Platform comparison

MARVEL Tokon Fighting Souls: which platform plays it best?

What changes between PC, PS5: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 2platforms compared
  • 43,99 €cheapest key, on PC
  • 2video comparisons

Quick verdict

The best version of Marvel Tōkon: Fighting Souls is the PS5 Pro one; the PC build is not there yet.

Best graphics experience PS5 Pro PSSR gives it a cleaner image than PS5 and than a stuttering PC
Best console experience PS5 Pro locked 60 FPS and the better image of the two PlayStations
Best for the money PS5 the same locked 60 FPS as the Pro, just as solid

Why PlayStation leads

PS5 and PS5 Pro run at a locked 60 FPS with solid performance. The only thing separating them is PSSR, which hands the Pro better image quality. In a fighting game, where a frame rate that never moves is the whole point, that is enough to put them ahead.

The PC situation

On PC the frame rate is locked at 60 FPS too, offline and online, but the analysis finds stuttering and overall optimisation that falls short. As things stand it is not the version to pick, though patches could change that.

What we do not know

No analysis publishes native resolutions or per-GPU frame rates for this game, so those cells stay empty. There is no Xbox catalogue entry and no PCGamingWiki data either.

The PC version still carries stuttering and weak optimisation: pick it expecting patches.

Updated 17 Aug 2026

Price on each platform

The best live offer for each version, every price with its format.

Marvel Tōkon: Fighting Souls on PS5, PS5 Pro and PC: graphics comparison

  • PS5 and PS5 Pro offer a single display mode, running at a locked 60 FPS.
  • The main and probably only difference between PS5 and PS5 Pro is PSSR, which gives the Pro better image quality.
  • On PC the frame rate is also locked at 60 FPS, both offline and online.
  • The PC version suffers from stuttering and its overall optimisation leaves a lot to be desired right now.
  • With PS5 delivering solid performance, the PC version is not the one he would recommend at this point.

Marvel Tōkon: Fighting Souls, technical review on PS5, PS5 Pro and PC

  • The game runs on Unreal Engine 5 with the 2.5D cel-shaded anime look Arc System Works uses in its modern Guilty Gear and Dragon Ball fighters.
  • The review measures performance and latency on PS5 and PS5 Pro before comparing visuals, resolution and effects between them.
  • It also covers backdrops and engine features, and tests how the PC version scales along with its issues.
  • Testing was done with review code from PlayStation UK and the open beta held at the end of July.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5
Graphics modes Free settingsOne only
Frame rate Locked at 60 in offline and online playLocked at 60 on PS5 and PS5 Pro
Upscaling PSSR on PS5 Pro
Difference between PS5 and PS5 Pro PSSR, for better image quality on PS5 Pro
Stability Stuttering issuesSolid performance
Engine Unreal Engine 5Unreal Engine 5

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about MARVEL Tokon Fighting Souls

Which platform does Marvel Tōkon: Fighting Souls look best on?

PS5 Pro. It is the only version using PSSR, which puts its image quality above PS5. PC could go further, but today it carries stuttering and weak overall optimisation.

What frame rate does it run at?

A locked 60 everywhere: PS5, PS5 Pro and PC, and on PC both offline and online. There are no graphics modes to choose from on console.

Is PS5 Pro worth it over PS5?

The only difference the analysis finds is PSSR, which improves image quality on the Pro. Performance is identical on both: a locked 60 FPS and solid behaviour throughout.

Is the PC version in good shape?

Not entirely, for now. The frame rate is locked at 60 FPS, but there is stuttering and the general optimisation falls short, so the analysis does not recommend it at this point.

Do we know what resolution it runs at?

No. No analysis publishes native resolutions for this game, so we do not print numbers. What is measured is the frame rate and the use of PSSR on PS5 Pro.