
The best version of Resident Evil Requiem is the PC one, and on console PS5 Pro leads.
Path tracing is what separates PC from the rest: more realistic global illumination, more accurate shadows and better reflections, with light sources that simply do not exist on console. It also gets DLSS 4 and frame generation, multi-frame included.
On console only PS5 Pro has ray tracing, and it holds it at 60 FPS. Turn it off and the frame rate goes variable, between 85 and 120. Its ray tracing sits a little below PC039;s low setting, though it shows less noise in dark areas and on metal, partly because it disables the effect on some surfaces.
PS5 and Xbox Series X are level: one mode, a locked 60 FPS and no ray tracing.
Switch 2 shares Xbox Series S039;s cutbacks against PS5: geometry, texturing, shadows, hair quality and lighting. In exchange it renders at a higher resolution than Microsoft039;s console and has some better textures. It targets 60 FPS too, but rarely holds it steady, and load times are slightly longer.
⚠ Switch 2 targets 60 FPS as well, but the analysis warns it rarely holds steady: an option to lock it at 30 would have helped.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | Switch 2 |
|---|---|---|---|---|
| Graphics modes | Free settings | One; PS5 Pro lets you switch ray tracing on or off | One | One |
| Frame rate target | Unlocked | 60, with no way to unlock it | 60 | 60, but rarely steady |
| Frame rate with ray tracing off | — | 85-120 on PS5 Pro | — | — |
| Rendering resolution | — | — | On Series S, below Switch 2 | Above Series S, plus some better textures |
| Visual cutbacks against PS5 | — | — | On Series S: geometry, texturing, shadows, hair and lighting | Geometry, texturing, shadows, hair quality and lighting |
| Load times | — | — | — | Slightly longer than on PS5 and Series S |
| Ray tracing | Yes | PS5 Pro only | No | — |
| Path tracing | Yes | No | No | — |
| HDR | Yes | — | Yes | — |
| 4K | Yes | — | Yes | — |
| 120 FPS | Yes | PS5 Pro only, with ray tracing off | No | — |
| Spatial audio | — | — | Dolby Atmos and DTS:X | — |
| Upscaling | DLSS 4, FSR 3.1, FSR 1.0 | — | — | — |
| Frame generation | DLSS FG, DLSS MFG, FSR FG | — | — | — |
| Ultrawide | Partial | — | — | — |
| Adjustable field of view | Partial | — | — | — |
| Optimised for the current generation | — | — | Yes | — |
| Cloud saves | Yes | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, and path tracing sets the gap: more realistic global illumination, more accurate shadows and better reflections. On console, the best image is PS5 Pro, the only one with ray tracing.
One. Neither PS5, nor Xbox Series X, nor Series S, nor Switch 2 offer display modes to choose from. PS5 Pro is the exception: it lets you switch ray tracing on or off from the settings.
A locked 60 on PS5 and Xbox Series X, with no way to unlock it. PS5 Pro also runs at 60 with ray tracing on, and turning it off gives a variable frame rate between 85 and 120. Switch 2 targets 60 too, but rarely holds it steady.
Ray tracing, and the lighting changes that come with it. Beyond that both consoles use very similar settings. The other perk is being able to turn ray tracing off and push up to 120 FPS.
It sits slightly below PC's low ray tracing setting. In exchange it shows less noise in dark areas and on metallic surfaces, partly because the effect is switched off entirely on some of those surfaces.
On PC only. It is what adds the extra light sources and what opens the biggest gap over PS5 Pro. No console version has it.
No. The video analysis is explicit: Series X runs a single 60 FPS mode with no ray tracing, same as PS5. The official Xbox catalogue does not declare it for this game either.
DLSS 4, FSR 3.1 and FSR 1.0, plus frame generation with DLSS, DLSS multi-frame and FSR.
It has been analysed now. It shares Xbox Series S's cutbacks against PS5 (geometry, texturing, shadows, hair quality and lighting), though it renders at a higher resolution than Series S and has some better textures. It targets 60 FPS like the other consoles, but rarely holds it steady, and its load times are slightly longer.
The cheapest key is on PC, at 38.41 €. On Xbox the key goes up to 46.95 €, on Switch 2 to 49.99 €, and on PS5 the only key is the PlayStation Store one at 79.99 €. Watch out for account offers, which come out cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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