
The best version of Hogwarts Legacy is the PC one, and on console PS5 leads.
On PC you set resolution and quality yourself, and you get what no console offers: ray tracing with free settings, DLSS 4, FSR 3.1 and XeSS 2.0, frame generation from all three, and an adjustable field of view.
On console, PS5 and Xbox Series X share the same five modes and the same resolutions: an 1800p render at 30 FPS in quality, 1440p and 60 in performance, 1440p and 30 with ray tracing and 1080p at around 80 FPS in HFR. PS5 wins on quality-mode shadows, on ray tracing performance and on loading times; Series X holds a higher frame rate in every other mode. PS5 Pro raises the bar further: ray-traced shadows and reflections, 1800p in the ray tracing mode and a performance mode that no longer cuts settings.
Below that, Series S drops to 1440p and 30 FPS in quality and 1080p and 60 in performance, with no ray tracing and lower NPC density. Switch 2 has no modes at all: 1440p and 30 FPS docked thanks to DLSS, a result close to PS4 Pro, and it is the only version you take out of the house. The PS4 and Xbox One versions hold up, but they cut draw distance and lighting and load up to eight times slower.
⚠ It asks for hardware in return: at 1080p on Very high, an RTX 4090 lands at 77-89 FPS, and it is the fastest of the 29 cards we measured in this game.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox | PS4 | Switch 2 | Switch |
|---|---|---|---|---|---|---|
| Maximum resolution | Unlocked (4K) | 2160p upscaled from 1800p with FSR | 1800p on Series X; 1440p on Series S, upscaled from 1180p with FSR | 1080p on PS4 Pro | 1440p upscaled from 720p with DLSS, docked | Dynamic 720p docked (720p~540p) |
| Resolution in performance mode | — | Dynamic 1440p with FSR | 1440p on Series X; 1080p on Series S, from 900p with FSR | — | — | — |
| Resolution in handheld | — | — | — | — | 1080p upscaled from 540p with DLSS | Dynamic 576p (576p~360p) |
| Graphics modes | Free settings | Five: quality, quality with RT, balanced, performance and performance HFR | Five on Series X: quality, quality with RT, balanced, performance and HFR. Three on Series S: quality, balanced and performance | — | None | — |
| FPS in quality mode | — | 30 | 30 on Series X and Series S | 30 on PS4 and PS4 Pro | 30, docked and handheld | 30, docked and handheld |
| FPS in performance mode | — | 60 | 60 on Series X and Series S | — | — | — |
| FPS in balanced mode | — | 40-50 | 40 on Series X and Series S | — | — | — |
| HFR mode (needs a 120 Hz display) | — | 1080p at around 80 FPS | 1080p at around 80 FPS on Series X, not available on Series S | — | — | — |
| Ray tracing | Yes | Yes, in a dedicated 1440p/30 mode | Yes on Series X, at 1440p and 30 FPS. Not on Series S | — | — | — |
| Upscaling | DLSS 4, FSR 1, FSR 2.2, FSR 3.1, NIS and XeSS 2.0 | FSR, and PSSR in performance HFR | FSR on Series S | — | DLSS | No |
| Frame generation | DLSS FG, DLSS MFG, FSR FG and XeSS FG | — | — | — | — | — |
| HDR | Yes | — | Yes | — | — | — |
| 4K | Yes | — | Yes | — | — | — |
| 120 FPS | Yes | — | No | — | — | — |
| Ultrawide | Partial | — | — | — | — | — |
| Adjustable field of view | Yes | — | — | — | — | — |
| Optimised for the current generation | — | — | Yes | — | — | — |
| Xbox Play Anywhere | — | — | Yes | — | — | — |
| Cloud saves | Yes | — | Yes | — | — | — |
| Resolution on the previous generation | — | — | 1440p on Xbox One X and 720p on Xbox One, at 30 FPS | 1080p on PS4 Pro and 900p on PS4, at 30 FPS | — | — |
| Frame rate unlocked | — | Yes | Yes on Series X, no on Series S. 27-40 on Xbox One and 30-40 on Xbox One X | 30-50 on PS4 and 30-60 on PS4 Pro, up to 60 indoors and around 45 outdoors | — | — |
| Visual cutbacks | — | — | Xbox One cuts draw distance and lighting and removes vases, paintings and furniture; Series S lowers NPC density | Cuts draw distance and lighting below PS5 performance mode, and removes vases, paintings and furniture | — | — |
| Loading times | — | Shorter than on Xbox Series X | Over a minute at some castle doors on Xbox One X | Eight times slower than on PS5 | 3x faster than PS4 Pro, 2x slower than Series S and PS5 | Roughly twice as long as on Switch 2 |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Very high quality, across 29 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| MSI GEFORCE RTX 4090 24 GB | 77–89 | |
| ASUS GEFORCE RTX 4080 16 GB | 65–74 | |
| ASUS GEFORCE RTX 4070 Ti 12 GB | 52–64 | |
| GEFORCE RTX 3080 Ti 12 GB | 49–61 | |
| GEFORCE RTX 3080 12 GB | 48–59 | |
| GEFORCE RTX 3080 10 GB | 46–57 |
PC, because you choose resolution and settings and get ray tracing without console limits, plus DLSS 4, FSR 3.1, XeSS 2.0 and frame generation. On console, PS5 and Xbox Series X are very close — PS5 wins on quality-mode shadows, on ray tracing and on loading — and PS5 Pro pushes it further.
Five: quality, quality with ray tracing, balanced, performance and performance HFR. Quality runs at 2160p and 30 FPS upscaled from 1800p with FSR, performance at 1440p and 60, balanced between 40 and 50 FPS, and ray tracing at 1440p and 30. HFR runs at 1080p and around 80 FPS, and both it and balanced need a 120 Hz display.
Ray-traced shadows and reflections where PS5 only uses SSR, the ray tracing mode raised from 1440p to 1800p, balanced sitting between 45 and 60 FPS, and no cuts to textures or shadows in performance mode. It uses PSSR, which behaves better than PS5's FSR.
Series X offers the same five modes as PS5: quality at 1800p and 30 FPS, performance at 1440p and 60, balanced at a dynamic 1800p and 40, ray tracing at 1440p and 30, and HFR at 1080p and around 80. Series S gets three, with no ray tracing: quality at 1440p and 30 from 1180p with FSR, performance at 1080p and 60 from 900p, and balanced at a dynamic 1080p and 40, plus lower NPC density.
With patience, yes. PS4 runs at 900p and 30 FPS, PS4 Pro at 1080p and 30, Xbox One at 720p and 30 and Xbox One X at 1440p and 30, and the frame rate can be unlocked: up to 60 FPS indoors on PS4 Pro and up to 40 on Xbox One X. They cut draw distance and lighting and remove props from the environment, and loading is the black spot: eight times slower than on PS5, with castle doors taking over a minute on Xbox One X.
It is the only portable one and it holds up. 1440p and 30 FPS docked, 1080p and 30 handheld, upscaled with DLSS from 720p and 540p. The result sits close to PS4 Pro, though Series S shows more detail.
It falls well behind: a dynamic 720p docked and a dynamic 576p handheld, at 30 FPS. Switch 2 improves lighting, textures, draw distance, level of detail, geometry and post-processing, and roughly halves loading times.
It is demanding. At 1080p on Very high, an RTX 4090 gives 77-89 FPS and an RTX 4080 65-74. An RTX 4070 Ti sits at 52-64 and an RTX 3080 at 46-57. These are our own measurements across 29 cards, not estimates.
DLSS 4, FSR 1, FSR 2.2, FSR 3.1, NIS and XeSS 2.0, plus frame generation with DLSS FG, DLSS MFG, FSR FG and XeSS FG. It also reaches 4K and 120 FPS, and ultrawide support is partial.
Yes. The game is in Xbox Play Anywhere, so a digital Xbox purchase works on PC too. Both platforms have cloud saves, and both PC and Xbox carry HDR and 4K.
The cheapest key is on Xbox, 4.99 € at Instant Gaming, then PC at 6.79 € on Eneba. On PS5 the key is expensive at 65.09 €, so the PlayStation Store digital copy at 11.24 € makes more sense. Switch 2 is physical only, 39.95 € at Amazon ES. Watch out for account offers, which come out cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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