
Hell is Us looks best on PC, and among consoles Xbox Series X holds the highest resolution.
PC combines free settings with a solid DLSS implementation and multi frame generation on the RTX 50 series, to the point that Ultra runs above 100 FPS. Of the 30 cards we measured on the Max preset, the RTX 5090 hits 98-108 FPS and the RTX 4080 lands at 69-77, so without upscaling the game asks for real hardware.
Series X and PS5 get the same two modes, and the difference lies in the graphics settings rather than resolution: resolution barely changes how this game looks. Even so, Series X holds a higher average than PS5. PS5 Pro keeps a few quality settings inside performance mode, but with no notable differences.
PSSR in performance mode carries the usual Unreal Engine 5 problems, such as flicker in ambient occlusion, and the analysis recommends switching it off. And Xbox Series S is stuck with a single mode locked at 30 FPS.
⚠ On Xbox Series S there is no choice of mode: one only, locked at 30 FPS.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Graphics modes | Free settings | Two | Two on Series X · one on Series S |
| What quality mode raises | — | Level of detail, draw distance, shadows, lighting, reflections and terrain quality | Level of detail, draw distance, shadows, lighting, reflections and terrain quality |
| Where the modes differ | — | In the graphics settings; resolution barely matters | In the graphics settings; resolution barely matters |
| FPS of the single Series S mode | — | — | 30 |
| Average resolution | — | Below Series X | Higher than on PS5 |
| Upscaling | DLSS | PSSR | — |
| Frame generation | DLSS MFG on the RTX 50 series | — | — |
| Ultra above 100 FPS | si, with multi frame generation on RTX 50 | — | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Max quality, across 30 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 5090 32 GB | 98–108 | |
| ASUS GEFORCE RTX 4090 24 GB | 81–89 | |
| ASUS GEFORCE RTX 5080 16 GB | 72–80 | |
| GEFORCE RTX 4080 16 GB | 69–77 | |
| GEFORCE RTX 4080 16 GB SUPER | 69–77 | |
| Radeon RX 7900 XTX 24 GB | 69–77 |
PC, thanks to free settings and a solid DLSS implementation with multi frame generation on the RTX 50 series. On console, Xbox Series X holds a higher average resolution than PS5.
Two on PS5, PS5 Pro and Xbox Series X. Xbox Series S gets only one, locked at 30 FPS. The difference between modes lies in the graphics settings, not the resolution.
It keeps some quality mode settings inside performance mode, but the analysis finds no notable differences against PS5. What it does recommend is turning PSSR off in performance mode.
Because in performance mode it carries the usual Unreal Engine 5 problems, with flicker in ambient occlusion. Switching it off leaves a more stable image.
Of the 30 cards we measured on the Max preset, the RTX 5090 hits 98-108 FPS, the RTX 4090 81-89 and the RTX 4080 69-77. With DLSS and multi frame generation on RTX 50, the analysis puts the game on Ultra above 100 FPS with any model.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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