
PC takes the best image in LEGO Star Wars: The Skywalker Saga, and on console Xbox Series X clearly beats PS5.
Maxed out, PC matches the consoles on shadows, textures, ambient occlusion and draw distance, and pulls ahead on reflections and pop-in. It also loads slightly faster than PS5. The gap is not huge, but it is the version with no ceiling.
This is one of the few games where the gap between the two consoles is large. Series X holds a dynamic 2160p in both modes, commonly 1872p at 60 FPS, while PS5 drops to a dynamic 1440p commonly landing at 1368p. In Maz’s Castle, PS5 often sits at 1080p and Series X at 1440p, and on top of that PS5 tears and drops frames in large areas.
Series S stays at a dynamic 1260p in both of its modes, and the analysis reckons the 30 FPS one could have reached 1440p comfortably. Switch cuts back almost everywhere (textures, lighting, assets, shadows, post-processing) but holds a perfect 30 FPS at 720p docked and 576p handheld.
⚠ The cutscene stutter shows on all three consoles and comes from how those scenes are animated, not from the frame rate.
The best live offer for each version, every price with its format.
Create your free account to save the alert, or just leave us your email and we'll notify you when it drops below your price.
Payment fees not included.
See every price for LEGO Star Wars The Skywalker Saga on all platforms →
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 | Switch |
|---|---|---|---|---|---|
| Graphics modes | Free settings | Two: 30 and 60 FPS | Two: 30 and 60 FPS on Series X and Series S | — | — |
| Resolution in 30 FPS mode | — | Dynamic 2160p (commonly 1980p) | Dynamic 2160p on Series X · dynamic 1260p on Series S (commonly 1152p) | 1080p | 720p docked · 576p handheld |
| Resolution in 60 FPS mode | — | Dynamic 1440p (commonly 1368p) | Dynamic 2160p on Series X (commonly 1872p) · dynamic 1260p on Series S | — | — |
| Lowest resolution in 60 FPS mode | — | 1920x1080 | 1920x1080 on Series X · 1248x1080 on Series S | — | — |
| Frame rate | Unlocked | 30 or 60 | 30 or 60 | 30 | 30 |
| UI rendered at 2160p | — | Yes | si on Series X and Series S | — | — |
| Reflections | Slightly better than on console | — | — | — | — |
| Pop-in | Lower than on console | — | — | — | — |
| Shadows, textures, ambient occlusion and draw distance | Same as console | Same as PC | Same as PC | — | — |
| Tearing and drops | — | si, in large areas | — | — | — |
| Loading times | Slightly faster than PS5 | — | Slightly faster than PS5 | — | — |
| What gets cut | — | — | — | — | Textures, lighting, asset count, draw distance, shadows and post-processing |
| Stability | — | — | — | — | A perfect 30 FPS |
| Stutter in cutscenes | — | Yes | Yes | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC with everything maxed, though the gap is small: it shares shadow, texture, ambient occlusion and draw distance quality with the consoles, and only wins on reflections and pop-in. On console, the best is Xbox Series X.
Xbox Series X, by a clear margin. Series X holds a dynamic 2160p in both modes (commonly 1872p at 60 FPS) against a dynamic 1440p on PS5 in its 60 FPS mode. PS5 also tears and drops frames in large areas.
Two on PS5, Xbox Series X and Xbox Series S: one at 30 FPS and one at 60 FPS. On PS5 the 30 FPS mode improves resolution, some textures and reflections, though at 60 Hz it never feels smooth.
As a portable option, yes. It cuts back almost everywhere (textures, lighting, assets, draw distance, shadows and post-processing) and runs at 720p docked and 576p handheld, but it holds a perfect 30 FPS.
It runs at 1080p and 30 FPS. There are no modes to choose from, so it sits below what PS5 and Xbox Series offer, but above the cutbacks on Switch.
Because of how they are animated, not because of the game frame rate. It happens on all three consoles analysed and switching graphics mode does not fix it.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
We use cookies to provide you with the best experience on our website. You can review our privacy policy By clicking "Accept All", you agree to the use of all cookies.
Share Gocdkeys URLs on gaming websites/forums, and we will grant you +120 Tickets
How does it work?
Received. Give us 48 hours to verify it and send you your tickets.
Set Price Alert
{game_name} for {game_platform}
We will notify you when...
Alert created successfully!
Error creating the alert!
The minimum price cannot be higher than the original price
The minimum price cannot be empty
The minimum price is not valid
You already have an alert created for this game
Choose which cookies we may use. Turning a category off deletes the cookies we can reach from your browser.
Some cookies are set by third parties on their own domains and can only be removed from your browser settings or through each provider's own opt-out.