
The best version of Marvel Tōkon: Fighting Souls is the PS5 Pro one; the PC build is not there yet.
PS5 and PS5 Pro run at a locked 60 FPS with solid performance. The only thing separating them is PSSR, which hands the Pro better image quality. In a fighting game, where a frame rate that never moves is the whole point, that is enough to put them ahead.
On PC the frame rate is locked at 60 FPS too, offline and online, but the analysis finds stuttering and overall optimisation that falls short. As things stand it is not the version to pick, though patches could change that.
No analysis publishes native resolutions or per-GPU frame rates for this game, so those cells stay empty. There is no Xbox catalogue entry and no PCGamingWiki data either.
⚠ The PC version still carries stuttering and weak optimisation: pick it expecting patches.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 |
|---|---|---|
| Graphics modes | Free settings | One only |
| Frame rate | Locked at 60 in offline and online play | Locked at 60 on PS5 and PS5 Pro |
| Upscaling | — | PSSR on PS5 Pro |
| Difference between PS5 and PS5 Pro | — | PSSR, for better image quality on PS5 Pro |
| Stability | Stuttering issues | Solid performance |
| Engine | Unreal Engine 5 | Unreal Engine 5 |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PS5 Pro. It is the only version using PSSR, which puts its image quality above PS5. PC could go further, but today it carries stuttering and weak overall optimisation.
A locked 60 everywhere: PS5, PS5 Pro and PC, and on PC both offline and online. There are no graphics modes to choose from on console.
The only difference the analysis finds is PSSR, which improves image quality on the Pro. Performance is identical on both: a locked 60 FPS and solid behaviour throughout.
Not entirely, for now. The frame rate is locked at 60 FPS, but there is stuttering and the general optimisation falls short, so the analysis does not recommend it at this point.
No. No analysis publishes native resolutions for this game, so we do not print numbers. What is measured is the frame rate and the use of PSSR on PS5 Pro.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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