Platform comparison

Monster Hunter Wilds: which platform plays it best?

What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 3platforms compared
  • 22,99 €cheapest key, on PS5
  • 3video comparisons

Quick verdict

The best version of Monster Hunter Wilds is the PC one, and on console PS5 Pro leads.

Best graphics experience PC ray-traced reflections at higher res and the best shadows
Best console experience PS5 Pro 2160p with PSSR and the only console with RT reflections
Cheapest key PS5 22.99 €, against 23.99 € on PC and 32.29 € on Xbox
Mode that reaches 60 FPS Performance dynamic 1080p with FSR (900p typical) at ~60 fps

Why PC wins

PC wins on the two things that separate this game: it has the highest shadow and texturing resolution of any version, and it shares ray-traced reflections with PS5 Pro but renders them at higher resolution. The analysis tested maxed-out settings with ray tracing on cards from the RTX 4060 Ti to the 5090, and concludes that with DLSS any RTX 40 or 50 card runs it maxed out at its recommended resolution. We have no FPS measurements of our own for this game.

On console

On console, PS5 and Series X are identical: three modes at dynamic 1800p with FSR and ~30 FPS, 1440p at ~40 and 1080p at ~60, with typical resolutions of 1620p, 1224p and 900p. PS5 Pro pushes resolution mode to dynamic 2160p with PSSR, is the only console with ray-traced reflections, and improves shadows and draw distance. The analyst calls it the console version to get.

Series S and prices

Series S is left with a single mode at dynamic 1080p with FSR, 900p typical and ~30 FPS, on settings equivalent to everyone else's performance mode. Every console can unlock the frame rate. On price PS5 is cheapest: 22.99 € for the key and 15.99 € for the disc. The PC key is 23.99 € and the Xbox key 32.29 €.

RE Engine still has unfinished business with performance on large maps, and this game is further proof.

Updated 28 Feb 2025

Price on each platform

The best live offer for each version, every price with its format.

Monster Hunter Wilds
Monster Hunter Wilds
€28.55
€25.70 -36% Key
SEPGOC10-10%Copied! Save €14 vs Steam View dealKinguin
See offers at 19 more storesSee 19 stores
Monster Hunter Wilds
Monster Hunter Wilds
€33.63
€30.27 -24% Key
Gocdkeys10-10%Copied! Save €10 vs Microsoft View dealEneba
See offers at 14 more storesSee 14 stores

Monster Hunter Wilds on PS5, PS5 Pro and Xbox Series: graphics comparison

  • PS5, PS5 Pro and Series X have three display modes: resolution, balanced and performance. Series S only has one.
  • All three modes let you unlock the frame rate, and Series S can do the same.
  • PS5 and Series X are identical: dynamic 1800p with FSR (1620p typical) at ~30 FPS in resolution mode.
  • Balanced drops to dynamic 1440p (1224p typical) at ~40 FPS, and performance to dynamic 1080p (900p typical) at ~60.
  • PS5 Pro climbs to dynamic 2160p with PSSR (1800p typical) at ~30 FPS, holds 1440p at ~40 and uses 1080p with PSSR at ~60.
  • PS5 Pro is the only console with ray-traced reflections, turns them off in performance mode, and improves shadows and draw distance over the rest. It is the console version he recommends.
  • Series S stays at dynamic 1080p with FSR (900p typical) at ~30 FPS, on settings close to the performance mode of PS5 and Series X.

Monster Hunter Wilds on PC versus PS5, PS5 Pro and Xbox Series X: graphics comparison

  • The PC version was tested maxed out with ray tracing on, across cards from the RTX 4060 Ti to the 5090 with a Ryzen 9 9950X.
  • PS5 Pro and PC are the only platforms with ray-traced reflections, and PC renders them at higher resolution.
  • The PC version has higher shadow and texturing resolution than any console.
  • With DLSS, he says any RTX 40 or 50 series card runs the game maxed out at its recommended resolution.
  • The three modes on PS5, PS5 Pro and Series X all allow unlocking the frame rate.
  • RE Engine still has unfinished business with large maps, and this game is further proof.

Monster Hunter Wilds in the beta: PS5, PS5 Pro and Xbox Series compared

  • These are figures from the November 2024 beta, not the final release.
  • In the beta, Series X and PS5 gave 2160p at ~35 FPS in resolution mode and 1080p at ~50 FPS in performance.
  • PS5 Pro had no dedicated build and still reached ~45 FPS in resolution and ~65 in performance, peaking at 80 with occasional dips below 60.
  • Series S sat at a typical 1080p and ~40 FPS with no graphics modes, on settings equivalent to everyone else's performance mode.
  • Performance mode mainly cut textures, terrain detail, lighting and draw distance.
  • Frame rates were irregular on every platform, which he put down to the beta build.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox
Graphics modes Free settingsThree: resolution, balanced and performanceThree on Series X · one on Series S
Resolution in resolution mode Dynamic 1800p with FSR (1620p typical) · 2160p with PSSR on PS5 Pro (1800p typical)Dynamic 1800p with FSR on Series X (1620p typical)
FPS in resolution mode ~30~30 on Series X
Resolution in balanced mode Dynamic 1440p with FSR (1224p typical) · 1440p on PS5 Pro (1404p typical)Dynamic 1440p with FSR on Series X (1224p typical)
FPS in balanced mode ~40~40 on Series X
Resolution in performance mode Dynamic 1080p with FSR (900p typical) · 1080p with PSSR on PS5 ProDynamic 1080p with FSR on Series X (900p typical)
FPS in performance mode ~60~60 on Series X
Xbox Series S Dynamic 1080p with FSR (900p typical) at ~30 FPS, on performance-mode settings
Unlockable frame rate YesYes
Ray tracing YesPS5 Pro only, in reflections, and not in performance modeNo
Shadows and texturing Highest resolution of any versionPS5 Pro improves shadows and draw distance over the rest
Upscaling DLSS 4, FSR 4, XeSS 1.3.0FSR · PSSR on PS5 ProFSR
Frame generation DLSS FG, DLSS MFG, FSR FG
HDR YesYes
4K YesYes
120 FPS Yes
Ultrawide Yes
Adjustable field of view Partial
Spatial audio Dolby Atmos and DTS:X
Keyboard and mouse on console Yes
Cross-platform co-op Yes
Cloud saves YesYes
Optimised for the current generation Yes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Monster Hunter Wilds

Which platform does Monster Hunter Wilds look best on?

PC. It has the highest shadow and texturing resolution, and although PS5 Pro also has ray-traced reflections, PC renders them at higher resolution. Among consoles, the best image is PS5 Pro.

How many graphics modes does it have on console?

Three on PS5, PS5 Pro and Xbox Series X: resolution, balanced and performance, running at ~30, ~40 and ~60 FPS. Xbox Series S has only one, at ~30 FPS. All of them can unlock the frame rate.

What resolution does each console run at?

PS5 and Series X share the same numbers: dynamic 1800p with FSR (1620p typical) in resolution, 1440p (1224p) in balanced and 1080p (900p) in performance. PS5 Pro climbs to dynamic 2160p with PSSR (1800p typical) and uses 1440p (1404p) and 1080p in the other two modes.

What does PS5 Pro add over PS5?

It pushes resolution mode to dynamic 2160p with PSSR, is the only console with ray-traced reflections, and improves shadows and draw distance over every other platform. It loses ray tracing in performance mode.

How does it run on Xbox Series S?

With clear cuts. It has a single display mode at dynamic 1080p with FSR (900p typical) and ~30 FPS, on settings close to the performance mode of PS5 and Series X. The frame rate can be unlocked there too.

Does it have ray tracing?

On PC yes, and on console only PS5 Pro, in reflections and outside performance mode. The official Xbox catalogue does not declare ray tracing for this game.

What graphics card do I need on PC?

We have no FPS measurements of our own for this game. The video analysis says that with DLSS any RTX 40 or 50 series card runs it maxed out at its recommended resolution, and it tested everything from an RTX 4060 Ti to a 5090.

Which upscalers does it support?

On PC, DLSS 4, FSR 4 and XeSS 1.3.0, plus frame generation with DLSS FG, DLSS MFG and FSR FG. On console, FSR on PS5, Series X and Series S, and PSSR on PS5 Pro.

Does it run smoothly?

That is its weak spot. The analysis keeps returning to RE Engine's unfinished business with large maps, and back in the November 2024 beta the frame rate was irregular on every platform.

Which one is cheapest?

PS5: the key is 22.99 € and the disc 15.99 €. The PC key goes to 23.99 € and the Xbox key to 32.29 €. Watch out for account offers (11.29 € on PC, 14.26 € on PS5), cheaper because they are not a purchase in your name.