
Rainbow Six Extraction runs best on PC, and on console Xbox Series X edges past PS5.
Beyond the ultra settings at 2160p it was tested with, the PC version is the only one that lets you push the field of view to 90. On console it is capped at 60, and in a co-op shooter that gap becomes obvious after a while.
Xbox Series X and PS5 share a dynamic 2160p at 60 FPS, but the average resolution on Series X lands slightly higher. Both have an FPS mode that drops to 1080p to secure 60 FPS and improves reflections, shadows and lighting, though the analysis does not consider it necessary.
Series S holds 60 FPS at a dynamic 1440p, a clear step up from PS4, PS4 Pro, Xbox One and One X, all capped at 30 FPS. Coming from last gen, the difference you feel is smoothness.
⚠ Loading times are long on every platform, and the 120 FPS mode Ubisoft announced still has no date.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | Two: 4K and an FPS mode at 1080p | Two on Series X: 4K and an FPS mode at 1080p · one on Series S | One |
| Maximum resolution | 2160p on ultra settings with an RTX 3080 | Dynamic 2160p (commonly 2016p) | Dynamic 2160p on Series X (commonly 2088p) · dynamic 1440p on Series S (1368p) · dynamic 1800p on One X (1728p) · dynamic 900p on Xbox One (828p) | Dynamic 1080p on PS4 (commonly 972p) · dynamic 1440p on PS4 Pro (1404p) |
| Frame rate | — | 60 | 60 on Series X and Series S · 30 on Xbox One and One X | 30 on PS4 and PS4 Pro |
| What the FPS mode adds | — | Better reflections, shadows and lighting in exchange for a 1080p cap | The same on Series X | — |
| 120 FPS | — | Announced by Ubisoft, no date | Announced by Ubisoft, no date | No |
| Adjustable field of view | Up to 90 | Up to 60 | Up to 60 | Up to 60 |
| Loading times | — | Long | Long | Long |
| Install size | 44.10 GB | 46.49 GB | 46.60 GB on Series S and Series X · 28.90 GB on Xbox One and One X | 34.30 GB |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, tested on ultra settings at 2160p and the only version that lets you raise the field of view to 90. On console, Xbox Series X holds a slightly higher average resolution than PS5, although both target a dynamic 2160p.
It caps resolution at 1080p to guarantee a stable 60 FPS and, in exchange, adds better reflections, shadows and lighting. The analysis does not consider it necessary, since the 4K mode already runs at 60 FPS.
Yes, if you are coming from last gen. Series S runs a dynamic 1440p at a stable 60 FPS, while PS4, PS4 Pro, Xbox One and One X are all capped at 30 FPS.
Not yet. Ubisoft stated its intention to add a 120 FPS mode for current-gen consoles, but gave no date.
Yes, but with different ceilings. PC goes up to 90 and console is capped at 60, with no exception between PlayStation and Xbox.
Every last-gen console is capped at 30 FPS. PS4 runs a dynamic 1080p (commonly 972p), PS4 Pro 1440p (1404p), Xbox One 900p (828p) and Xbox One X 1800p (1728p).
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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