
There is no good console version of MindsEye: all three sit at 30fps with heavy stutter, and PC is the only place the game breathes.
PS5, PS5 Pro and Xbox Series share one ceiling: 30fps and stuttering the analysis puts on a par with the PS3 and Xbox 360 era. All three lean on dynamic resolution and drop as low as 720p.
The game is listed as PS5 Pro Enhanced, but what it actually gains is a little more texturing, slightly more terrain detail and better shadows. That is the whole list, and the analysis calls the label out.
Series S falls to 430p, drops shadows, cuts lighting and overdoes texturing. It is the version with the least optimisation work of the three.
Our own measurements on the Epic preset give 94-107 fps on an RTX 5090, 77-87 on an RTX 4090 and 60-70 on an RTX 4080. It is the only platform where the game clears the 30fps ceiling the consoles are locked to.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Frame rate on console | — | 30 | 30 |
| Stability | — | Constant stutter | Constant stutter |
| Dynamic resolution | — | Yes | Yes |
| Lowest measured resolution | — | 720p | 720p on Series X · 430p on Series S |
| What PS5 Pro adds | — | Slightly better texturing, terrain detail and shadows | — |
| Series S cutbacks | — | — | Shadows removed, lighting cut back and texturing overdone |
| PS5 Pro Enhanced gains | — | Listed as PS5 Pro Enhanced, but the gains are all but non-existent | — |
| Measured PC performance | Epic preset: RTX 5090 94-107 fps, RTX 4090 77-87, RTX 5080 64-74, RX 7900 XTX 60-72, RTX 4080 60-70 | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Epic quality, across 31 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 5090 32 GB | 94–107 | |
| ASUS GEFORCE RTX 4090 24 GB | 77–87 | |
| ASUS GEFORCE RTX 5080 16 GB | 64–74 | |
| Radeon RX 7900 XTX 24 GB | 60–72 | |
| GEFORCE RTX 4080 16 GB SUPER | 60–71 | |
| GEFORCE RTX 4080 16 GB | 60–70 |
PC. All three console versions are locked to 30fps, with dynamic resolution falling to 720p and constant stutter. On PC, at the Epic preset, an RTX 4080 runs between 60 and 70fps.
Barely. The game is listed as PS5 Pro Enhanced, but what you get is slightly better texturing, terrain detail and shadows. It still runs at 30fps with the same stutter as the rest.
It is the most cut-down version: resolution can fall to 430p, shadows disappear, lighting is trimmed and texturing is overdone. The analysis is blunt about it: there is no optimisation work there.
No. None of the console versions goes above 30fps, not even PS5 Pro or Series X.
On the Epic preset we measured 94-107 fps on an RTX 5090, 77-87 on an RTX 4090, 64-74 on an RTX 5080 and 60-70 on an RTX 4080. We have measured 31 cards on this game in total.
The analysis was made with the latest Build a Rocket Boy hotfix available at the time, and the stutter was still there on every console version.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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