
The best version of Pragmata is on PC because of path tracing; on console, PS5 Pro leads.
PC runs every setting maxed with path tracing, and that changes the game: reflections on every surface, global illumination across all light types, sharper shadows. The analysis itself says its settings sit above PS5 Pro and that DLSS still beats PSSR. On the top ray tracing preset we measured 31 graphics cards: 28 clear 60 FPS at 1080p, 24 at 1440p and only 8 at 4K. An RTX 3060 lands at 54-68 at 1080p.
Between PS5 and Xbox Series X there is no clean winner. PS5 shows slightly better reflections, shadows and average resolution; Xbox Series X averages 10 FPS more in both modes. PS5 Pro pulls ahead of both: it is the only one that unlocks the frame rate, 60 to 80 FPS, and although it sometimes renders at a lower internal resolution, PSSR gives it the better final image.
Further down, the demo comparison leaves an odd result: Switch 2 renders at a lower resolution than Series S and still wins on upscaling, filtering and shadows. Every console aims for 60 FPS, but Switch 2 loses them in the heaviest scenes. And on Series X, watch the shadow bug if you come from the Series S version: deleting the cloud save fixes it.
⚠ On PS5 Pro, ray tracing leaves reflection resolution below PS5 and Xbox Series X.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | Switch 2 |
|---|---|---|---|---|
| Graphics modes | Free settings | Two, and only one on PS5 Pro | Two on Series X | — |
| Frame rate target | Unlocked | 60 | 60 | 60, with drops in heavy scenes |
| Unlocked frame rate | — | Only on PS5 Pro, between 60 and 80 FPS | — | — |
| Average FPS between consoles | — | 10 FPS below Xbox Series X in both modes | 10 FPS above PS5 in both modes | — |
| Reflections, shadows and average resolution | — | Slightly above Xbox Series X | Slightly below PS5 | — |
| Internal resolution | — | Dynamic; PS5 Pro drops lower more often, but PSSR makes up for it | Dynamic; on Series S, above Switch 2 | Below Series S |
| Upscaling | FSR 1, FSR 3.1, FSR 4, DLSS 4 and DLSS 4.5 | PSSR on PS5 Pro, cleaner than PS5 and Series X | — | Resolved better than on Series S |
| Filtering and shadow quality | — | — | On Series S, below Switch 2 | Above Series S |
| Frame generation | FSR FG, DLSS FG and DLSS MFG | — | — | — |
| Path tracing | Yes | — | — | — |
| Ray tracing | Yes | Yes, and on PS5 Pro it lowers reflection resolution | Yes | — |
| Maximum resolution | Unlocked, 4K supported | — | 4K | — |
| HDR | Yes | — | Yes | — |
| Spatial audio | — | — | Dolby Atmos and DTS:X | — |
| 120 FPS | Yes | — | — | — |
| Ultrawide | Yes | — | — | — |
| Optimised for the current generation | — | — | Yes | — |
| Cloud saves | Yes | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Max Ray Tracing quality, across 31 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 5090 32 GB | 220–260 | |
| ASUS GEFORCE RTX 4090 24 GB | 173–209 | |
| ASUS GEFORCE RTX 5080 16 GB | 156–196 | |
| ASUS Radeon RX 9070 XT 16 GB | 146–190 | |
| GEFORCE RTX 4080 16 GB SUPER | 146–182 | |
| GEFORCE RTX 4080 16 GB | 145–180 |
PC. It is the only version with path tracing, and the analysis describes it as running settings above PS5 Pro with DLSS still resolving better than PSSR. On console, the best is PS5 Pro.
Two on PS5 and Xbox Series X, and only one on PS5 Pro. The gap between modes is frame rate stability plus global illumination, shadows and reflections.
Depends what you look at. PS5 has slightly better reflections, shadows and average resolution; Xbox Series X averages 10 FPS more in both graphics modes. There is no clear winner.
It is the only console that lets you unlock the frame rate, which runs between 60 and 80 FPS. Its dynamic internal resolution sometimes drops below PS5 and Series X, but PSSR gives it the better final image. The trade-off is ray tracing, which leaves its reflection resolution below the other two.
A lot. Path tracing brings reflections on every surface, global illumination across all light types and emissive colours, and sharper shadows. Ray tracing mode only works partially on specific materials, so it sometimes lands closer to the standard mode. Path tracing also switches Ray Reconstruction on automatically.
It aims for 60 FPS like every other console, but loses them in the heaviest scenes. It renders at a lower resolution than Xbox Series S and still beats it on upscaling, filtering and shadow quality.
On the top ray tracing preset we measured 31 cards: 28 clear 60 FPS at 1080p, 24 at 1440p and 8 at 4K. An RTX 3060 sits at 54-68 FPS at 1080p and an RTX 4080 reaches 145-180.
On PC, FSR 1, FSR 3.1, FSR 4, DLSS 4 and DLSS 4.5, plus frame generation with FSR FG, DLSS FG and DLSS MFG. On console, PSSR on PS5 Pro.
Yes, and it is pinned down: if you played the Series S version first, Series X can show worse shadows than it should. Deleting the cloud save file fixes it.
The cheapest key is on PC at 34.07 €. On Xbox the key is 40.60 €, on Switch 2 43.64 € and on PS5 59.99 €. Watch out for account offers, cheaper because they are not a purchase in your name: on PC the account sits at 23.30 €.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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