
The best version of Monster Hunter Rise is the PC one, and Switch is still the only one you take out of the house.
PC raises resolution, frame rate and texturing over Switch, draws further into the distance and adds effects the handheld does not have, such as depth of field. And the settings are yours to set: the comparison was captured on an RTX 3080.
Switch renders at around 1344x756 docked and around 960x540 handheld, with the UI always drawn above that. It does not compete on image quality, but it is the only version you play on the sofa and on the train, and the analysis itself says he would still take it for portability.
Both analyses were made on the demo, so the finished game may differ. For the later PS4 and Xbox versions there is no published technical data we can cite, so those columns are left out.
⚠ Every figure here comes from the demo: the game was still in development when it was measured.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | Switch |
|---|---|---|
| Graphics modes | Free settings | Docked and handheld |
| Maximum resolution | Unlocked | Around 1344x756 docked, with the UI at 1920x1080 |
| Handheld resolution | — | Around 960x540, with the UI at 1280x720 |
| Texturing | Better than Switch | Cut back against PC |
| Shadows | Some improved; others at the same level as Switch | Matches PC on part of the shadows |
| Draw distance | Greater than Switch | Shorter than PC |
| Added effects | Depth of field and other post-processing | — |
| Portable play | No | Yes |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC. It raises resolution, frame rate and texturing over Switch, draws further into the distance and adds depth of field and other post-processing. The comparison was captured on an RTX 3080.
Around 1344x756 docked, with the UI drawn at 1920x1080. Handheld it drops to around 960x540, with the UI at 1280x720. These are demo figures.
If you want to play away from the TV, yes: it is the only portable one and the port holds up despite cutting texturing and draw distance. The analysis says he would still take it for portability.
None at all. Those versions came later and there are no published technical analyses with resolutions or frame rates we can cite, so we leave them out of the table.
No, they come from the demo. Both the graphics comparison and the frame rate test were run on a build still in development, so the figures may have changed later.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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