
The best measured version of Oddworld: Soulstorm is the PS5 one.
PS5 renders at a native 2560x1440 against the 1920x1080 of PS4 and PS4 Pro, and improves both shadow and texture quality. It also smooths out the frame time spikes the PS4 consoles hit at checkpoints, without removing them entirely.
They share the same native 1920x1080, so on resolution the Pro adds nothing over the base console in this test. Both carry the same frame time spikes at checkpoints.
There are no published analyses with resolutions or frame rates for the PC or Xbox versions, so those cells stay empty. On PC, of course, resolution and settings are yours to choose.
⚠ Even PS5 is not fully clear of it: small drops still happen when you pass a checkpoint.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | PS4 |
|---|---|---|---|
| Graphics modes | Free settings | One only | One only |
| Maximum resolution | Unlocked | 2560x1440 native | 1920x1080 native on both PS4 and PS4 Pro |
| UI resolution | — | 3840x2160 | — |
| Shadows | — | Better than PS4 and PS4 Pro | Below PS5 |
| Textures | — | Better than PS4 and PS4 Pro | Below PS5 |
| Stability | — | Small drops when hitting checkpoints | Frame time spikes when hitting checkpoints |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Of what has been measured, PS5: a native 2560x1440 against the 1920x1080 of PS4 and PS4 Pro, with better shadows and textures. There is no published analysis with figures for the PC version.
On resolution, none: both render at a native 1920x1080. Both also suffer the same frame time spikes when reaching checkpoints.
Better than on PS4, but not perfectly. The checkpoint frame time spikes improve a lot, though small drops can still show up at those same moments.
We have no data. There are no published technical analyses of that version with resolutions or frame rates, so we would rather leave the column empty than fill it in by eye.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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