
PS5 and Xbox Series X are the same NBA 2K22; Series S is the one that loses definition.
PS5 and Series X run at 2160p and 60fps with exactly the same settings. The only split is loading, marginally quicker on PS5, and we are talking seconds: neither goes beyond four before tip-off.
It holds 60fps, which is what matters in a basketball game, but it stops at 1080p, lowers texture resolution and drops antialiasing entirely. The court ends up noticeably more jagged.
We have no measured analysis of this version, so all we can tell you is what it supports: 4K, 120fps, ultrawide resolutions, an adjustable field of view and cloud saves.
⚠ The 30fps close-ups are not your console's fault: every version does it, and the frame rate doubles the moment play starts.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Maximum resolution | 4K | 2160p | 2160p on Series X · 1080p on Series S |
| Frame rate during matches | — | 60fps | 60fps on Series X and Series S |
| Frame rate in close-ups | — | 30fps | 30fps |
| Textures and antialiasing | — | Same settings as Series X | Series S lowers texture resolution and applies no antialiasing |
| Loading times | — | Fastest, though no version goes past 4 seconds | Under 4 seconds to tip off |
| 120 FPS | Yes | — | — |
| Ultrawide | Yes | — | — |
| Adjustable field of view | Yes | — | — |
| Cloud saves | Yes | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PS5 and Xbox Series X are level: 2160p, 60fps and the same graphics settings. Series S drops to 1080p, with lower resolution textures and no antialiasing.
None in image quality: they are identical versions. The only measured difference is loading, slightly quicker on PS5, though neither console goes past 4 seconds.
Yes, during matches, on Series S too. Close-ups drop to 30fps on every version.
If you want the 60fps gameplay, you get it. What you lose is sharpness: a 1080p ceiling, lower resolution textures and no antialiasing, which leaves more jaggies.
It supports 4K, 120fps, ultrawide resolutions, an adjustable field of view and cloud saves. We have no measurements or a comparative analysis of this version, so we do not pit it against the consoles.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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