Platform comparison

Mortal Shell: which platform plays it best?

What changes between PC, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 2platforms compared
  • 16,71 €cheapest key, on PC
  • 3video comparisons

Quick verdict

On console, Mortal Shell holds its resolution better on Xbox Series X than on PS5.

Best graphics experience Xbox Series X its measured resolution floor sits above PS5's
Best console experience Xbox Series X reconstructed 1800p and fewer dips in heavy scenes
Best for the money Xbox Series S two modes, with reconstructed 1800p in cinematic

Xbox Series X

Both big consoles target 1800p with temporal upsampling, but in the heaviest scene of the test PS5 drops further than Series X, which stays at roughly 2560x1440. The gap is small, yet it is the only direct measurement between the two.

PS5

PS5 reached a fixed 1800p with patch 1.000.004 and moved to a dynamic resolution with 1.000.005, ranging from 3200x1800 down to about 2304x1296 with temporal reconstruction. That second patch also improved performance.

Series S

Series S got its own update with two modes. Cinematic reaches 3200x1800 while performance peaks at 1080p, dipping to roughly 1344x756. The same patch fixed the texture streaming problems it used to have.

The measurements date from April 2021 and from different patches on each console: there is no single side-by-side test of all three versions.

Updated 19 Apr 2021

Price on each platform

The best live offer for each version, every price with its format.

Mortal Shell on PS5 after the dynamic resolution patch

  • On version 1.000.005 PS5 switches to a dynamic resolution: the highest found is 3200x1800 and the lowest around 2304x1296.
  • When it renders below 1800p it reconstructs the image up to that resolution with temporal upsampling.
  • In the heaviest scene of the test, PS5 drops its resolution further than Xbox Series X does.
  • In the scene where Series X hits its own low of roughly 2560x1440, PS5 lands on the same figure.
  • The UI is always rendered at 3840x2160.

Mortal Shell on PS5 with patch 1.000.004

  • On patch 1.000.004 the only resolution found on PS5 is 3200x1800: dynamic resolution was not in yet.
  • The UI renders at 3840x2160.
  • A later patch improved PS5 performance and changed that behaviour.

Mortal Shell on Xbox Series S after the 60 FPS update

  • The update adds two modes on Series S: cinematic and performance.
  • Performance mode uses a dynamic resolution peaking at 1920x1080 with an uncommon low of roughly 1344x756, upsampled back to 1080p.
  • Cinematic mode peaks at 3200x1800 with an equally uncommon low of about 2240x1260, upsampled back to 1800p.
  • The UI renders at 3840x2160 in both modes.
  • The texture streaming problems Series S used to have are now improved.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC Xbox
Graphics modes Free settingsSeries S has two since the 60 FPS update: cinematic and performance
Highest resolution measured 3200x1800 in Series S cinematic mode
Lowest resolution measured Around 2240x1260 in cinematic and around 1344x756 in performance (Series S)
Image reconstruction Temporal upsampling to 1800p in cinematic and to 1080p in performance
Performance mode resolution 1920x1080 at most on Series S
UI resolution 3840x2160 in both Series S modes
Behaviour in the heaviest scene Series X does not go below roughly 2560x1440
Texture streaming Improved on Series S over earlier versions

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Mortal Shell

What resolution does Mortal Shell run at on PS5?

Since patch 1.000.005 it uses a dynamic resolution, peaking at 3200x1800 and bottoming out around 2304x1296, reconstructed to 1800p with temporal upsampling. Before that patch it was a fixed 3200x1800.

Does it run better on PS5 or Xbox Series X?

Both target 1800p, but Series X holds its resolution better: in the heaviest scene of the test it does not drop below roughly 2560x1440, while PS5 falls further.

What modes does Xbox Series S have?

Two, since the 60 FPS update: cinematic, which reaches 3200x1800 and reconstructs to 1800p, and performance, which runs between 1920x1080 and about 1344x756 reconstructed to 1080p.

Were the Series S texture problems fixed?

Yes. The same update that added the two modes improved the texture streaming issues the console had.

Is there data for the PC and PS4 versions?

No. The technical analyses we work from measure PS5, Xbox Series X and Xbox Series S, so we publish no resolution or performance figures for PC or last-gen consoles.