
Hi-Fi Rush runs beautifully everywhere, and the only measured image advantage belongs to PS5.
Settings are near identical across the board, and the only difference the analysis finds is that PS5 has slightly better shadows than every other version, PC included. It also loads a touch faster than Xbox Series, though nothing here is slow.
The PC advantage is not in the settings, which match, but in the absence of a frame cap: the console versions are locked at 60 FPS while on PC only the cutscenes are. On a high refresh monitor, that is the win.
Series S drops to 1440p but holds the same locked 60 FPS and the same settings as the rest. For a rhythm-action game, that consistency is what counts.
⚠ The PS5 shadow improvement may reach Xbox and PC in a patch released after this analysis.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Maximum resolution | 2160p on max settings with an RTX 4080 | 2160p | 2160p on Series X · 1440p on Series S |
| Frame rate | Unlocked except in cutscenes | Locked 60 | Locked 60 on Series X and Series S |
| Graphics settings | Maxed out in the test | Very close to every other platform | Very close to every other platform |
| Shadows | — | Slightly better than on every other version | — |
| Loading times | — | The fastest, if only just | Very fast, marginally behind PS5 |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
The gaps are tiny because settings are nearly identical everywhere. The only measured advantage goes to PS5, which has slightly better shadows than the rest. On resolution, PS5, Xbox Series X and PC all reach 2160p.
Yes, and locked: Xbox Series X, Series S and PS5 all hold a steady 60 FPS. On PC the frame rate runs free and only the cutscenes are capped.
Yes. It drops to 1440p but keeps the locked 60 FPS and settings very close to every other platform. The analysis calls the optimisation outstanding across the board.
Barely any. Every platform loads very quickly, with PS5 slightly ahead of Xbox Series.
Mainly it removes the 60 FPS cap the console versions carry. In the test it ran at 2160p on max settings with an RTX 4080, an i9 12900K and 32 GB of DDR5.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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