
Lies of P: which platform plays it best?
What changes between PC, PS5, Xbox, PS4: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The best version of Lies of P is the PC one. On console, Series X and PS5 are level and Series X edges it on stability.
Why PC wins
PC is the only version with free settings, ultrawide, FSR 3.1 and DLSS 3.1, and the game runs light: of the 27 cards we measured on the Very high preset, an RTX 4090 gives 317-376 FPS at 1080p and a Radeon RX 6900 XT still holds 196-220.
PS5 and Series X
PS5 and Series X share the same numbers: 2160p at 30 FPS in quality, 2160p at 60 in performance, and a quality mode with HFR at 40 FPS if your display does 120 Hz. The gap is in how they hold up: Series X runs a little steadier and PS5 stutters slightly more.
Series S and PS4
Below that, Series S gets a single mode at 1440p and 40 FPS, with cuts to reflections, shadows and terrain, and dips to 30. PS4 runs at 1080p and around 40 FPS, unevenly and with no way to lock the frame rate.
⚠ All of these figures come from two analyses made with the demo, so the final build may differ.
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Lies of P on PS5, Xbox Series and PC: graphics comparison
- The comparison was made with the demo, so the final quality may differ.
- PS5 and Series X have two modes: quality at 2160p and 30 FPS, reconstructed from 1440p, and performance at 2160p and 60 FPS, from 1080p.
- Both add a quality mode with HFR: 2160p at 40 FPS if your display does 120 Hz.
- Quality mode raises resolution, reflections and shadows over performance mode.
- Series S only has one mode in this demo: 1440p at 40 FPS, reconstructed from 972p, with cuts to reflections, shadows and terrain detail, and dips to 30 FPS.
- Performance on Series X is a little steadier than on PS5, which stutters slightly more.
- Load times are almost level, with a minimal edge for PC and then PS5, and PC optimisation is good even without dedicated drivers.
Lies of P on PS4, PS4 Pro and PS5: graphics comparison
- This one was also made with the demo, so the figures may change in the final build.
- PS4 runs at 1080p and around 40 FPS, reconstructed from 900p; PS4 Pro climbs to 1440p and around 50 FPS, from 1080p.
- PS4 and PS4 Pro lower quality across the board, and the cuts show most in texturing and terrain detail.
- PS5 improves shadows and draw distance, and adds the quality mode with HFR at 40 FPS on 120 Hz displays.
- Performance on PS4 and PS4 Pro is uneven, and he misses an option to lock the frame rate.
- Load times on PS5 are half those of PS4, though still slow by current standards.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | Quality and performance | Two on Series X · one on Series S | — |
| Resolution in quality mode | Unlocked (4K tested) | 2160p reconstructed from 1440p | 2160p from 1440p on Series X · 1440p from 972p on Series S | 1080p reconstructed from 900p |
| Resolution in performance mode | — | 2160p reconstructed from 1080p | 2160p from 1080p on Series X | — |
| FPS in quality mode | — | 30 | 30 on Series X · 40 in the single Series S mode | ~40 |
| FPS in performance mode | — | 60 | 60 on Series X | — |
| Quality mode with HFR | — | 2160p at 40 FPS on a 120 Hz display | 2160p at 40 FPS on a 120 Hz display, Series X | — |
| Stability | Good, even without dedicated drivers | Stutters a little more than Series X | Slightly steadier than PS5 · Series S dips to 30 FPS at times | Uneven, with no way to lock the frame rate |
| Load times | The shortest | Second shortest | Practically level with PS5 | Twice as long as on PS5 |
| What gets cut | — | — | Reflections, shadows and terrain detail on Series S | Texturing and terrain detail |
| HDR | Yes | — | Yes | — |
| Ray tracing | No | — | — | — |
| Optimised for the current generation | — | — | Yes | — |
| 4K support | Yes | — | Yes | — |
| 120 FPS | Yes | — | — | — |
| Upscaling | FSR 3.1, DLSS 3.1 | — | — | — |
| Frame generation | FSR FG | — | — | — |
| Ultrawide | Yes | — | — | — |
| Adjustable field of view | Partial | — | — | — |
| Anisotropic filtering | Yes | — | — | — |
| Cloud saves | Yes | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC performance
FPS measured at 1080p on Very high quality, across 27 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 317–376 | |
| AORUS Radeon RX 7900 XTX 24 GB | 252–285 | |
| MSI GEFORCE RTX 4080 16 GB | 249–279 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 221–241 | |
| Radeon RX 6950 XT 16 GB | 212–238 | |
| Radeon RX 6900 XT 16 GB | 196–220 |
Frequently asked questions about Lies of P
Which platform does Lies of P look best on?
PC, the only one with free resolution and quality, ultrawide support and FSR 3.1 or DLSS 3.1 upscaling. Among consoles, PS5 and Xbox Series X are level: 2160p at 30 FPS in quality and 2160p at 60 in performance.
How many graphics modes does it have on console?
Two on PS5 and Series X, quality and performance, plus a quality mode with HFR at 40 FPS if your display does 120 Hz. Xbox Series S only gets one.
How many FPS does it run at on console?
In quality mode, 30 on PS5 and Series X; in performance, 60. Series S runs at 40 FPS in its single mode, dipping to 30 at times, and PS4 hovers around 40 unevenly. These are figures observed in two video analyses made with the demo, not a measurement of ours.
Does it run better on PS5 or Xbox Series X?
Both deliver the same resolutions and the same frame rates. The difference is stability: Series X holds up slightly better and PS5 stutters a little more.
What is the quality mode with HFR?
A third setting on PS5 and Series X that lifts the quality mode frame rate to 40 FPS at 2160p, as long as your display supports 120 Hz. Performance mode stays at its 60 FPS.
Is the PS4 version worth it?
Only if you have no other option. It runs at 1080p reconstructed from 900p and hovers around 40 FPS, but performance is uneven and there is no way to lock the frame rate. PS4 Pro climbs to 1440p and around 50 FPS. The cuts against PS5 show most in texturing and terrain detail.
What is the difference between Xbox Series X and Series S?
Series X has two modes at 2160p; Series S gets a single one at 1440p reconstructed from 972p, with 40 FPS that dip to 30 at times and cuts to reflections, shadows and terrain detail.
Does it have ray tracing?
No. PCGamingWiki does not list it for the PC version, and no figure is published for the console versions.
What graphics card do I need on PC?
Not much. Of the 27 cards we measured on the Very high preset, an RTX 4090 gives 317-376 FPS at 1080p, an RTX 4070 Ti 221-241 and a Radeon RX 6900 XT 196-220. On the requirements page you can pick yours and see the figure.
Which one is cheapest?
The cheapest key is on PC. Above it sit Xbox, PS5 and PS4. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.