
Immortals Fenyx Rising: which platform plays it best?
What changes between PC, PS5, Xbox, PS4, Switch: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
The best version of Immortals Fenyx Rising is the PC one, and on console PS5 wins on quality mode.
Why PC wins
It is the only version with ultrawide, 120 FPS, an adjustable field of view and multi-monitor support, on top of 4K and HDR. We measured 28 graphics cards on the Very high preset: an RTX 3090 sits between 103 and 116 FPS, an RX 5700 XT between 82 and 95 and an RTX 2080 Ti between 74 and 86. The game has neither ray tracing nor upscaling, mind.
PS5 and Xbox Series
In quality mode PS5 is the only console where nothing below 3840x2160 was found, while Series X occasionally drops to 3328x1872. Performance mode is a coin toss that swings scene by scene. PS5039;s catch is a bug that causes stuttering in that mode.
Older consoles and Switch
Xbox One X is the sharpest of the previous generation, commonly at 3200x1800 against PS4 Pro039;s 2560x1440. Switch closes the list at 720p docked and around 896x504 handheld, but it is the only one you can take with you.
⚠ In the versions tested, PS5's performance mode carried a bug that caused stuttering unrelated to the frame rate.
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Immortals Fenyx Rising on PS5 versus Xbox Series X and S
- In quality mode the only resolution found on PS5 was 3840x2160; Series X uses a dynamic resolution that drops to about 3328x1872, though rarely.
- In performance mode PS5 ranges from 3840x2160 down to roughly 2275x1280, and rarely renders at native 4K.
- Series X in performance mode runs between 3840x2160 and 1920x1080, with native 4K equally rare.
- Series S sits between 1920x1080 and 1280x720 in performance, and between 2560x1440 and 1920x1080 in quality.
- All three consoles use temporal reconstruction to reach their top resolution.
- In some scenes PS5 holds a higher average resolution than Series X in performance mode, while in others Series X pulls ahead.
- PS5 has a bug in performance mode that causes stuttering unrelated to the frame rate.
- The versions tested were 1.002.000 on PS5 and 2.1.2.921 on Xbox Series.
Immortals Fenyx Rising on PS4, Xbox One and Switch
- PS4 uses a dynamic resolution between 1920x1080 and roughly 1600x900, commonly landing near 1728x972 in gameplay.
- Xbox One S runs between 1600x900 and about 1344x756, commonly near 1408x792.
- PS4 Pro reaches 2880x1620 with a floor around 2133x1200 and 2560x1440 as the common figure.
- Xbox One X is the sharpest of the previous generation: up to 3840x2160, with a floor near 2688x1512 and 3200x1800 as the common figure.
- Docked, Switch runs between 1280x720 and about 1109x624, only dropping below 720p under heavy load with fast camera movement.
- In handheld, Switch sits between roughly 896x504 and 782x440.
- All four previous-generation consoles use temporal reconstruction to approach their top resolution.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 | Switch |
|---|---|---|---|---|---|
| Graphics modes | Free settings | Two: performance and quality | Two on Series X and Series S: performance and quality | — | — |
| Resolution in quality mode | — | 3840x2160, the only resolution found | Dynamic 4K down to 3328x1872 on Series X · 2560x1440 to 1920x1080 on Series S | — | — |
| Resolution in performance mode | — | Dynamic 4K down to around 2275x1280; native 4K is rare | Dynamic 4K down to 1920x1080 on Series X · 1920x1080 to 1280x720 on Series S | — | — |
| Resolution on the previous generation | — | — | 1600x900 to 1344x756 on Xbox One S · up to 3840x2160 on Xbox One X, commonly 3200x1800 | 1920x1080 to 1600x900 on PS4 · up to 2880x1620 on PS4 Pro, commonly 2560x1440 | — |
| Resolution on Switch | — | — | — | — | 1280x720 to 1109x624 docked · 896x504 to 782x440 handheld |
| Temporal reconstruction | — | Yes, up to 3840x2160 | Yes, up to 3840x2160 on Series X and up to 1920x1080 on Series S | Yes, on PS4 and PS4 Pro | — |
| Ray tracing | No | — | — | — | — |
| Upscaling | No | — | — | — | — |
| HDR | Yes | — | Yes | — | — |
| 60 FPS | Yes | — | Yes | — | — |
| 120 FPS | Yes | — | — | — | — |
| 4K | Yes | — | Yes | — | — |
| Ultrawide | Yes | — | — | — | — |
| Adjustable field of view | Yes | — | — | — | — |
| Multi-monitor | Yes | — | — | — | — |
| Spatial audio | — | — | Dolby Atmos | — | — |
| Xbox One X Enhanced | — | — | Yes | — | — |
| Optimised for the current generation | — | — | Yes | — | — |
| Frame rate stability | — | A bug causes stuttering in performance mode, unrelated to the frame rate | — | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PC performance
FPS measured at 1080p on Very high quality, across 28 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| GEFORCE RTX 3090 24 GB | 103–116 | |
| Radeon RX 5700 XT 8 GB | 82–95 | |
| GEFORCE RTX 2080 SUPER 8 GB | 74–87 | |
| GEFORCE RTX 2080 Ti 11 GB | 74–86 | |
| Radeon VII 16 GB | 73–85 | |
| Radeon RX 5700 8 GB | 73–85 |
Frequently asked questions about Immortals Fenyx Rising
Which platform does Immortals Fenyx Rising look best on?
PC, the only version with ultrawide, 120 FPS, an adjustable field of view and multi-monitor support, plus 4K and HDR. On console, the best image is PS5 in quality mode, where only 3840x2160 was found.
PS5 or Xbox Series X?
In quality mode, PS5: it holds native 4K while Series X occasionally dips to 3328x1872. In performance mode they trade places depending on the scene. Series X does have one thing going for it: PS5 shipped with a stuttering bug in that mode.
Is the Switch version worth it?
It depends what you are after. Docked it runs between 1280x720 and about 1109x624, and handheld between roughly 896x504 and 782x440, well below the rest. In exchange, it is the only version you can play away from the TV.
What about PS4 and Xbox One?
Xbox One X is the sharpest of that generation, up to 3840x2160 and commonly 3200x1800. PS4 Pro reaches 2880x1620 with 2560x1440 as its common figure, PS4 hovers near 1728x972 and Xbox One S settles at 1408x792. All of them use temporal reconstruction.
What graphics card do I need on PC?
We have measured 28 cards on the Very high preset. An RTX 3090 gives 103 to 116 FPS, an RX 5700 XT 82 to 95, an RTX 2080 Super 74 to 87 and an RX 5700 73 to 85.
Does it support ray tracing or upscaling?
No. According to PCGamingWiki the PC version has neither ray tracing nor upscaling technologies; it does support 4K, HDR, 120 FPS and ultrawide.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.