
Lost Judgment is at its most complete on PC, and within PlayStation the real jump is PS5.
The PC version reaches 4K, supports both 60 and 120 FPS and is the only one with software upscaling: DLSS 2.4, FSR 1.0 and 2.1, and XeSS 1.1. It also exposes field of view and anisotropic filtering, which no console version offers.
PS5 doubles the frame rate of PS4 and PS4 Pro, both stuck at 30, and pushes the resolution to 1440p. It also improves environment textures, shadow resolution and anisotropic filtering, and it loads three times faster than PS4.
The Xbox catalogue lists the Series build as optimised for the current generation, with 4K and 60 FPS support. There is no measured technical analysis of that version, so we cannot put it frame by frame against PS5.
⚠ The PlayStation figures come from the pre-release demo; the shipping build may differ.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Maximum resolution | 4K | 1440p | 4K | 900p on PS4 · 1080p on PS4 Pro |
| Frame rate | 60 and 120 supported | 60 | 60 | 30 |
| 120 FPS | Yes | — | — | — |
| Upscaling | DLSS 2.4, FSR 1.0, FSR 2.1 and XeSS 1.1 | — | — | — |
| Ray tracing | No | — | — | — |
| HDR | No | — | — | — |
| Ultrawide | Limited | — | — | — |
| Adjustable field of view | Yes | — | — | — |
| Anisotropic filtering | Yes | Better than on PS4 and PS4 Pro | — | Below PS5 |
| Vsync | Yes | — | — | — |
| Environment textures | — | Better than on PS4 and PS4 Pro | — | Below PS5 |
| Shadows | — | Slightly higher resolution than PS4 and PS4 Pro | — | Below PS5 |
| Loading times | — | Three times faster than PS4 | — | Three times slower than PS5 |
| Install size | — | 14.96 GB | — | 12.09 GB on PS4 and PS4 Pro |
| Optimised for the current generation | — | — | Yes | — |
| Cloud saves | Yes | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC. It is the only version that reaches 4K with 120 FPS support and upscaling through DLSS 2.4, FSR 1.0 and 2.1 and XeSS 1.1. On console, the best measured image is PS5's, at 1440p.
It goes from 900p and 1080p up to 1440p, and from 30 to 60 FPS. It also improves environment textures, shadow resolution and anisotropic filtering, and loads three times faster than PS4.
No. PCGamingWiki lists no ray tracing on the PC version, and there is no record of it on the console versions either.
On PC, yes: PCGamingWiki confirms both 60 and 120 FPS support. On Xbox Series, the catalogue only lists 60 FPS.
Upscaling via DLSS 2.4, FSR 1.0 and 2.1 and XeSS 1.1, adjustable field of view, anisotropic filtering, vsync and Steam Cloud saves. Ultrawide support is limited and there is no HDR.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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