
Forza Horizon 6 looks best on PC, and on console the reference is Xbox Series X.
PC is the only version with ray-traced reflections and lighting, partial as they are, and it supports DLSS with multi frame generation. The optimisation is among the best of the year: an RTX 3050 already reaches 60 FPS on high settings. Of the 29 cards we measured on the Extreme preset, the RTX 5090 hits 179-206 FPS and the RTX 4080 lands at 115-131.
Series X and Series S share two display modes. Performance mode cuts lighting, level of detail and resolution to lock a solid 60 FPS, exactly as Forza Horizon 5 did. Series X is where those cuts show least.
The available technical analysis covers Xbox Series and PC, not the PS5 build. We have no resolutions or frame rates to quote for that console, so its column stays empty.
⚠ The DLSS 5 video uses a tweaked mod, not an official implementation in the game.
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Resolution, modes and FPS come from the video analyses above. The rest is published by each platform's official store and by the game's technical sheet on PC. Where nobody publishes the figure we put a dash, not a guess.
| Feature | PC | Xbox |
|---|---|---|
| Graphics modes | Free settings | Two: quality and performance on Series X and Series S |
| What performance mode cuts | — | Lighting, level of detail and resolution on both consoles |
| FPS in performance mode | — | A solid 60 |
| Ray tracing | si, reflections and lighting (partial in both cases) | — |
| Upscaling | DLSS | — |
| Frame generation | DLSS MFG | — |
| 60 FPS on high settings | Reachable from an RTX 3050 up | — |
| 4K on Extreme with ray tracing | Above 150 FPS from an RTX 5060 Ti up, with DLSS and MFG | — |
Xbox is the Series X column unless Series S is stated. Resolution, modes, FPS, VRR and download size come from the videos; HDR, ray tracing and PC features from the technical sheet and the official Xbox catalogue.
FPS measured at 1080p on Extreme quality, across 29 graphics cards. These are measurements on this game, not estimates.
| Graphics card | FPS at 1080p | Relative performance |
|---|---|---|
| ASUS GEFORCE RTX 5090 32 GB | 179–206 | |
| ASUS GEFORCE RTX 5080 16 GB | 155–173 | |
| ASUS GEFORCE RTX 5070 Ti 16 GB | 136–152 | |
| ASUS GEFORCE RTX 4090 24 GB | 132–151 | |
| GEFORCE RTX 4080 16 GB SUPER | 116–132 | |
| GEFORCE RTX 4080 16 GB | 115–131 |
PC, the only version with ray-traced reflections and lighting, partial as they are, and the only one with DLSS and multi frame generation. On console, the reference is Xbox Series X.
Less than you might think: an RTX 3050 already reaches 60 FPS on high settings. Of the 29 cards we measured on the Extreme preset, the RTX 5090 hits 179-206 FPS, the RTX 5080 155-173 and the RTX 4080 115-131.
Two, quality and performance, on both Series X and Series S. Performance mode cuts lighting, level of detail and resolution to hold a solid 60 FPS.
It is PC-only and adds ray-traced reflections and lighting, partial in both cases, with a clear difference in certain areas. From an RTX 5060 Ti up you can play at 4K on Extreme with ray tracing above 150 FPS thanks to DLSS and MFG.
We do not know. The available technical analysis compares Xbox Series with PC and does not cover the PS5 build, so there are no resolution or frame rate figures to quote for that console.
Video analysis by El Analista de Bits. The videos play from their own channel. PC data according to PCGamingWiki and our own FPS measurements; Xbox features according to the official Microsoft catalogue.
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