
If you own a Switch 2, that is the version to play: the jump is the 60fps.
Switch 1 never goes past 30fps and Switch 2 reaches 60. That is the difference you actually feel while playing, well above anything else in the comparison.
Switch 1 commonly sits close to 800p and tops out at 1080p. Switch 2 outputs an upscaled 2160p with a common 1080p, so the image reads noticeably cleaner on a TV.
Beyond some textures, contact shadows on vegetation and a greater draw distance, there is nothing more. The analysis puts it plainly: this was built for the original Switch and, frame rate aside, everything else is marginal.
⚠ Outside frame rate and resolution, the Switch 2 upgrades are limited to textures, contact shadows and draw distance.
The best live offer for each version, every price with its format.
Create your free account to save the alert, or just leave us your email and we'll notify you when it drops below your price.
Payment fees not included.
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | Switch 2 | Switch |
|---|---|---|
| Maximum resolution | Upscaled 2160p | 1080p |
| Common resolution | 1080p | Close to 800p |
| FPS | 60 | 30 at most |
| Textures | Improved on some elements | — |
| Contact shadows | Improved on vegetation and other elements | — |
| Draw distance | Greater | — |
| Anything else | No improvements beyond those settings | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
If you own the console, yes. It moves from 30 to 60fps and from a common resolution near 800p to 1080p with an upscaled 2160p output. You notice it the moment you start moving.
Frame rate, resolution, some textures, contact shadows on vegetation and other elements, and draw distance. The analysis is explicit that there is nothing beyond those settings.
Yes, that is the console the game was designed around. It stays at 30fps and a common resolution close to 800p, peaking at 1080p, but it is the reference version of the build.
No. The upgrades mirror what Scarlet and Violet received in their update, and the analyst calls them marginal once you set the frame rate aside.
No. Pokémon Legends Z-A is only on Nintendo Switch and Nintendo Switch 2, so the comparison is limited to those two.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
We use cookies to provide you with the best experience on our website. You can review our privacy policy By clicking "Accept All", you agree to the use of all cookies.
Share Gocdkeys URLs on gaming websites/forums, and we will grant you +120 Tickets
How does it work?
Received. Give us 48 hours to verify it and send you your tickets.
Set Price Alert
{game_name} for {game_platform}
We will notify you when...
Alert created successfully!
Error creating the alert!
The minimum price cannot be higher than the original price
The minimum price cannot be empty
The minimum price is not valid
You already have an alert created for this game
Choose which cookies we may use. Turning a category off deletes the cookies we can reach from your browser.
Some cookies are set by third parties on their own domains and can only be removed from your browser settings or through each provider's own opt-out.