
The best version of Indiana Jones and the Great Circle is on PC because of path tracing, but it asks for a huge graphics card.
PC is the only version with path tracing, and it lifts shadows, global illumination and reflections above the RTGI the consoles run. The bill is steep: on the top path tracing preset only the RTX 4090 clears 60 FPS at 1080p, at 63-71. An RTX 4080 sits at 50-54, an RTX 3080 at 14-17 and an RTX 3060 at 7-8. At 4K no measured card holds 30 FPS; the 4090 lands at 27-30.
On console there are no modes to pick: one option, a constant 60 FPS with ray tracing, and the analysis calls it one of the best optimisation jobs it has seen. Xbox Series X keeps the higher average resolution, dynamic 2160p with 1800p-1620p typical; PS5 sits in that range but drops to 1440p, and gets slightly better global illumination in return. PS5 Pro settles at a common 2160p, with gains the analysis itself calls anecdotal.
The real step down is Series S: dynamic 1080p plus cuts to reflections, textures, shadows and post-processing, and some clipping in the ray-traced global illumination. The Switch 2 version has neither an analysis nor a spec sheet, so it stays out of the comparison.
⚠ The analysis says to leave frame generation off on PC: it still misbehaves.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | One | One |
| Frame rate target | Unlocked | A constant 60 | A constant 60 |
| Resolution | Unlocked, 4K supported | Dynamic 2160p, usually 1800p-1620p, dropping to 1440p | Dynamic 2160p on Series X, usually 1800p-1620p · dynamic 1080p on Series S |
| Resolution on PS5 Pro | — | A common 2160p | — |
| Average resolution between consoles | — | Below Xbox Series X | Above PS5 |
| Global illumination | Path tracing | RTGI, slightly better than Xbox Series X | RTGI, slightly below PS5; cut back on Series S |
| Ray tracing | Always on | Yes | Yes |
| PS5 Pro gains | — | Anecdotal: ambient occlusion and contact shadows | — |
| Xbox Series S cuts | — | — | Reflections, textures, shadows and post-processing |
| Upscaling | DLSS 4, FSR 3.1 and XeSS 2.0 | — | — |
| Frame generation | DLSS FG, DLSS MFG and FSR FG, though the analysis says leave it off | — | — |
| HDR | Yes | — | — |
| 120 FPS | Partial | — | — |
| Ultrawide | Yes | — | — |
| Adjustable field of view | Yes | — | — |
| Cloud saves | Yes | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Max (path tracing) quality, across 33 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 4090 24 GB | 63–71 | |
| GEFORCE RTX 4080 16 GB SUPER | 50–54 | |
| GEFORCE RTX 4080 16 GB | 50–53 | |
| GEFORCE RTX 4070 Ti SUPER 16 GB | 45–48 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 21–23 | |
| GEFORCE RTX 4070 SUPER 12 GB | 20–21 |
Indiana Jones and the Great Circle system requirements & FPS metrics →
PC, and path tracing is the reason: it improves shadows, global illumination and reflections over the RTGI the consoles use. It does ask for a very strong graphics card. On console, the best image is PS5 Pro.
None to choose from: every console runs a single display mode at 60 FPS. The analysis calls that a merit, because it holds those 60 FPS with ray tracing without hurting resolution.
Xbox Series X, dynamic 2160p with 1800p-1620p typical. PS5, the same range but dropping to 1440p. PS5 Pro, a common 2160p. Xbox Series S, dynamic 1080p. These are figures from the video analyses, not a measurement of ours.
Xbox Series X holds the higher average resolution. PS5 answers with slightly better global illumination. They are very close.
For this game, not much. It lifts resolution to a common 2160p, but its gains in global illumination, ambient occlusion and contact shadows are described in the analysis itself as anecdotal.
It drops to dynamic 1080p and cuts reflections, textures, shadows and post-processing effects. There is also some clipping in the ray-traced global illumination.
It depends on whether you want path tracing. On the top path tracing preset only the RTX 4090 clears 60 FPS at 1080p, at 63-71. An RTX 4080 SUPER gives 50-54, an RTX 4070 Ti SUPER 45-48, and an RTX 3060 falls to 7-8. At 4K no measured card holds 30 FPS.
The analysis says leave it off: it reports the PC version still has problems with it. The spec sheet lists DLSS FG, DLSS MFG and FSR FG.
We list one, but there is no video analysis and no spec sheet for that version, so it stays out of the table. We do not publish figures we do not have.
The cheapest key is on PC. Above it sit Xbox and PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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