
The best version of John Carpenter’s Toxic Commando is the PC one, and on console PS5 Pro leads.
PC starts from settings above every other version and adds DLSS 4, which on an RTX 50 card pushes the game past 150 FPS with everything maxed out and a 2160p output. The catch is a known glitch: at times shadows simply fail to be projected.
PS5, PS5 Pro and Xbox Series X share two display modes, and quality raises shadows, textures, level of detail and post-processing. PS5 Pro’s specific advantage is that it holds a higher average resolution than the rest. Frame rate holds up well except at peaks of visual load.
Series S has no modes to pick from: it uses a configuration close to performance mode but with the frame rate locked at 30 FPS. It is the version with the least headroom of the group.
⚠ The unprojected shadows glitch belongs to the PC version and no setting fixes it.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Two | Two on Series X · none on Series S |
| What quality mode raises | — | Shadows, textures, level of detail and post-processing | Shadows, textures, level of detail and post-processing |
| Frame rate stability | — | Stable except in heavy visual load moments | Stable except in heavy visual load moments |
| FPS on Series S | — | — | 30, locked |
| Series S settings | — | — | Equivalent to performance mode |
| Average resolution | — | Highest on PS5 Pro | — |
| Graphics settings | Above every other version | — | — |
| Upscaling | DLSS 4 | — | — |
| FPS maxed out with a 2160p output | Above 150 on RTX 50 with DLSS 4 | — | — |
| Known glitches | There are moments where shadows are not projected | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC, which runs settings above every other version and supports DLSS 4. On console, the best image is PS5 Pro, holding the highest average resolution.
Two on PS5, PS5 Pro and Xbox Series X: a quality one with better shadows, textures, level of detail and post-processing, and a performance one. Xbox Series S has none.
It uses a configuration close to performance mode, but with the frame rate locked at 30 FPS and no way to change it. It is the most limited of the versions analysed.
Yes in both console modes, except at specific points of heavy visual load. On PC, an RTX 50 card with DLSS 4 clears 150 FPS with everything maxed and a 2160p output.
Yes. On PC there are moments where shadows are not projected. It is the only fault flagged by the technical analysis.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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