
The best version of Lies of P is the PC one. On console, Series X and PS5 are level and Series X edges it on stability.
PC is the only version with free settings, ultrawide, FSR 3.1 and DLSS 3.1, and the game runs light: of the 27 cards we measured on the Very high preset, an RTX 4090 gives 317-376 FPS at 1080p and a Radeon RX 6900 XT still holds 196-220.
PS5 and Series X share the same numbers: 2160p at 30 FPS in quality, 2160p at 60 in performance, and a quality mode with HFR at 40 FPS if your display does 120 Hz. The gap is in how they hold up: Series X runs a little steadier and PS5 stutters slightly more.
Below that, Series S gets a single mode at 1440p and 40 FPS, with cuts to reflections, shadows and terrain, and dips to 30. PS4 runs at 1080p and around 40 FPS, unevenly and with no way to lock the frame rate.
⚠ All of these figures come from two analyses made with the demo, so the final build may differ.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 |
|---|---|---|---|---|
| Graphics modes | Free settings | Quality and performance | Two on Series X · one on Series S | — |
| Resolution in quality mode | Unlocked (4K tested) | 2160p reconstructed from 1440p | 2160p from 1440p on Series X · 1440p from 972p on Series S | 1080p reconstructed from 900p |
| Resolution in performance mode | — | 2160p reconstructed from 1080p | 2160p from 1080p on Series X | — |
| FPS in quality mode | — | 30 | 30 on Series X · 40 in the single Series S mode | ~40 |
| FPS in performance mode | — | 60 | 60 on Series X | — |
| Quality mode with HFR | — | 2160p at 40 FPS on a 120 Hz display | 2160p at 40 FPS on a 120 Hz display, Series X | — |
| Stability | Good, even without dedicated drivers | Stutters a little more than Series X | Slightly steadier than PS5 · Series S dips to 30 FPS at times | Uneven, with no way to lock the frame rate |
| Load times | The shortest | Second shortest | Practically level with PS5 | Twice as long as on PS5 |
| What gets cut | — | — | Reflections, shadows and terrain detail on Series S | Texturing and terrain detail |
| HDR | Yes | — | Yes | — |
| Ray tracing | No | — | — | — |
| Optimised for the current generation | — | — | Yes | — |
| 4K support | Yes | — | Yes | — |
| 120 FPS | Yes | — | — | — |
| Upscaling | FSR 3.1, DLSS 3.1 | — | — | — |
| Frame generation | FSR FG | — | — | — |
| Ultrawide | Yes | — | — | — |
| Adjustable field of view | Partial | — | — | — |
| Anisotropic filtering | Yes | — | — | — |
| Cloud saves | Yes | — | Yes | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Very high quality, across 27 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 317–376 | |
| AORUS Radeon RX 7900 XTX 24 GB | 252–285 | |
| MSI GEFORCE RTX 4080 16 GB | 249–279 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 221–241 | |
| Radeon RX 6950 XT 16 GB | 212–238 | |
| Radeon RX 6900 XT 16 GB | 196–220 |
PC, the only one with free resolution and quality, ultrawide support and FSR 3.1 or DLSS 3.1 upscaling. Among consoles, PS5 and Xbox Series X are level: 2160p at 30 FPS in quality and 2160p at 60 in performance.
Two on PS5 and Series X, quality and performance, plus a quality mode with HFR at 40 FPS if your display does 120 Hz. Xbox Series S only gets one.
In quality mode, 30 on PS5 and Series X; in performance, 60. Series S runs at 40 FPS in its single mode, dipping to 30 at times, and PS4 hovers around 40 unevenly. These are figures observed in two video analyses made with the demo, not a measurement of ours.
Both deliver the same resolutions and the same frame rates. The difference is stability: Series X holds up slightly better and PS5 stutters a little more.
A third setting on PS5 and Series X that lifts the quality mode frame rate to 40 FPS at 2160p, as long as your display supports 120 Hz. Performance mode stays at its 60 FPS.
Only if you have no other option. It runs at 1080p reconstructed from 900p and hovers around 40 FPS, but performance is uneven and there is no way to lock the frame rate. PS4 Pro climbs to 1440p and around 50 FPS. The cuts against PS5 show most in texturing and terrain detail.
Series X has two modes at 2160p; Series S gets a single one at 1440p reconstructed from 972p, with 40 FPS that dip to 30 at times and cuts to reflections, shadows and terrain detail.
No. PCGamingWiki does not list it for the PC version, and no figure is published for the console versions.
Not much. Of the 27 cards we measured on the Very high preset, an RTX 4090 gives 317-376 FPS at 1080p, an RTX 4070 Ti 221-241 and a Radeon RX 6900 XT 196-220. On the requirements page you can pick yours and see the figure.
The cheapest key is on PC. Above it sit Xbox, PS5 and PS4. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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