
Scarlet Nexus is one of those games that barely changes from platform to platform, and on console PS5 takes the tie-break.
The analysis itself calls it probably the game with the fewest differences between versions he has compared. PS5 and Xbox Series X both run at 2160p and 60 FPS, with identical textures, shadows, reflections and draw distance. The only thing separating them is that PS5 loads a few seconds sooner.
Series S drops to 1440p but keeps 60 FPS. Xbox One and One X are locked at 30 FPS, at 1080p and 2160p respectively, and the One X build carries a bug that removes the character shadow. On Xbox One anisotropic filtering is very low and leaves a soft image.
The available technical analysis covers PlayStation and Xbox, not the PC build. There are no resolutions or frame rates to quote for that platform, so its column stays empty.
⚠ In combat the frame rate does dip below 60 FPS, and it happens on PS5 just as it does on Xbox Series.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | — | — |
| Resolution | — | 2160p | 2160p on Series X and One X · 1440p on Series S · 1080p on Xbox One |
| Frame rate | — | 60, with drops in combat | 60 on Series X and Series S · locked 30 on Xbox One and One X |
| Differences between versions | — | Minimal | Minimal between Series X and PS5 |
| Textures, shadows, reflections and draw distance | — | — | Identical on Xbox One, One X, Series S and Series X |
| Anisotropic filtering | — | — | Higher on One X and Series X · very low on Xbox One, leaving a soft image |
| Loading times | — | A few seconds faster than Series X | Much faster on Series than on One |
| Known glitches | — | — | On One X, a bug that removes the character shadow |
| 60 FPS | — | — | Yes |
| 4K support | — | — | Yes |
| Optimised for the current generation | — | — | Yes |
| Smart Delivery | — | — | Yes |
| Cloud saves | — | — | Yes |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
No, it is one of the most consistent games out there. The analysis calls it probably the one with the fewest differences he has compared: PS5 and Xbox Series X share 2160p, 60 FPS and the same texture, shadow, reflection and draw distance quality.
They are level on image and frame rate. The only measured advantage goes to PS5, which loads a few seconds sooner than Series X.
It drops the resolution to 1440p but keeps 60 FPS, and it holds the same textures, shadows, reflections and draw distance as Series X.
Yes, but locked at 30 FPS and 1080p. Anisotropic filtering is also very low there and leaves a soft image. One X climbs to 2160p, still at 30 FPS and with a bug that removes the character shadow.
Almost always. The analysis finds a stable 60 FPS with some drops during combat, and that happens on PS5 just as on the Xbox Series consoles.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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