
The best version of Gran Turismo 7 is the PS5 one, and on PS4 the game still runs at 60 FPS.
PS5 climbs to 2160p without dropping below 60 FPS. PS4 sits at 1080p and PS4 Pro at 1800p, all three aiming for the same 60. On top of that, the PS5 version improves draw distance, geometry, shadow filtering and ambient occlusion, and fills the track with more crowd and more vegetation.
The difference you feel most is not the image, it is loading: around 40 seconds to start a race on PS4 and PS4 Pro, under 2 seconds on PS5. And the newer version takes less space, 107.6 GB against 112.7 GB.
The PS5 ray tracing does not change the race: it only shows in replays, photo mode and some menus, and there the game drops to 30 FPS. On price, the PS5 key is 32 € and the PS4 key 38.54 €; account offers come out cheaper because they are not a purchase in your name.
⚠ None of the three versions holds 60 FPS with rain and 20 cars on track.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PS5 | PS4 |
|---|---|---|
| Resolution | 2160p | 1080p · 1800p on PS4 Pro |
| Frame rate | 60 | 60 |
| Display modes | Two: performance and ray tracing | One |
| Ray tracing | Replays, photo mode and some menus only | — |
| FPS in ray-traced replays | 30 | — |
| Locked 60 FPS with rain and 20 cars | No | No |
| Time to start a race | Under 2 seconds | Around 40 seconds |
| Download size | 107.6 GB | 112.7 GB |
| Draw distance and geometry | Above PS4 and PS4 Pro | — |
| Shadow filtering and ambient occlusion | Above PS4 and PS4 Pro | — |
| Crowd and vegetation | Denser | — |
| DualSense | Road feel, gear changes and pedals on the triggers | — |
| Patch tested | 1.04 | 1.04 |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
PS5. It runs at 2160p with 60 FPS, against 1800p on PS4 Pro and 1080p on PS4, and it also improves draw distance, geometry, shadow filtering and ambient occlusion, with more crowd and more vegetation on track.
All three versions target 60 FPS: PS4 at 1080p, PS4 Pro at 1800p and PS5 at 2160p. These are figures observed in the video analysis, not a measurement of ours.
For playing, it changes nothing. Ray tracing only applies to reflections in photo mode, the cinematic camera in replays and some menus, and there the game drops to 30 FPS. Behind the wheel both PS5 modes look the same.
Around 40 seconds on PS4 and PS4 Pro to start a race, and under 2 seconds on PS5. It is the biggest gap between versions.
It goes from 1800p to 2160p and improves draw distance, geometry, shadow filtering and ambient occlusion. There is also more crowd and more vegetation, and loading drops from 40 seconds to under 2.
No. The analysis tested all three versions in the most demanding conditions, tracks with rain and 20 cars on screen, and none holds a locked 60. Even so, he finds the result acceptable on every version.
107.6 GB on PS5 and 112.7 GB on PS4 and PS4 Pro. The comparison was made with patch 1.04 applied.
It is one of the best implementations the analysis has seen: you feel the road under the tyres, the gear changes and the pedal resistance through the triggers. It is exclusive to the PS5 version.
The cheapest key is on PS5, at 32 €; on PS4 it goes up to 38.54 €. Watch out for account offers, cheaper because they are not a purchase in your name: 13.81 € on PS5 and 14.51 € on PS4.
No. Gran Turismo 7 is a PlayStation exclusive, so the comparison runs between PS4, PS4 Pro and PS5.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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