cloud saves, current-generation optimisation and Xbox Play Anywhere.

Which one is cheapest?

The cheapest key is on PC, at 24.19 €. The Xbox key goes to 35 € and the PS5 key to 69.99 €, though the PS5 disc is 57.90 €. Account offers (8.30 € on PC, 12.58 € on PS5) come out cheaper because they are not a purchase in your name.