
Ori and the Will of the Wisps looks best on PC, and Xbox is the console benchmark.
It is the version without limits: 4K, HDR, 120 FPS and proper ultrawide support, which no other format offers. The game uses neither ray tracing nor upscaling anywhere, so what you gain is native resolution and smoothness.
The listing marks it as optimised for the current generation, with 4K, 120 FPS, HDR, Dolby Atmos and DTS:X. On last-gen hardware One X is the solid one: it reaches 3072x1728 and bottoms out around 2432x1368, while One S sits between 1600x900 and 1080x630 and suffers stalls longer than a second.
Docked it ranges from 1600x900 down to about 1120x720, and handheld from 1280x720 down to about 896x576. The giveaway is not the resolution but the pixelation in backgrounds and foregrounds, which gets worse as the scene loads up.
⚠ On Switch, parts of the background and foreground are clearly pixelated, and it gets worse in the busiest scenes.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | Xbox | Switch |
|---|---|---|---|
| Maximum resolution | 4K | Dynamic 3072x1728 on One X · 1600x900 on One S | 1600x900 docked · 1280x720 handheld |
| Lowest resolution measured | — | About 2432x1368 on One X · about 1080x630 on One S | About 1120x720 docked · about 896x576 handheld |
| Image quality | — | — | Visible pixelation in parts of the background and foreground, worse under load |
| Stability | — | Frame time spikes over a second, longer and more frequent on Xbox One than on One X | — |
| 60 FPS | Yes | Yes | — |
| 120 FPS | Yes | Yes | — |
| HDR | Yes | Yes | — |
| Ray tracing | No | — | — |
| Upscaling | No | — | — |
| Ultrawide | Yes | — | — |
| Multi-monitor | Hackable | — | — |
| Spatial audio | — | Dolby Atmos and DTS:X | — |
| Cloud saves | Yes | Yes | — |
| Optimised for the current generation | — | Yes | — |
| Available on both generations | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC. It is the only version that combines 4K, HDR, 120 FPS and ultrawide support. The game uses no ray tracing or upscaling on any platform, so the advantage is pure resolution and smoothness.
It depends how fussy you are about image quality. Docked it runs from 1600x900 down to about 1120x720 and handheld from 1280x720 down to about 896x576, but the real tell is the pixelation in backgrounds and foregrounds, which worsens in busy scenes.
The listing marks it as optimised for the current generation, with 4K, 120 FPS, HDR and Dolby Atmos and DTS:X audio. On last-gen hardware, One X reaches 3072x1728 while One S sits between 1600x900 and roughly 1080x630.
On Xbox One and One X there are occasional frame time spikes lasting more than a second, and they are longer and more frequent on the base Xbox One.
Yes, on PC, and natively. It also handles multiple monitors, though that one needs tweaking.
Video analysis by VG Tech. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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