
Gears of War Reloaded: which platform plays it best?
What changes between PC, PS5, Xbox: resolution, FPS per mode, what each official store publishes and the FPS we measured on PC.
Quick verdict
Gears of War Reloaded looks nearly identical everywhere.
They look the same
The analysis puts it plainly: the differences between platforms are anecdotal and for all practical purposes the versions look the same. Series X and PS5 output 2160p upscaled from 1552p-1440p at 60 Hz, and both nail the frame rate in the 60 and 120 FPS modes.
Shadows, reflections and PS5 Pro
The gap that does exist is in shadows and reflections: PC and PS5 Pro improve both with SSR, and PS5 Pro also renders around 25% higher and upscales with PSSR, while Series S, Series X and PS5 use AMD FSR. On PC ambient occlusion comes out less intense than on console, and the analyst cannot say whether that is deliberate or a bug.
Price decides
With the versions this close, price decides: the Xbox key, on Microsoft Store ES, is the cheapest, ahead of the PC and PS5 ones.
⚠ Two caveats: the multiplayer figures come from the beta, and in the campaign consoles only get the 60 Hz mode.
Price on each platform
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Gears of War Reloaded on Xbox Series, PS5 and PS5 Pro: the beta compared
- The figures come from a beta build, so they may change in the final version.
- Every version has a 60 FPS mode and a 120 FPS mode, and the second one needs a 120 Hz TV.
- The frame rate is perfect in both modes on every platform.
- Series X and PS5 output 2160p upscaled from 1552p-1440p at 60 Hz, and from 1080p-914p at 120 Hz.
- PS5 Pro starts from a higher base: 1800p-1440p at 60 Hz and 1607p-1440p at 120 Hz.
- Series S sits at a dynamic 1440p, commonly 1080p-960p at 60 Hz and 960p-700p at 120 Hz.
- Graphics settings show no major differences; Series S trims a little on textures and shadows.
Gears of War Reloaded on PS5, Xbox Series and PC: the campaign compared
- In the campaign consoles only offer a 60 Hz mode; the two modes, 60 and 120 Hz, belong to multiplayer.
- Differences between platforms are anecdotal: for all practical purposes they look the same.
- PS5 Pro and PC get better shadows and reflections thanks to SSR.
- PS5 Pro renders at a higher resolution, commonly 25% higher, and also uses PSSR.
- Xbox Series S, Series X and PS5 all upscale with AMD FSR.
- On PC ambient occlusion reads less intense than on console, and he cannot tell whether that is deliberate or a bug in that build.
Full platform comparison
Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | PS5 | Xbox |
|---|---|---|---|
| Display modes in multiplayer | Free settings | 60 Hz and 120 Hz | 60 Hz and 120 Hz |
| Display modes in the campaign | Free settings | 60 Hz only | 60 Hz only |
| Resolution at 60 Hz (beta) | Unlocked, 4K supported | 2160p upscaled from 1552p-1440p · from 1800p-1440p on PS5 Pro | 2160p from 1552p-1440p on Series X · dynamic 1440p, 1080p-960p, on Series S |
| Resolution at 120 Hz (beta) | — | 2160p upscaled from 1080p-914p · from 1607p-1440p on PS5 Pro | 2160p from 1080p-914p on Series X · dynamic 1440p, 960p-700p, on Series S |
| Frame rate on console (beta) | — | A locked 60 and 120 | A locked 60 and 120 |
| Upscaling | FSR 3.1, DLSS 3.5 | AMD FSR · PSSR on PS5 Pro | AMD FSR |
| Shadows and reflections | Better, with SSR | Better on PS5 Pro, with SSR | Below PC and PS5 Pro |
| Ambient occlusion | Less intense than on console | — | — |
| What gets cut | — | — | Textures and shadows on Series S |
| HDR | Yes | — | Yes |
| VRR | — | — | Yes |
| 4K support | Yes | — | Yes |
| 120 FPS | Yes | — | Yes |
| Spatial audio | — | — | Dolby Atmos and DTS:X |
| Local split screen | — | — | Yes |
| Online co-op | — | — | Yes |
| Cross-platform play | — | — | Yes |
| Optimised for the current generation | — | — | Yes |
| Ultrawide | Partial | — | — |
| Adjustable field of view | Partial | — | — |
| Anisotropic filtering | Yes | — | — |
| Cloud saves | Yes | — | Yes |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
Frequently asked questions about Gears of War Reloaded
Which platform does Gears of War Reloaded look best on?
PC and PS5 Pro, the two with better shadows and reflections through SSR. Even so, the analysis stresses that the differences between platforms are anecdotal and that in practice the versions look the same.
How many display modes does it have on console?
Two in multiplayer, 60 Hz and 120 Hz, and the second needs a 120 Hz display. In the campaign consoles only offer the 60 Hz mode.
How many FPS does it run at on console?
Sixty or 120 depending on the mode, and the analysis describes them as rock solid on every platform. These are figures observed in a video analysis made with the beta, not a measurement of ours.
What resolution does it run at on PS5 and Series X?
Both output 2160p upscaled: from 1552p-1440p at 60 Hz and from 1080p-914p at 120 Hz. Xbox Series S sits at a dynamic 1440p, commonly 1080p-960p at 60 Hz and 960p-700p at 120 Hz. These are beta figures.
What does PS5 Pro add?
It renders at a higher resolution, commonly 25% higher, upscales with PSSR instead of AMD FSR and improves shadows and reflections with SSR. At 60 Hz it starts from 1800p-1440p and at 120 Hz from 1607p-1440p.
Which upscaler does each version use?
Xbox Series S, Series X and PS5 use AMD FSR; PS5 Pro uses PSSR. On PC, PCGamingWiki lists FSR 3.1 and DLSS 3.5.
Is it worth it on Xbox Series S?
It holds up. It keeps both frame rate modes and sustains them, and its cuts stop at textures and shadows. What drops is resolution: a dynamic 1440p against the 2160p of Series X and PS5.
Is there crossplay?
Yes. The official Xbox catalogue flags cross-platform play and online co-op, plus local split screen.
What does the PC version support?
Free settings, 4K support, 120 FPS, HDR, anisotropic filtering and FSR 3.1 or DLSS 3.5 upscaling. Ultrawide and field of view are partial. We have no per-card FPS measurement of our own for this game.
Which one is cheapest?
The cheapest key is on Xbox. Above it sit PC and PS5. Prices move every day: the live ones are on each version’s page. Watch out for account offers, cheaper because they are not a purchase in your name.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.