Platform comparison

LEGO Star Wars The Skywalker Saga: which platform plays it best?

What changes between PC, PS5, Xbox, PS4, Switch: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.

  • 5platforms compared
  • 5,99 €cheapest key, on PC
  • 3video comparisons

Quick verdict

PC takes the best image in LEGO Star Wars: The Skywalker Saga, and on console Xbox Series X clearly beats PS5.

Best graphics experience PC better reflections and less pop-in with everything maxed
Best console experience Xbox Series X dynamic 2160p in both modes and none of the PS5 tearing
Best for the money PC the cheapest keys and the longest list of offers

Why PC wins

Maxed out, PC matches the consoles on shadows, textures, ambient occlusion and draw distance, and pulls ahead on reflections and pop-in. It also loads slightly faster than PS5. The gap is not huge, but it is the version with no ceiling.

Series X against PS5

This is one of the few games where the gap between the two consoles is large. Series X holds a dynamic 2160p in both modes, commonly 1872p at 60 FPS, while PS5 drops to a dynamic 1440p commonly landing at 1368p. In Maz’s Castle, PS5 often sits at 1080p and Series X at 1440p, and on top of that PS5 tears and drops frames in large areas.

Series S and Switch

Series S stays at a dynamic 1260p in both of its modes, and the analysis reckons the 30 FPS one could have reached 1440p comfortably. Switch cuts back almost everywhere (textures, lighting, assets, shadows, post-processing) but holds a perfect 30 FPS at 720p docked and 576p handheld.

The cutscene stutter shows on all three consoles and comes from how those scenes are animated, not from the frame rate.

Updated 16 Apr 2022

Price on each platform

The best live offer for each version, every price with its format.

LEGO Star Wars: The Skywalker Saga on PS5, Xbox Series and PC

  • PS5 runs at a dynamic 2160p and 30 FPS (commonly 1980p) or a dynamic 1440p and 60 FPS (commonly 1368p).
  • Series X offers a dynamic 2160p in both modes, commonly 2160p at 30 FPS and 1872p at 60 FPS. Series S stays at a dynamic 1260p in both.
  • The PC version was tested with every setting maxed out.
  • All versions share the same quality of shadows, textures, ambient occlusion and draw distance.
  • PC has a slight edge in reflections and suffers less pop-in.
  • This time Series X has a clear advantage over PS5, in both performance and resolution.
  • PS5 suffers tearing and frame rate drops in some large areas.
  • His verdict: Series X is the best optimised platform; PS5 and Series S perform well, but could be better.

LEGO Star Wars: The Skywalker Saga on PS5 versus Xbox Series

  • He tested version 1.000.004 on PS5 and 1.0.0.8 on the Xbox Series consoles.
  • In the 60 FPS mode, PS5 scales between 3456x1944 and 1920x1080, and counts at the top figure are rare.
  • Series X in that same mode runs from 3840x2160 down to 1920x1080, and there the rare figure is 1080p.
  • Series X's resolution advantage over PS5 is unusually large: in Maz's Castle, PS5 often sits at 1080p while Series X often renders at 1440p.
  • In the 30 FPS mode, PS5 runs from 3840x2160 to 2560x1440 and Series X from 3840x2160 to 3456x1944.
  • Series S moves between 2094x1178 and 1248x1080 at 60 FPS, and between 2176x1224 and 2048x1152 at 30 FPS.
  • All three consoles render the UI at 3840x2160.
  • Cutscenes stutter because of how they are animated, and the performance problems on PS5 in the Tatooine levels vary from run to run.

LEGO Star Wars: The Skywalker Saga on Switch, PS5 and PS4

  • Switch runs at 720p and 30 FPS docked and 576p and 30 FPS handheld. PS4 sits at 1080p and 30 FPS.
  • Switch cuts back in almost every area: textures, lighting, asset count, draw distance, shadows and post-processing effects.
  • Even with those cuts he rates the Switch version a decent option, with a perfect 30 FPS frame rate.
  • The 30 FPS mode on PS5 improves resolution, some textures and reflections, but at 60 Hz those 30 FPS never feel smooth.
  • PS5 suffers tearing and drops in the 60 FPS mode in open environments.

Full platform comparison

Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.

Feature PC PS5 Xbox PS4 Switch
Graphics modes Free settingsTwo: 30 and 60 FPSTwo: 30 and 60 FPS on Series X and Series S
Resolution in 30 FPS mode Dynamic 2160p (commonly 1980p)Dynamic 2160p on Series X · dynamic 1260p on Series S (commonly 1152p)1080p720p docked · 576p handheld
Resolution in 60 FPS mode Dynamic 1440p (commonly 1368p)Dynamic 2160p on Series X (commonly 1872p) · dynamic 1260p on Series S
Lowest resolution in 60 FPS mode 1920x10801920x1080 on Series X · 1248x1080 on Series S
Frame rate Unlocked30 or 6030 or 603030
UI rendered at 2160p Yessi on Series X and Series S
Reflections Slightly better than on console
Pop-in Lower than on console
Shadows, textures, ambient occlusion and draw distance Same as consoleSame as PCSame as PC
Tearing and drops si, in large areas
Loading times Slightly faster than PS5Slightly faster than PS5
What gets cut Textures, lighting, asset count, draw distance, shadows and post-processing
Stability A perfect 30 FPS
Stutter in cutscenes YesYes

Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.

Frequently asked questions about LEGO Star Wars The Skywalker Saga

Which platform does LEGO Star Wars: The Skywalker Saga look best on?

PC with everything maxed, though the gap is small: it shares shadow, texture, ambient occlusion and draw distance quality with the consoles, and only wins on reflections and pop-in. On console, the best is Xbox Series X.

Does it run better on PS5 or Xbox Series X?

Xbox Series X, by a clear margin. Series X holds a dynamic 2160p in both modes (commonly 1872p at 60 FPS) against a dynamic 1440p on PS5 in its 60 FPS mode. PS5 also tears and drops frames in large areas.

How many graphics modes does it have?

Two on PS5, Xbox Series X and Xbox Series S: one at 30 FPS and one at 60 FPS. On PS5 the 30 FPS mode improves resolution, some textures and reflections, though at 60 Hz it never feels smooth.

Is the Switch version worth it?

As a portable option, yes. It cuts back almost everywhere (textures, lighting, assets, draw distance, shadows and post-processing) and runs at 720p docked and 576p handheld, but it holds a perfect 30 FPS.

And on PS4?

It runs at 1080p and 30 FPS. There are no modes to choose from, so it sits below what PS5 and Xbox Series offer, but above the cutbacks on Switch.

Why do the cutscenes stutter?

Because of how they are animated, not because of the game frame rate. It happens on all three consoles analysed and switching graphics mode does not fix it.