Platform comparison

Ori and the Will of the Wisps: which platform plays it best?

What changes between PC, Xbox, Switch: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 5,66 €cheapest key, on PC
  • 2video comparisons

Quick verdict

Ori and the Will of the Wisps looks best on PC, and Xbox is the console benchmark.

Best graphics experience PC 4K, HDR, 120 FPS and ultrawide
Best console experience Xbox Series X 4K, 120 FPS and Dolby Atmos per the Xbox listing
Best for the money Switch 1600x900 docked, and it goes wherever you do

Why PC wins

It is the version without limits: 4K, HDR, 120 FPS and proper ultrawide support, which no other format offers. The game uses neither ray tracing nor upscaling anywhere, so what you gain is native resolution and smoothness.

On Xbox

The listing marks it as optimised for the current generation, with 4K, 120 FPS, HDR, Dolby Atmos and DTS:X. On last-gen hardware One X is the solid one: it reaches 3072x1728 and bottoms out around 2432x1368, while One S sits between 1600x900 and 1080x630 and suffers stalls longer than a second.

On Switch

Docked it ranges from 1600x900 down to about 1120x720, and handheld from 1280x720 down to about 896x576. The giveaway is not the resolution but the pixelation in backgrounds and foregrounds, which gets worse as the scene loads up.

On Switch, parts of the background and foreground are clearly pixelated, and it gets worse in the busiest scenes.

Updated 24 Sep 2020

Price on each platform

The best live offer for each version, every price with its format.

Ori and the Will of the Wisps on Switch versus Xbox One X and One S

  • One X uses a dynamic resolution between 3072x1728 and roughly 2432x1368.
  • One S sits between 1600x900 and about 1080x630, also with a dynamic resolution.
  • Switch docked ranges from 1600x900 down to about 1120x720, and handheld from 1280x720 down to about 896x576.
  • On Switch, image quality in parts of the background and foreground is much worse than the rest of the frame, with obvious pixelation.
  • That pixelation is not fixed: it shifts depending on the rendering load of the scene.
  • The test was run with motion blur disabled on One X, the only console with that option.

Ori and the Will of the Wisps on Xbox One X versus Xbox One

  • In this launch build One X uses a dynamic resolution between 3072x1728 and roughly 2560x1440.
  • Xbox One runs between 1600x900 and about 960x780.
  • Both consoles occasionally hit frame time spikes lasting longer than a second.
  • Those spikes last longer and happen more often on the base Xbox One.
  • VG Tech later published an updated test with the patched version.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC Xbox Switch
Maximum resolution 4KDynamic 3072x1728 on One X · 1600x900 on One S1600x900 docked · 1280x720 handheld
Lowest resolution measured About 2432x1368 on One X · about 1080x630 on One SAbout 1120x720 docked · about 896x576 handheld
Image quality Visible pixelation in parts of the background and foreground, worse under load
Stability Frame time spikes over a second, longer and more frequent on Xbox One than on One X
60 FPS YesYes
120 FPS YesYes
HDR YesYes
Ray tracing No
Upscaling No
Ultrawide Yes
Multi-monitor Hackable
Spatial audio Dolby Atmos and DTS:X
Cloud saves YesYes
Optimised for the current generation Yes
Available on both generations Yes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Ori and the Will of the Wisps

Which platform does Ori and the Will of the Wisps look best on?

PC. It is the only version that combines 4K, HDR, 120 FPS and ultrawide support. The game uses no ray tracing or upscaling on any platform, so the advantage is pure resolution and smoothness.

Is the Switch version worth it?

It depends how fussy you are about image quality. Docked it runs from 1600x900 down to about 1120x720 and handheld from 1280x720 down to about 896x576, but the real tell is the pixelation in backgrounds and foregrounds, which worsens in busy scenes.

How does it run on Xbox?

The listing marks it as optimised for the current generation, with 4K, 120 FPS, HDR and Dolby Atmos and DTS:X audio. On last-gen hardware, One X reaches 3072x1728 while One S sits between 1600x900 and roughly 1080x630.

Is it smooth or does it hitch?

On Xbox One and One X there are occasional frame time spikes lasting more than a second, and they are longer and more frequent on the base Xbox One.

Does it support ultrawide displays?

Yes, on PC, and natively. It also handles multiple monitors, though that one needs tweaking.