
Of the versions actually measured, Xbox One X gives the best image.
One X counts the most pixels: its dynamic resolution runs between roughly 2133x1200 and 2936x1652, temporal upsampling takes it to 3840x2160, and the UI is drawn at 4K outright. PS4 Pro sits below that, between 1920x1080 and around 2496x1404.
Hook a PS4 Pro up to a 1080p set and the game and UI render at a native 1920x1080, which improves performance in some scenes. Between PS4 and Xbox One there is no argument: both are locked to 1920x1080.
Docked, Switch moves between roughly 1536x864 and 1920x1080; handheld, between about 1024x576 and 1280x720. It is the most cut-back version, and the only one you can take with you.
⚠ The analysis description only details resolutions, so we do not quote frame rates per platform. There is no usable published data for the PC version or for current-generation consoles.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | Xbox | PS4 | Switch |
|---|---|---|---|
| Resolution on the base consoles | A fixed 1920x1080 on Xbox One | A fixed 1920x1080 on PS4 | Dynamic, 1536x864 to 1920x1080 docked |
| Resolution on the mid-gen consoles | One X: dynamic, 2133x1200 to 2936x1652 | PS4 Pro at 2160p output: dynamic, 1920x1080 to 2496x1404 | — |
| Temporal upsampling | Yes on One X, up to 3840x2160 | — | — |
| UI resolution | 3840x2160 on One X | 3840x2160 on PS4 Pro at 2160p output | — |
| Behaviour at 1080p output | — | PS4 Pro renders game and UI at a native 1920x1080 and gains performance in some scenes | — |
| Resolution in handheld | — | — | Dynamic, 1024x576 to 1280x720 |
| Performance with the map off | — | Improves on PS4 Pro | Improves on Switch |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Xbox One X. It counts between roughly 2133x1200 and 2936x1652 and upsamples to 3840x2160, with the UI drawn at 4K. PS4 Pro sits a step below.
Docked it runs a dynamic 1536x864 to 1920x1080; handheld, roughly 1024x576 to 1280x720. It is the most cut-back version, and the only one you can play away from the TV.
Not in resolution: both are locked at 1920x1080 with no dynamic scaling. The gap only opens up when you move to PS4 Pro and Xbox One X.
At 2160p output, a dynamic 1920x1080 to around 2496x1404 with the UI at 3840x2160. At 1080p output, PS4 Pro renders game and UI at a native 1920x1080 and picks up performance in some scenes.
Yes, and it is a specific trick: in one of the scenes tested, turning the map off improves performance on PS4 Pro and on Switch.
No. No analysis publishes resolutions or frame rates for the PC version of this game, so that column stays empty in the table.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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