Platform comparison

Marvels SpiderMan 2: which platform plays it best?

What changes between PC, PS5: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

Quick verdict

The best version of Marvel's Spider-Man 2 is the PC one, and on console there is only one option: PS5.

Best graphics experience PC ray tracing, ultrawide and four upscalers, DLSS 4 among them
Best console experience PS5 the only console the game exists on at all
Best performance for the money PC the cheapest key, ahead of PS5
Best on the go ROG Xbox Ally X runs on medium settings; Steam Deck needs low ones

Why PC wins

On PC you set resolution and quality yourself, and that is the edge: ray tracing, HDR, ultrawide, adjustable field of view and four upscalers (DLSS 4, FSR 3.1, XeSS 1.3 and TAAU) with frame generation from both NVIDIA and AMD. We have no measured FPS of our own for this game, so the figure depends on your card.

The two PS5 modes

On PS5 the choice is between two modes. On a 60 Hz TV, quality runs at dynamic 2160p and 30 FPS, and performance drops to dynamic 1440p to hold 60, cutting shadows, traffic, draw distance, reflections and ambient occlusion. A 120 Hz TV opens a third route: quality at dynamic 1800p and 40 FPS, which unlimited VRR pushes to 40-50.

What each one costs

On price, the PC key sits below the PS5 one. Account offers come out far cheaper because they are not a purchase in your name.

Updated 15 Oct 2025

Price on each platform

The best live offer for each version, every price with its format.

No payment fees With payment fees
Marvels SpiderMan 2
Marvels SpiderMan 2
€33.97
€29.59 -51% Key
GCDK14DEAL-14%Copied! Save €30 vs Steam View dealK4G
See offers at 13 more storesSee 13 stores →

Marvel's Spider-Man 2 on PS5: quality mode versus performance mode

  • PS5 has two display modes: quality and performance.
  • On a 60 Hz TV, quality runs at dynamic 2160p, dropping as low as 1656p, at 30 FPS.
  • Performance mode sits at dynamic 1440p, with lows of 1260p, and holds 60 FPS.
  • That mode cuts resolution, shadow filtering, traffic and pedestrian density, draw distance, reflections and ambient occlusion.
  • At 120 Hz, quality mode lowers the rendering resolution to dynamic 1800p in exchange for 40 FPS.
  • The 120 Hz mode supports VRR with two settings: soft, which keeps the rendering resolution, and unlimited, which raises the frame rate by widening the dynamic resolution range downwards.
  • With unlimited VRR the game runs at 40-50 FPS in quality and 60-80 FPS in performance.

Marvel's Spider-Man 2 on ROG Xbox Ally X, Steam Deck and PS5: graphics comparison

  • The comparison puts two handheld PCs, ROG Xbox Ally X and Steam Deck, against the PS5 version.
  • Steam Deck runs on low and very low settings. The Ally X runs on medium, closer to the original PS5 settings in performance mode.
  • Ray tracing is off on both handhelds.
  • His frame generation rule: turn it on above 40 FPS and never below 35. If the game cannot hit that natively, drop settings instead.
  • Spider-Man 2 is one of the most demanding PlayStation Studios games right now, and the ROG Xbox Ally X result surprises him.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5
Graphics modes Free settingsTwo: quality and performance
Resolution in quality mode —Dynamic 2160p (1944p-1656p)
FPS in quality mode —30
Resolution in performance mode —Dynamic 1440p (1440p-1260p)
FPS in performance mode —60
Quality mode at 120 Hz —Dynamic 1800p (1620p-1440p) at 40 FPS
Performance mode at 120 Hz —Dynamic 1440p (1296p-1080p) at 60 FPS
VRR —Yes, at 120 Hz, soft or unlimited
FPS with unlimited VRR —40-50 in quality · 60-80 in performance
What performance mode cuts —Resolution, shadow filtering, traffic and pedestrians, draw distance, reflections and ambient occlusion
Ray tracing Yes—
HDR Yes—
Upscaling DLSS 4, FSR 3.1, XeSS 1.3 and TAAU—
Frame generation DLSS FG, DLSS MFG and FSR FG—
120 FPS Yes—
Ultrawide Yes—
Adjustable field of view Yes—
Cloud saves Yes—

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about Marvels SpiderMan 2

Which platform does Marvel's Spider-Man 2 look best on?

PC. It is the only version with free resolution and quality, declared ray tracing, ultrawide, adjustable field of view and upscaling through DLSS 4, FSR 3.1, XeSS 1.3 and TAAU. On console, PS5 is the only option.

How many graphics modes does it have on PS5?

Two: quality and performance. On a 60 Hz TV, quality runs at dynamic 2160p with 30 FPS and performance at dynamic 1440p with 60 FPS.

What does performance mode cut on PS5?

Rendering resolution, shadow filtering, traffic and pedestrian density, draw distance, reflections and ambient occlusion.

What changes on a 120 Hz TV?

Two more configurations appear. Quality mode moves to dynamic 1800p and 40 FPS, and performance stays at dynamic 1440p with 60 FPS, though its resolution lows go further down than at 60 Hz.

Does the PS5 version support VRR?

Yes, inside the 120 Hz mode, with two settings. Soft VRR gives a solid frame rate without touching the rendering resolution. Unlimited pushes it to 40-50 FPS in quality and 60-80 in performance, at the cost of a lower dynamic resolution range.

Does it have ray tracing?

On PC yes, according to PCGamingWiki. Our sources publish no figure for the PS5 version, so we do not claim it.

Which upscalers does the PC version support?

DLSS 4, FSR 3.1, XeSS 1.3 and TAAU, plus frame generation through DLSS FG, DLSS MFG and FSR FG.

Can it run on a handheld PC?

Yes, and it has been tested. Steam Deck needs low and very low settings; the ROG Xbox Ally X runs on medium, closer to PS5 in performance mode. Ray tracing is off on both.

Which one is cheapest?

The cheapest key is on PC. Above it sits PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.

Is there an Xbox or Nintendo version?

No. Marvel's Spider-Man 2 is only on PS5 and PC.