
Grounded 2 looks best on PC, but runs more predictably on Xbox Series X.
Lighting sets the gap, and reflections above all: the PC version sits clearly ahead of both consoles there. The catch is the other side of the deal, because the graphics options are thin and performance does not follow.
Series X is the only console with two modes. Quality runs at 30 FPS with better global illumination and more resolution; performance chases 60 FPS and cannot hold them yet. That mode also shows some noise in ambient occlusion.
Series S gets a single 30 FPS mode and carries the same ambient occlusion noise. Worth remembering that the game is in Early Access and the analysis blames the move to Unreal Engine 5 for these issues.
⚠ Grounded 2 is in Early Access: neither today's image quality nor today's performance represents the final version.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | Xbox |
|---|---|---|
| Graphics modes | Fairly limited graphics options | Two on Series X: quality and performance · only one on Series S |
| Quality mode | — | 30 FPS with better global illumination and higher resolution on Series X |
| Performance mode | — | Targets 60 FPS, but cannot hold them steady yet |
| Xbox Series S | — | A single mode at 30 FPS |
| Lighting | Considerably better, especially reflections | Behind the PC version |
| Ambient occlusion | — | Some noise in Series X performance mode and on Series S |
| Measured PC performance | 40-60 FPS on average at 4K with an RTX 5090 | — |
| Engine | Unreal Engine 5 | Unreal Engine 5 |
| Release state | Early Access | Early Access |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
On PC, and lighting makes the difference, reflections most of all. In exchange, its graphics options are limited and performance is underwhelming.
Series X has two: quality, at 30 FPS with better global illumination and a higher resolution, and performance, which targets 60 FPS without holding them yet. Series S has a single mode at 30 FPS.
The analysis measures 40-60 FPS on average at 4K with an RTX 5090, so performance lags behind what you would expect. No other cards have been measured in this game.
It runs, but with a single 30 FPS mode and some noise in ambient occlusion areas, the same issue seen in Series X performance mode.
The game is in Early Access and its launch has been bumpy. The analysis points at the move to Unreal Engine 5 and expects optimisation to improve over the coming months.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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