
Psychonauts 2 looks best on PC by a fine margin, but the complete console package is Xbox Series X: 2160p at 60fps, HDR and VRR.
Graphics settings are close to identical across platforms, so the gap is in the fine detail: PC improves anisotropic filtering and draw distance on ambient occlusion and some shadows. It also supports VRR, which on console is limited to Series X and Series S.
Series X lets you pick between 2160p at 60fps and 1440p at 120, and Series S between 1620p at 60 and 1080p at 120. HDR is exclusive to those two consoles, and their loading times are the best optimised of any version.
PS4 runs at 1080p and PS4 Pro at 1440p, both at 30fps and both dropping frames more often when changing areas. There is no native PS5 version: what runs there is the PS4 Pro build unlocked to 60fps, and even then there is no HDR.
Xbox One X and PS4 Pro had the headroom for a 60fps mode that never arrived. The game still plays perfectly well at 30.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | Xbox | PS4 |
|---|---|---|---|
| Graphics modes | Free settings | Series X and Series S choose between 60 and 120fps | One only, at 30fps |
| Resolution and frame rate on Xbox | — | Series X: 2160p at 60fps or 1440p at 120 · Series S: 1620p at 60 or 1080p at 120 · One X: 2160p at 30 · One: 1080p at 30 | — |
| Resolution and frame rate on PlayStation | — | — | PS4: 1080p at 30fps · PS4 Pro: 1440p at 30fps |
| PS5 version | — | — | No native version: it runs the PS4 Pro build at 1440p with the frame rate unlocked to 60 |
| 120 FPS | — | Yes, on Series X and Series S | No |
| HDR | No | Yes, exclusive to Series X and Series S | No |
| VRR | Yes | Yes, on Series X and Series S | No |
| Loading times | — | Best optimised, on both generations | — |
| What the PC version adds | Better anisotropic filtering and longer draw distance on ambient occlusion and some shadows | — | — |
| Stability | — | — | More frequent drops when changing areas on PS4 and PS4 Pro |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, but not by much: the settings are very similar everywhere and the edge comes from anisotropic filtering and the draw distance on ambient occlusion and some shadows. On console, Xbox Series X is the best.
Only on Xbox Series X and Series S, which also offer a 120fps mode. On PS4, PS4 Pro, Xbox One and Xbox One X the game runs at 30fps.
Not a native one. On PS5 it runs the PS4 Pro build at 1440p with the frame rate unlocked to 60. That is the smoothest way to play it on PlayStation, but without HDR or VRR.
Only Xbox Series X and Series S. According to the analysis there is no HDR on PC, PS4 or PS4 Pro.
Well: 1620p at 60fps or 1080p at 120, with the same HDR and VRR as Series X. The gap between the two is resolution, not features.
On Xbox it does, on both generations: the analysis points out that loading times are better optimised there than on PlayStation.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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