
The best version of Sifu is the PC one, and on console PS5 leads.
PC has the best shadows of any version and anti-aliasing on a par with PS5, plus free rein over settings and resolution. It does not take an expensive rig either: the analysis gets results very close to PS5 out of an RTX 3050.
PS5 reaches 3840x2160 at 60 FPS with shadows matching the high setting, better anti-aliasing than the PS4 consoles and the shortest loading times. PS4 Pro hits the same resolution and the same 60 FPS, but with shadows at low.
PS4 stays at 1920x1080 and 60 FPS. Both it and PS4 Pro take some drops, but they hold up well. Texture quality is identical everywhere and every version uses cubemap reflections: this is a well optimised game on any platform.
⚠ PS5 has one outstanding bug: distant shadows are not drawn properly, and PS4 does show them.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | PS4 |
|---|---|---|---|
| Graphics modes | Free settings | One only | One only |
| Maximum resolution | Unlocked | 3840x2160 | 1920x1080 on PS4 · 3840x2160 on PS4 Pro |
| Frame rate | Unlocked | 60 | 60, with some drops on PS4 and PS4 Pro |
| Shadows | The best of any version | Equivalent to the high setting | Equivalent to the low setting |
| Textures | Same quality as console | Same quality as PC | Same quality as PC |
| Anti-aliasing | Better than PS4 and PS4 Pro | Better than PS4 and PS4 Pro | Below PS5 and PC |
| Reflections | Cubemap | Cubemap | Cubemap |
| Loading times | Measured on an NVMe PCIe SSD | The shortest of the console versions | Longer than PS5 |
| Install size | 19.92 GB | 7.28 GB | 17.24 GB on PS4 and PS4 Pro |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, mainly because of the shadows, the best of any version, and anti-aliasing on a par with PS5. On console the pick is PS5: 3840x2160, 60 FPS and shadows matching the high setting.
Yes. PS4 runs at 1920x1080 and 60 FPS, and PS4 Pro reaches 3840x2160 while keeping those 60. Both take some drops, but they hold up decently.
Not resolution, since both reach 3840x2160. It gains on shadows (high against low), on anti-aliasing and on loading times, the shortest of the console versions.
Less than you would think. According to the analysis, an RTX 3050 gets results very close to PS5. We have no measured per-GPU frame rates of our own for this game.
Yes: on PS5 distant shadows are not drawn correctly. Since PS4 does draw them, the analysis puts it down to a bug in the PS5 version rather than a settings choice.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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