
Red Dead Redemption runs best on PC, and the version that makes most sense is Switch 2.
This game is from 2010, and the PC numbers show it: we measured 33 cards on the Ultra preset, where an RTX 4090 delivers 359-411 FPS at 1080p, an RTX 4080 SUPER 351-388 and even an RTX 3080 Ti sits at 303-330. It also supports 4K, 120 FPS, ultrawide, DLSS 3.7, FSR 3.0 and frame generation.
On console, the native PS5, Xbox Series and Switch 2 versions arrived free for anyone who owned the previous-generation release. PS5 raises level of detail, shadows and draw distance over PS4, and nails a stable 60 FPS. Before those native versions the game ran through backward compatibility: 2160p and 30 FPS on PS5 and Xbox Series X, 1440p on Series S, and even then PlayStation led on filtering, shadow resolution and loading times.
The surprise is Switch 2: it renders at 720p and outputs 1440p, a lower resolution, yet it tracks PS5 closely on several settings and holds 60 FPS too. Against the original Switch it gains 60 FPS, draw distance, higher-resolution shadows and load times more than ten times faster. With so little separating it from PS5, this is a game worth taking out of the house.
⚠ There is no ray tracing on PC, and HDR is only partial.
The best live offer for each version, every price with its format.
Create your free account to save the alert, or just leave us your email and we'll notify you when it drops below your price.
Payment fees not included.
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | Switch 2 | Switch |
|---|---|---|---|---|---|
| Native current-generation version | — | Yes | Yes | Yes | No |
| Resolution | Unlocked (4K supported) | — | — | 1440p output from 720p | Native 1080p docked |
| Frame rate | Unlocked | A stable 60 | — | A stable 60 | 30 |
| In handheld mode | — | — | — | — | 720p at 30 FPS, with lower render resolution, shadows and anisotropic filtering |
| Gains over the PS4 version | — | More level of detail, better shadows and greater draw distance | — | Lower render resolution, but settings close to PS5 | — |
| Switch 2 gains over Switch | — | — | — | 60 FPS, greater draw distance and higher-resolution shadows | — |
| Switch against the PS4 version | — | — | — | — | Practically 1:1 with the PS4 release; PS4 has better shadows, anisotropic filtering and anti-aliasing, while Switch loads faster |
| Load times | — | — | — | More than 10 times faster than on Switch | Shorter than on PS4; on PS3 they are three times slower |
| Free upgrade from the previous generation | — | Yes | Yes | Yes | — |
| Before the native version (backward compatibility) | — | 2160p and 30 FPS, inheriting the PS4 Pro enhancements | 2160p on Series X and 1440p on Series S, at 30 FPS, running the Xbox 360 version | — | — |
| PlayStation against Xbox in backward compatibility | — | Higher filtering and shadow resolution, shorter loads and the option to enable FSR | Lower filtering and shadow resolution, with longer loads | — | — |
| On PC handhelds | Steam Deck: medium settings at native 800p · ROG Xbox Ally: high settings in Turbo mode with FSR quality at 1080p | — | — | — | — |
| Upscaling | DLSS 3.7 and FSR 3.0 | — | — | — | — |
| Frame generation | DLSS FG | — | — | — | — |
| Ray tracing | No | — | — | — | — |
| HDR | Partial | — | — | — | — |
| 4K | Yes | — | — | — | — |
| 120 FPS | Yes | — | — | — | — |
| Ultrawide | Yes | — | — | — | — |
| Adjustable field of view | Partial | — | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Ultra quality, across 33 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 4090 24 GB | 359–411 | |
| GEFORCE RTX 4080 16 GB SUPER | 351–388 | |
| GEFORCE RTX 4080 16 GB | 347–384 | |
| Radeon RX 7900 XTX 24 GB | 315–371 | |
| GEFORCE RTX 4070 Ti SUPER 16 GB | 313–346 | |
| GEFORCE RTX 3080 Ti 12 GB | 303–330 |
PC, with free resolution and settings, 4K, 120 FPS and ultrawide support. On console the best image is PS5, which raises level of detail, shadows and draw distance over the PS4 version.
Better than its resolution suggests. It renders at 720p and outputs 1440p, yet it tracks PS5 closely on several settings and holds a stable 60 FPS. The analysis calls it an ideal title on Switch 2 precisely because so little separates it from PS5.
60 FPS, greater draw distance, higher-resolution shadows and load times more than ten times faster. The odd part is resolution: Switch 1 renders at native 1080p while Switch 2 renders at 720p, though it outputs 1440p. The Switch version runs at 30 FPS, drops to 720p handheld and is practically identical to the PS4 release.
Yes. The native PS5, Xbox Series and Switch 2 versions shipped free to owners of the previous-generation release, and the Switch 2 version also upgrades free from the Switch one.
Yes. The analysis tested it at medium settings and native 800p. On ROG Xbox Ally and Ally X it was tested at high settings in Turbo mode, with FSR on quality at 1080p.
No. PCGamingWiki does not list it for the PC version, and this game's Xbox catalogue entry declares no graphics capabilities at all. PC HDR is marked as partial.
Almost anything. We measured 33 cards on the Ultra preset: an RTX 4090 gives 359-411 FPS at 1080p, an RTX 4080 SUPER 351-388, a Radeon RX 7900 XTX 315-371 and an RTX 3080 Ti 303-330. Pick yours on the requirements page for the exact figure.
PS5 and Switch 2 both hold a stable 60 FPS, and that is the biggest change from the PS4 version. No figures have been published for the native Xbox Series release; in backward compatibility it was locked at 30 FPS, like every version at the time.
The native Xbox Series version shipped free to owners of the previous release, but the video analyses publish no figures for it. What is measured is the backward-compatibility stage: Xbox Series X ran the Xbox 360 version at 2160p and 30 FPS and Series S at 1440p and 30, behind PlayStation on filtering, shadow resolution and loading times.
DLSS 3.7 and FSR 3.0, plus frame generation through DLSS FG. On console, the PlayStation version lets you enable FSR; there is no published data for the rest.
The cheapest key is on Switch at 17.59 € on Driffle, then PC at 22.27 € on Kinguin and Switch 2 at 23.46 €, also on Kinguin. On Xbox the key is 24.99 € on the Microsoft Store. Watch out for account offers: they look cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
We use cookies to provide you with the best experience on our website. You can review our privacy policy By clicking "Accept All", you agree to the use of all cookies.
Share Gocdkeys URLs on gaming websites/forums, and we will grant you +120 Tickets
How does it work?
Received. Give us 48 hours to verify it and send you your tickets.
Set Price Alert
{game_name} for {game_platform}
We will notify you when...
Alert created successfully!
Error creating the alert!
The minimum price cannot be higher than the original price
The minimum price cannot be empty
The minimum price is not valid
You already have an alert created for this game
Choose which cookies we may use. Turning a category off deletes the cookies we can reach from your browser.
Some cookies are set by third parties on their own domains and can only be removed from your browser settings or through each provider's own opt-out.